• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Brave Black Flag

The seem to work i tried them , would still like to be able to select them when i have manual skill point distribution on though its kinda cool :)
 
Cannot confirm that, I'm afraid. Just checked myself
1. Switch Auto Skill System OFF through the Game Preferences menu
2. Go to Select Storyline
3. Click "Merchant"
4. Use Left/Right arrows to select something else
5. Works :shrug

You can even select Custom mode in this case, so you can assign your points AFTER starting a new game.
 
There is a new sword that uses the same pic as the back bladed side sword called a Hibernian. The two types have different stats and prices. I need to get to a swordsmith and then test this sword. It looks interesting.
 
The Hibernian is a good all around sword and I am still using it. It is not a top tier sword but is very good. The only issue I have with it is that now everyone has it. It is too common.
 
The Hibernian is a good all around sword and I am still using it. It is not a top tier sword but is very good. The only issue I have with it is that now everyone has it. It is too common.
We could change its rarity? I already changed mine from o.10 to 0.05 just after reading this. :treasure:
 
Yep, right here:
Code:
  n = InitBlade(n, "bladeC35","bladeC35",  21,  14,  0.10,  19, 5200, 20.0, 40.0, 40, 45,  "",  3,  0,  PERIOD_EARLY_EXPLORERS,  PERIOD_NAPOLEONIC); // Hibernian (Irish sword) //JRMM
Change that 0.10 value to 0.05 and see what that does. No new game required, but you do need to press F11.
 
:shrug

It is true that it was not around for a while, then it showed up, and then it is everywhere. I changed the rarity and will see how it goes.
 
I just made some code changes to fix some weird issues with the starting rank of 5 for the Free Play storylines.
Experience and HP should all be correct now when you start the game. They weren't until now.

Instead of this being "hardcoded", it can now be defined in the storyline definition files with:
Code:
AddStorylineVar(n, "START_MIN_LEVEL", "1");
This controls the actual starting rank, but also the amount of skill points shown as available in the Select Storyline interface.
This is no longer handled/overridden in StartStoryline.c, since this was a pretty ugly way of handling it. :facepalm

This is especially interesting @Bartolomeu o Portugues .
Right now, the following storylines are set to start at the beginning: Assassin, Bartolomeu, Hornblower, JackSparrow, Standard and WoodesRogers
Only the following ones allow you to jump-start from rank 5: BraveBlackFlag, DevlinOpera, JackAubrey, JeanLafitte and LaCroix
 
I'm not sure what you mean by "right now". Playing the 9th November version of Beta 3.3, the "Assassin" storyline started me off at level 5.

As for the Hibernian, I set its rarity to 0.03. It's still fairly common, though as "Assassin" is set in the "Spanish Main" period, a lot of swords which become available in "Golden Age" don't exist so there is less competition for the Hibernian. But at least it is no longer the standard equipment for every enemy.
 
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