• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Blade recovery

imposter

Landlubber
not sure is it a bug or a very bad feature, some blades can not be looted from dead soldiers, including own soldiers that die during boarding, sometimes blades can be looted, but most rare/exspensive ones are locked. this is incredibly frustrating to loose blades gained from dueling lvl45+ naval captains, or given during promotion by governors. had to intentionaly get my crew members killed just for these screenshots
 

Attachments

  • wtf.jpg
    wtf.jpg
    655 KB · Views: 71
  • wtf2.jpg
    wtf2.jpg
    532.4 KB · Views: 76
Is this on the Maelstrom edition of the game, by any chance there?
I noticed it on that one too.
Already had a dive into the code, but failed to find an obvious cause.

Thanks for reporting.
It does indeed need to be investigated further.
 
Is this on the Maelstrom edition of the game, by any chance there?
I noticed it on that one too.
Already had a dive into the code, but failed to find an obvious cause.

Thanks for reporting.
It does indeed need to be investigated further.
I'm playing on the standart/default/free engine. didn't have the time, and i'm not entirely sure if maelstorm will even run on my system... (old msi gt70 with unoficial upgrade to gtx1060 since the original gtx870 went kaboom) though i think ill at least try to upgrade to maelstorm tomorow.
at first i was thinking it was something tied with trader settings(not selling too good items for player level) it didnt help, tried looking for solution of nonlootable blades, mostly googling and browsing in this forum, even did this:

#define MIN_QUALITY_TO_KEEP -2 // INT - if weaponsmod is on and loot the dead is on, if the item has a poorer quality than this you will not pick it up.

all in vain, and in my new playthrough with every Polish Hussar's Szabla or Russian Cossack's Shashka beyng more valuable than a t2 ship... usually geting one is only possible through dueling t2 ship naval captain while not every captain has one. and if during boarding at least one crew member dies, blade is permanently lost.
also turning OFF auto loot permanently locks some blades including the ones you would get with autoloot ON. maybe it has something to do with player level? right now lvl 36[main/nathaniel campaign] sorry if all i wrote is a tottal mess, more like brainstorming than actual report.
 
and ouch... although game is half my age... updates run faster than i could expect... im runing alpha21. will download beta2 an see if this blade thing exists there
 
and ouch... although game is half my age... updates run faster than i could expect... im runing alpha21. will download beta2 an see if this blade thing exists there
Yes, there is this problem, it’s an engine problem. This can also happen if your inventory is full.
 
Yes, there is this problem, it’s an engine problem. This can also happen if your inventory is full.
i like it clean and tidy, full inventory isn't possible... with little exceptions... if it can be filled up with gold coins... next thing closest to gold is bandages... at lvl 1 to 20... bandages sorta do help... when hero hp goes over 500 they start giving off a feeling that toughnes perk is as good as permanent bandage... as those are simply meaningless. space to chil with speeded up time isnt much worse than nonstop clicking "c"
 
Bugger.
Maelstrom too.
That's where I saw it.

Can anybody confirm if it happens only on boardings?
Or ashore too?

Ashore would be nice...
Then we could make a savegame for reliable testing.

This one does annoy me. :diomed
 
Bugger.
Maelstrom too.
That's where I saw it.

Can anybody confirm if it happens only on boardings?
Or ashore too?

Ashore would be nice...
Then we could make a savegame for reliable testing.

This one does annoy me. :diomed
This can happen on shore or during boardings - the latter is more frequent and, yes, it annoys me as well. It seems like the game is limiting the rewards gained on each deck so that you miss the best swords on the first two decks and seem to get most on the lower cargo deck. One-on-one fights: you sometimes do not get the second sword if the captain has two.
 
This can happen on shore or during boardings - the latter is more frequent
Guess I'll try to investigate one of these days.
Try to find a test case, make a save, then put Trace statements all over itemsbox.c to see what the hell is going on. :facepalm
 
@Pieter Boelen
Please find attached one land example where Jack, Gibbs and Annamaria are boing inshore and run into a few cannibals. It happens most of the time if you lot the bodies that are killed by Gibbs or Annamaria. Also, if you play through the next scene you will also have a problem with the storyline locking up in the Cannibal camp. Haven't looked into this problem yet though.
 

