The only Captains I won't hire are the ones that make you fight your way through the ship deck after deck, and when you finally get to him he surrenders. Sorry chum..
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I think there is all sorts of stuff sticking around from the sea scene. Probably would take a lot of time and effort to figure out why though; I'm not familiar with that code at all yet.
HA! Now it works on ALL locations. And NOT during the interface anymore. That's what we wanted, no?
As far as I can tell, the code starting the sound effect was in the wrong place as it didn't do what we wanted it to. Had to remove both original instances and put it somewhere else.Out of interest, could you explain what the problem was in the first place?
I'm glad you approve. I was also quite happy to find out that this part, at least, wasn't too hard to accomplish.Just got round to boarding an enemy ship, and it's a much better experience with the working sound effects! And much less noisy when using the transfer interface afterwards.
But, I fixed that. Relevant code is in AIAbordage and AIShip.
Did this happen before or after Pieter's fix? I guess I could take a look at it when the next WIP patch is released.
When ransoming officers in the cargo hold the dialog is hard to figure out. Ransom is not in the first set of choices and it is hard to find where it is in the dialog tree. Any help?
But, I fixed that. Relevant code is in AIAbordage and AIShip.
Did this happen before or after Pieter's fix? I guess I could take a look at it when the next WIP patch is released.
Latest Test Version was released earlier today:i think the thing with the music after boarding was even in the original game "bugged"^^
Keep me updated when you release the last testversion of beta 2.5, i definitly want to test and report