Found a bug that caused the game to go a bit crazy when recreating an existing save game profile and then loading it.
Steps to reproduce:
- Create 3 different profiles for the same storyline (mine were called "map", "Player", and "Test", but I don't think that matters).
- Recreate the 2nd one ("Player")
- Save and load the game.
- Go to main menu -> Load -> See how the savegames and profiles are incorrect. Game also goes a bit crazy and even remaps your key bindings somehow.
This was caused by the game deleting the 2nd profile, then recreating it in profile slot (number_of_profiles + 1) = 3, which is actually already using by the 3rd profile ("Test").
I fixed it by instead looking for the first empty profile slot available, when creating new profiles.
For easy comparison: Github diff
@Grey Roger Can you include this in the next patch?
Steps to reproduce:
- Create 3 different profiles for the same storyline (mine were called "map", "Player", and "Test", but I don't think that matters).
- Recreate the 2nd one ("Player")
- Save and load the game.
- Go to main menu -> Load -> See how the savegames and profiles are incorrect. Game also goes a bit crazy and even remaps your key bindings somehow.
This was caused by the game deleting the 2nd profile, then recreating it in profile slot (number_of_profiles + 1) = 3, which is actually already using by the 3rd profile ("Test").
I fixed it by instead looking for the first empty profile slot available, when creating new profiles.
For easy comparison: Github diff
@Grey Roger Can you include this in the next patch?