Attachments

  • Jack Sparrow - Cozumel.7z
    1.3 MB · Views: 74
@Pieter Boelen
Please find attached one land example where Jack, Gibbs and Annamaria are boing inshore and run into a few cannibals. It happens most of the time if you lot the bodies that are killed by Gibbs or Annamaria.
Thanks for the save! That does help a lot.
Also, good to see that apparently you managed to play from the start of Hoist the Colours all the way into Dead Man's Chest using Beyond New Horizons!

I've been investigating this issue using the attached PROGRAM\INTERFACE\itemsbox.c file, which I've filled to the brim with debug traces.
The bug is VERY inconsistent and there seems to be zero way of predicting what will trigger it.
It's certainly not the quality or the number of the items.
When testing your save, I often have to reload several times for the bug to occur even once.
I'm curious what frequency you get with my attached file?

Anyway, what happens is that when the interface is loaded, the dead character does NOT have its "equip" attribute filled with anything.
This means that the code which is meant to DE-EQUIP the weapons to allow looting, cannot do its job because there IS nothing equipped.
Somehow though, later on, the missing "equip" attribute does appear, but this is AFTER the de-equipping was meant to happen and so it remains equipped.
And equipped items cannot be taken.

I've been trying to figure out what/how/when the item becomes "equipped" again and this is as far as I got:
Code:
[2024-01-04 00:00:19.486] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 00:00:19.486] [compile] [trace] ============================================
[2024-01-04 00:00:19.488] [compile] [trace] RemoveCharacterEquip = 
[2024-01-04 00:00:19.488] [compile] [trace] FillScroll
[2024-01-04 00:00:20.005] [compile] [trace] bDeadExchange, equipped blade = 
[2024-01-04 00:00:20.010] [compile] [trace] SetImageGroups
[2024-01-04 00:00:20.304] [compile] [trace] SetItemMode, mode = 0
[2024-01-04 00:00:20.304] [compile] [trace] IGotoNewNode, newNode = TWO_ITEMSLIST, equipped = 
[2024-01-04 00:00:20.304] [compile] [trace] SetScroll, bIsOne = 0
[2024-01-04 00:00:20.304] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = 
[2024-01-04 00:00:20.304] [compile] [trace] SetScroll, bIsOne = 1
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 1, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemQntByOrder, my = 1, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 1, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemQntByOrder, my = 0, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] SetUpDownUsed g_refItems, equipped = 
[2024-01-04 00:00:20.304] [compile] [trace] itmName2 = Money, iq2 = 1494
[2024-01-04 00:00:20.305] [compile] [trace] END function, equipped = 
[2024-01-04 00:00:20.305] [compile] [trace] SetScrollsUsing
[2024-01-04 00:00:20.327] [compile] [trace] FrameProcess, equipped = 
[2024-01-04 00:00:20.327] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = 
[2024-01-04 00:00:20.341] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.341] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
As you can see, this happens literally between one frame and the next.
And I have NO BLOODY CLUE why; or what triggers it.
By all means, it doesn't seem to make any sense whatsoever. o_O

I'd love to fix this, but I've been at it FOR HOURS and it's already past midnight here.
I'm afraid I must concede defeat here. This goes beyond me. :modding

