<!--quoteo(post=314723:date=Apr 20 2009, 09:29 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 20 2009, 09:29 PM) <a href="index.php?act=findpost&pid=314723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The promotion award works. I got an English Officer's Saber. This last game I actually got it early enough for it to be useful. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Thanks for confirming that! I moved the promotion blades to one rank earlier, hoping they might actually do you some good now.
Still, there's a second promotional blade on a later rank which probably remains as useless as ever.
Basically there's two promotional blades per nation plus one pirate one (which is completely unused) that are all set to be unique at the moment.
This is 11 blades though; it might be better to have only one truly unique promotion blade per nation. That'd give just five truly unique blades.
If possible, I would like to keep those blades to actually be something special though. Maybe they should provide some sort of skill bonus too.
That'd make them more useful and might be a reason to at least keep those five unique.
If so, what do we do with the other blades that are currently intended as promotional blades?
Maybe we could remove their uniqueness, but set them to be really rare?
Of course I'd prefer the low-level promotional blades to be really rare and the high level to be absolutely unique.
However, then we get the problem again that by the time you get that blade, it does you no good anymore. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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So any suggestions on this would be appreciated. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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As for a toggle, it couldn't harm to add one on it, though I'd prefer to try and come up with an improved system where a toggle shouldn't really be required.
And I really do want the Nicholas Sharp saber to remain unique whichever way. It was unique in the original game and I'd like to keep it that way.
It's not that hard to get anyway, even early in the game. As we have noticed from the CTD reports. <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
In any case, soon we'll have many new weapons being added, so I imagine we could spare a few to be unique. Right...?
But on the other hand, we'd be decreasing the number of blades available in the game at any point again with the Period Weapons mod.
So then certain blades you wouldn't be able to get in certain periods. In other words, I'm not quite sure of what's the best idea yet. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
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