For full reference, here is the ENTIRE contents of compile.log that was written during my final test case:
Code:
[2024-01-04 00:00:19.486] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 00:00:19.486] [compile] [trace] ============================================
[2024-01-04 00:00:19.488] [compile] [trace] RemoveCharacterEquip = 
[2024-01-04 00:00:19.488] [compile] [trace] FillScroll
[2024-01-04 00:00:20.005] [compile] [trace] bDeadExchange, equipped blade = 
[2024-01-04 00:00:20.010] [compile] [trace] SetImageGroups
[2024-01-04 00:00:20.304] [compile] [trace] SetItemMode, mode = 0
[2024-01-04 00:00:20.304] [compile] [trace] IGotoNewNode, newNode = TWO_ITEMSLIST, equipped = 
[2024-01-04 00:00:20.304] [compile] [trace] SetScroll, bIsOne = 0
[2024-01-04 00:00:20.304] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = 
[2024-01-04 00:00:20.304] [compile] [trace] SetScroll, bIsOne = 1
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 1, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemQntByOrder, my = 1, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 1, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemQntByOrder, my = 0, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.304] [compile] [trace] SetUpDownUsed g_refItems, equipped = 
[2024-01-04 00:00:20.304] [compile] [trace] itmName2 = Money, iq2 = 1494
[2024-01-04 00:00:20.305] [compile] [trace] END function, equipped = 
[2024-01-04 00:00:20.305] [compile] [trace] SetScrollsUsing
[2024-01-04 00:00:20.327] [compile] [trace] FrameProcess, equipped = 
[2024-01-04 00:00:20.327] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = 
[2024-01-04 00:00:20.341] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.341] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.354] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.354] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.371] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.371] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.388] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.388] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.404] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.404] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.421] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.421] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.437] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.437] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.454] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.454] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.471] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.471] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.487] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.487] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.504] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.504] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.520] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.521] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.537] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.537] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.554] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.554] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.570] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.570] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.587] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.587] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.603] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.603] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.620] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.620] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.636] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.636] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.653] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.653] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.670] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.670] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.687] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.687] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.704] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.704] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.720] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.720] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.737] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.737] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.753] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.753] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.770] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.770] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.786] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.787] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.803] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.803] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.819] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.819] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.837] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.837] [compile] [trace] IGotoNewNode, newNode = ALLUP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:20.837] [compile] [trace] comName = click, nodeName = ALLUP_BUTTON
[2024-01-04 00:00:20.837] [compile] [trace] ProcInterfaceCommand, equipped = blade27+1
[2024-01-04 00:00:20.837] [compile] [trace] TakeItemsCollection
[2024-01-04 00:00:20.837] [compile] [trace] TakeItems START, equipped = blade27+1
[2024-01-04 00:00:20.837] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.837] [compile] [trace] GetItemQntByOrder, my = 0, num = 0
[2024-01-04 00:00:20.837] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.838] [compile] [trace] MoveItem, source_itemlist = 1, source_itemID = Money, amount = 1494, str2 = 
[2024-01-04 00:00:20.838] [compile] [trace] InsertItem, source_itemlist = 1, source_itemID = Money, amount = 1494, str2 = 
[2024-01-04 00:00:20.842] [compile] [trace] RemoveItem, item_list = 1, item_ID = Money, amount = 1494
[2024-01-04 00:00:20.849] [compile] [trace] TakeItems END, equipped = blade27+1
[2024-01-04 00:00:20.849] [compile] [trace] GetItemIDByOrder, my = 1, num = 0
[2024-01-04 00:00:20.849] [compile] [trace] GetItemQntByOrder, my = 1, num = 0
[2024-01-04 00:00:20.849] [compile] [trace] GetItemIDByOrder, my = 1, num = 0
[2024-01-04 00:00:20.849] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.849] [compile] [trace] GetItemQntByOrder, my = 0, num = 0
[2024-01-04 00:00:20.849] [compile] [trace] GetItemIDByOrder, my = 0, num = 0
[2024-01-04 00:00:20.849] [compile] [trace] NPC has equipped: blade27+1
[2024-01-04 00:00:20.849] [compile] [trace] SetUpDownUsed g_refItems, equipped = blade27+1
[2024-01-04 00:00:20.849] [compile] [trace] itmName2 = blade27+1, iq2 = 0
[2024-01-04 00:00:20.849] [compile] [trace] Whatever iq2<=0 is
[2024-01-04 00:00:20.851] [compile] [trace] END function, equipped = blade27+1
[2024-01-04 00:00:20.851] [compile] [trace] SetScrollsUsing
[2024-01-04 00:00:20.863] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.863] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.863] [compile] [trace] SetScroll, bIsOne = 1
[2024-01-04 00:00:20.877] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.877] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.889] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.889] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.902] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.902] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.919] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.919] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.936] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.936] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.953] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.953] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.969] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.969] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:20.986] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:20.986] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.002] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.002] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.019] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.019] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.036] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.036] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.052] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.052] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.068] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.069] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.085] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.085] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.102] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.102] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.119] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.119] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.135] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.135] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.152] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.152] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.168] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.168] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.185] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.185] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.202] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.202] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.218] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.218] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.235] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.235] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.252] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.252] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.268] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.268] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.268] [compile] [trace] comName = deactivate, nodeName = ONE_ITEMSLIST
[2024-01-04 00:00:21.268] [compile] [trace] ProcInterfaceCommand, equipped = blade27+1
[2024-01-04 00:00:21.284] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.284] [compile] [trace] IGotoNewNode, newNode = ONE_ITEMSLIST, equipped = blade27+1
[2024-01-04 00:00:21.284] [compile] [trace] ProcessCancelExit
[2024-01-04 00:00:21.284] [compile] [trace] ProcessExit
[2024-01-04 00:00:21.304] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.304] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.317] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.317] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.334] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.334] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.350] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.350] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.368] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.368] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.384] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.384] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.401] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.401] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.417] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.417] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.434] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.434] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.450] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.450] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.467] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.467] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.483] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.483] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.500] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.500] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.517] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.517] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.533] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.533] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.550] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.550] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.566] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.566] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.584] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.584] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.599] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.599] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.617] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.617] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.633] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.633] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.650] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.650] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.666] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.666] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.683] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.683] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.700] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.700] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.717] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.717] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.732] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.732] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.749] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.749] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.766] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.766] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.782] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.782] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.799] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.799] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.816] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.816] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.832] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.832] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.850] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.850] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.865] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.865] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.883] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.883] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.899] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.899] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.915] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.915] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.932] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.932] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.948] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.948] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.966] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.966] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.982] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.982] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:21.999] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:21.999] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.016] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.016] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.037] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.037] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.052] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.052] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.065] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.065] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.082] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.082] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.098] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.098] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.114] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.114] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.131] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.131] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.148] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.148] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.165] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.165] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.181] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.181] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.198] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.198] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.215] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.215] [compile] [trace] IGotoNewNode, newNode = CONFIRM_YES_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.231] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.231] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.247] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.247] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.264] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.264] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.281] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.281] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.297] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.298] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.314] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.314] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.330] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.330] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.347] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.347] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.364] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.364] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.380] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.380] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.397] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.397] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.414] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.414] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.430] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.430] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.447] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.447] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.463] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.463] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.481] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.481] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.497] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.497] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.514] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.514] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.530] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.530] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.546] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.546] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.563] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.563] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.580] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.580] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.596] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.596] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.613] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.613] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.630] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.630] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.630] [compile] [trace] comName = click, nodeName = CONFIRM_NO_BUTTON
[2024-01-04 00:00:22.630] [compile] [trace] ProcInterfaceCommand, equipped = blade27+1
[2024-01-04 00:00:22.646] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.646] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.663] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.663] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.680] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.680] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.696] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.696] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.712] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.712] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.729] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.729] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.746] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.746] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.762] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.762] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.779] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.779] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.796] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.796] [compile] [trace] IGotoNewNode, newNode = CONFIRM_NO_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.796] [compile] [trace] ProcessExit_no
[2024-01-04 00:00:22.813] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.813] [compile] [trace] IGotoNewNode, newNode = ONEDOWN_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.829] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.829] [compile] [trace] IGotoNewNode, newNode = ONEDOWN_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.846] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.846] [compile] [trace] IGotoNewNode, newNode = ONEDOWN_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.863] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.863] [compile] [trace] IGotoNewNode, newNode = ONEDOWN_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.879] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.879] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.896] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.896] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.912] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.912] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.929] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.929] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.946] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.946] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.962] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.962] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.979] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.979] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:22.995] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:22.996] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.012] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.012] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.029] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.029] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.045] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.045] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.062] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.062] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.079] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.079] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.095] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.095] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.112] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.112] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.129] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.129] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.145] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.145] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.162] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.162] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.178] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.178] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.194] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.194] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.212] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.212] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.228] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.228] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.245] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.245] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.261] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.261] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.278] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.278] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.295] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.295] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.311] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.311] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.328] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.328] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.344] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.344] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.361] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.361] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.377] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.377] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.394] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.394] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.411] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.411] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.427] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.427] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.444] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.444] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.460] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.460] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.477] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.477] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.494] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.494] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.510] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.510] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.527] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.527] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.544] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.544] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.560] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.560] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.577] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.577] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.594] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.594] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.610] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.610] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.627] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.627] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.643] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.643] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.660] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.660] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.677] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.677] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.693] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.693] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.710] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.710] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.726] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.726] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.743] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.743] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.774] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.774] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.794] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.794] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.812] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.812] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.840] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.840] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.862] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.862] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.893] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.893] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.920] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.920] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.944] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.944] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.964] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.964] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.980] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.980] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:23.996] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:23.996] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.015] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.015] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.030] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.030] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.045] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.045] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.061] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.061] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.075] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.075] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.093] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.093] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.110] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.110] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.126] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.126] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.142] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.142] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.159] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.159] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.175] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.175] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.192] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.192] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.208] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.208] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.226] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.226] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.241] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.241] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.259] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.259] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.274] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.274] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.292] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.292] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.307] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.307] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.325] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.325] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.341] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.341] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.358] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.358] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.374] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.374] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.391] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.391] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.407] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.407] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.425] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.425] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.440] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.440] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.458] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.458] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.473] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.473] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.491] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.491] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.507] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.507] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.524] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.524] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.540] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.540] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.557] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.557] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.573] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.573] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.590] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.590] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.606] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.606] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.624] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.624] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.640] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.640] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.657] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.657] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.673] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.673] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.690] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.690] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.706] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.706] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.723] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.723] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.739] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.739] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.756] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.756] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.772] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.772] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.789] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.789] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.805] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.805] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.822] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.822] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.838] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.838] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.856] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.856] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.872] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.872] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.889] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.889] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.905] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.905] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.923] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.923] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.939] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.939] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.956] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.956] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.972] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.972] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:24.989] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:24.989] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.005] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.005] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.022] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.022] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.039] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.039] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.056] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.056] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.072] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.072] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.089] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.089] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.104] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.105] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.122] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.122] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.138] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.138] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.155] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.155] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.171] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.171] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.189] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.189] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.204] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.204] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.221] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.221] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.238] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.238] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.255] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.255] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.272] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.272] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.288] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.288] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.304] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.304] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.321] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.321] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.337] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.337] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.355] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.355] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.371] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.371] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.390] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.390] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.408] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.408] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.425] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.425] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.441] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.441] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.454] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.455] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.470] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.470] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.488] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.488] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.503] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.503] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.520] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.520] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.536] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.536] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.554] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.554] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.570] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.570] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.588] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.588] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.603] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.603] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.621] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.621] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.636] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.636] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.654] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.654] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.669] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.669] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.687] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.687] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.702] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.702] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.720] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.720] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.736] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.736] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.753] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.753] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.769] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.769] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.786] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.786] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.801] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.801] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.819] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.819] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.835] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.835] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.853] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.853] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.869] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.869] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.885] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.885] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.902] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.902] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.919] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.919] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.935] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.935] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.952] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.952] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.969] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.969] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:25.986] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:25.986] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.001] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.001] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.019] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.019] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.034] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.034] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.052] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.052] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.068] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.068] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.085] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.085] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.101] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.101] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.118] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.118] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.134] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.134] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.151] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.151] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.168] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.168] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.185] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.185] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.201] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.201] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.218] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.218] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.241] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.241] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.254] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.254] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.267] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.267] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.285] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.285] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.300] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.300] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.318] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.318] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.334] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.334] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.351] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.351] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.367] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.367] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.384] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.384] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.400] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.400] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.418] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.418] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.433] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.433] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.451] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.451] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.467] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.467] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.484] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.484] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.500] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.500] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.517] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.517] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.533] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.533] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.551] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.551] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.566] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.566] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.584] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.584] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.599] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.599] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.617] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.617] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.633] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.633] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.650] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.650] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.666] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.666] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.683] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.683] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.699] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.699] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.717] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.717] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.732] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.732] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.750] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.750] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.765] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.765] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.783] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.783] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.799] [compile] [trace] FrameProcess, equipped = blade27+1
[2024-01-04 00:00:26.799] [compile] [trace] IGotoNewNode, newNode = SWAP_BUTTON, equipped = blade27+1
[2024-01-04 00:00:26.821] [compile] [trace] FrameProcess, equipped = blade27+1
 

Attachments

  • itemsbox.c
    139 KB · Views: 60
Thanks for your efforts @Pieter Boelen,
I suspect the underlying issue goes right back to the original 2003 game and how the introduction of looting changes were made to it in the mods. I think the difference between the way and order the new engine processes the code differs enough from the original engine to causes these type of issues and particularly with some of the mods. A bit like the way it deals with the weapons that the landing party is given and the crew carry during normal embarking and disembarking to the deck and have no resemblance to what is provided in the weapons locker.

The above issue with NPC looting occurs on land encounters as well so is must derive from a global function not necessarily directly due to items but other code such as the .ani files as I have temporarily fixed issues with.

Will look again when I get some time from real world work.

Edit: I have noted when looting the indians inland from Cape Francis that some have two tomahawks - so I can loot one???? This is rare but has happened. I seem to remember that the original game had the officer get the loot from a kill and we had to recover this from them or this may have been part of an early mod - I have been at this a long time as you have and my memory is a bit vague. I did like to give my landing party all the weapons and armour etc but this was automated in the mods as it it was a bit micro-managing in-game.
 
Last edited:
I suspect the underlying issue goes right back to the original 2003 game and how the introduction of looting changes were made to it in the mods.
Can't imagine why the original game would be an issue?
This happens in Beyond New Horizons and Maelstrom.
But I've never heard of anyone having it with classic Storm 2.0 .

I have noted when looting the indians inland from Cape Francis that some have two tomahawks - so I can loot one????
@Jack Rackham or @Grey Roger, do you have any clue why those Indians might get TWO??

I seem to remember that the original game had the officer get the loot from a kill and we had to recover this from them or this may have been part of an early mod
There was no looting in the original game.
But for sure, in the mods we've gone back and forth quite a bit on the mechanics.
Before there were corpses, it was auto-loot that would give the enemy's blade and gun to the attacker.
 
I remain confused on this one.
If I use this code:
Code:
            if (IsEquipCharacterByItem(g_refItems, itmName))
            {
                // PB: Intercept if WEIRD BUG occurs -->
                if (bDeadExchange)
                {
                    TraceAndLog("itemsbox.c (" + rand(500) + ") BUGGERED: " + GetMySimpleName(g_refItems) + " equipped " + itmName);
                }
                // PB: Intercept if WEIRD BUG occurs <--
            //    else
            //    {
                    iqty--;
                    if (iqty <= 0) iqty = 0;
            //    }
            }
            else
            {
                if (bDeadExchange)
                {
                    TraceAndLog("itemsbox.c (" + rand(500) + ") OKAY: " + GetMySimpleName(g_refItems) + " NOT equipped " + itmName);
                }
            }
Then successful and bugged lootings look like:
Code:
[2024-01-04 19:04:13.728] [compile] [trace] ============================================
[2024-01-04 19:04:13.728] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 19:04:14.908] [compile] [trace] itemsbox.c (229) OKAY: Cannibal NOT equipped bladeC30-1
[2024-01-04 19:04:15.012] [compile] [trace] itemsbox.c (351) OKAY: Cannibal NOT equipped bladeC30-1
[2024-01-04 19:04:15.028] [compile] [trace] itemsbox.c (336) OKAY: Cannibal NOT equipped 
[2024-01-04 19:04:18.148] [compile] [trace] ============================================
[2024-01-04 19:04:18.148] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 19:04:19.093] [compile] [trace] itemsbox.c (44) BUGGERED: Cannibal equipped blade41
[2024-01-04 19:04:25.296] [compile] [trace] ============================================
[2024-01-04 19:04:25.296] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 19:04:26.849] [compile] [trace] itemsbox.c (169) OKAY: Cannibal NOT equipped bladeC2
[2024-01-04 19:04:26.954] [compile] [trace] itemsbox.c (361) OKAY: Cannibal NOT equipped bladeC2
[2024-01-04 19:04:26.970] [compile] [trace] itemsbox.c (465) OKAY: Cannibal NOT equipped

But if I use this:
Code:
            if (IsEquipCharacterByItem(g_refItems, itmName))
            {
                // PB: Intercept if WEIRD BUG occurs -->
                if (bDeadExchange)
                {
                    TraceAndLog("itemsbox.c (" + rand(500) + ") BUGGERED: " + GetMySimpleName(g_refItems) + " equipped " + itmName);
                }
                // PB: Intercept if WEIRD BUG occurs <--
                else
                {
                    iqty--;
                    if (iqty <= 0) iqty = 0;
                }
            }
            else
            {
                if (bDeadExchange)
                {
                    TraceAndLog("itemsbox.c (" + rand(500) + ") OKAY: " + GetMySimpleName(g_refItems) + " NOT equipped " + itmName);
                }
            }
Then it looks like this:
Code:
[2024-01-04 18:54:30.703] [compile] [trace] ============================================
[2024-01-04 18:54:30.703] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 18:54:32.000] [compile] [trace] itemsbox.c (291) OKAY: Cannibal equipped blade38+2
[2024-01-04 18:54:32.137] [compile] [trace] itemsbox.c (223) OKAY: Cannibal equipped blade38+2
[2024-01-04 18:54:32.154] [compile] [trace] itemsbox.c (71) OKAY: Cannibal equipped 
[2024-01-04 18:54:33.037] [compile] [trace] ============================================
[2024-01-04 18:54:33.037] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 147
[2024-01-04 18:54:34.125] [compile] [trace] itemsbox.c (188) BUGGERED: Cannibal equipped bladeC35+2
[2024-01-04 18:54:34.230] [compile] [trace] itemsbox.c (75) BUGGERED: Cannibal equipped bladeC35+2
[2024-01-04 18:54:34.247] [compile] [trace] itemsbox.c (457) OKAY: Cannibal equipped 
[2024-01-04 18:54:38.717] [compile] [trace] ============================================
[2024-01-04 18:54:38.717] [compile] [trace] InitInterface_RS, iniName = RESOURCE\INI\NEW_INTERFACES\itemsbox.ini, faceID = 148
[2024-01-04 18:54:40.022] [compile] [trace] itemsbox.c (392) BUGGERED: Cannibal equipped bladeC35
[2024-01-04 18:54:40.159] [compile] [trace] itemsbox.c (21) BUGGERED: Cannibal equipped bladeC35
[2024-01-04 18:54:40.177] [compile] [trace] itemsbox.c (252) OKAY: Cannibal equipped
So if I implement a "fix", then for whatever reason, the code is ALWAYS ran THREE times for each Cannibal I loot.
But if I DON'T implement it, then for bodies that are okay, it DOES happen three times, but for bugged ones, it is only ONCE.
WHY?!?!? :boom:

Well, either way, adding an exclusion for 'bDeadExchange' does seem to help.
I can't imagine why a dead body should care about still having anything equipped, so I think that should be a functional solution.
But it isn't a true FIX, because it doesn't address whatever MYSTERY is the underlying cause for this happening in the first place.

To apply my solution to your game files in the cleanest way possible, find:
Code:
if (IsEquipCharacterByItem(g_refItems, itmName))
Replace with:
Code:
if (IsEquipCharacterByItem(g_refItems, itmName) && !bDeadExchange)  // PB: Dead corpses don't care about still having anything equipped (workaround for WEIRD BUG!)
I think that should do the trick...
 
Also, if you play through the next scene you will also have a problem with the storyline locking up in the Cannibal camp. Haven't looked into this problem yet though.
Is this the same lock-up that you get?
1704392444632.png
Looks like this is where it goes wrong:
Code:
            DoQuestReloadToLocation("Indian_Village2", "goto", "goto4", "spawn_cannibals_3");
        break;

        case "spawn_cannibals_3":
            ChangeCharacterAddressGroup(characterFromID("Cannibal_chief"), "Indian_Village2", "goto", "goto5")

            sld = LAi_CreateFantomCharacter(false, 1, true, true, 1.0, "RabBlack_1", "soldiers", "soldier1");
            sld.name = TranslateString("", "Cannibal");
            sld.lastname = "";
            LAi_SetHP(sld, 80.0, 80.0);

            sld = LAi_CreateFantomCharacter(false, 1, true, true, 1.0, "RabBlack", "goto", "goto17");
            sld.name = TranslateString("", "Cannibal");
            sld.lastname = "";
            LAi_SetHP(sld, 80.0, 80.0);

            sld = LAi_CreateFantomCharacter(false, 1, true, true, 1.0, "RabBlack_1", "goto", "goto6");
            sld.name = TranslateString("", "Cannibal");
            sld.lastname = "";
            LAi_SetHP(sld, 80.0, 80.0);


            sld = LAi_CreateFantomCharacter(false, 1, true, true, 1.0, "RabBlack_1", "goto", "goto18");
            sld.name = TranslateString("", "Cannibal");
            sld.lastname = "";
            LAi_SetHP(sld, 80.0, 80.0);

            sld = LAi_CreateFantomCharacter(false, 1, true, true, 1.0, "RabBlack", "rld", "loc1");
            sld.name = TranslateString("", "Cannibal");
            sld.lastname = "";
            LAi_SetHP(sld, 80.0, 80.0);

            LAi_QuestDelay("get_up_canibals_talk1", 2.0);

        break;

        case "get_up_canibals_talk1":
        LAi_Fade("get_up_canibals_talk2", "");
        break;

        case "get_up_canibals_talk2":
        LAi_SetPlayerType(pchar);
        LAi_SetActorType(characterFromID("Cannibal_chief"));
        Characters[GetCharacterIndex("Cannibal_chief")].dialog.currentnode = "get_up_canibals_talk";
        LAi_ActorDialogNow(characterFromID("Cannibal_chief"), pchar, "", -1);
        break;
Somehow that 'LAi_QuestDelay' fails to trigger.
I'm also not at all sure why the camera is being locked in 1st person mode.
Does that happen for you too?

This reminds me of another case earlier in that same storyline that @Hammie fixed by replacing:
Code:
    case "Off_to_shipyard_now6":
            LAi_SetActorType(pchar);
            LAi_ActorRunToLocator(pchar, "goto", "goto_17", "Off_to_shipyard_now7", 2.0);
        break;

        case "Off_to_shipyard_now7":
            LAi_Fade("Fight_with_Turner_in_Shipyard","");
        break;
With:
Code:
        case "Off_to_shipyard_now6":
            LAi_SetActorType(pchar);
            LAi_ActorRunToLocator(pchar, "goto", "goto_17", "Fight_with_Turner_in_Shipyard", 2.0);
        break;
But why does that make a difference?
In both cases, I see an 'LAi_Fade' in there, which raises my suspicions...
Yet according to compile.log, the game never even triggers the "get_up_canibals_talk1" case:
Code:
[2024-01-04 19:19:07.360] [compile] [trace] Quest name TP_Indian_village_fade FOUND in QuestComplete
[2024-01-04 19:19:07.895] [compile] [trace] Reload: Process started for locator_name = fakeReload and lockedReloadLocator = 
[2024-01-04 19:19:07.896] [compile] [trace] reload_cur_island_index = -1
[2024-01-04 19:19:07.896] [compile] [trace] reload_cur_location_index = 754
[2024-01-04 19:19:07.896] [compile] [trace] reload_island_index = -1
[2024-01-04 19:19:07.896] [compile] [trace] reload_location_index = 757
[2024-01-04 19:19:07.936] [compile] [trace] Using image 'RESOURCE\Textures\Loading\English\Outside_indian_village.jpg' for loading screen for 'Outside_indian_village'
[2024-01-04 19:19:08.052] [compile] [trace] Start reload
[2024-01-04 19:19:08.052] [compile] [trace] Quest name TP_Indian_village FOUND in QuestComplete
[2024-01-04 19:19:08.571] [compile] [trace] ReloadEndFade
[2024-01-04 19:19:08.585] [compile] [trace] ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 15, theHour = 15
[2024-01-04 19:19:09.852] [compile] [trace] ItemLogic: On load location Indian_Village2
[2024-01-04 19:19:09.852] [compile] [trace] ItemLogic: found 0 buttons
[2024-01-04 19:19:09.867] [compile] [trace] ItemLogic: Loaded model ammo\\BuildingSet\B_Totem5
[2024-01-04 19:19:09.871] [compile] [trace] ItemLogic: Loaded model ammo\\BuildingSet\B_Totem1
[2024-01-04 19:19:09.873] [compile] [trace] ItemLogic: Loaded model ammo\\BuildingSet\B_Totem2
[2024-01-04 19:19:09.921] [compile] [trace] PauseAllSounds
[2024-01-04 19:19:09.921] [compile] [trace] ReloadStartFade
[2024-01-04 19:19:09.928] [compile] [trace] ItemLogic: On unload location
[2024-01-04 19:19:10.095] [compile] [trace] Equip Character Jean Callier with bladeC26+2 his nation: 3 blade nation=
[2024-01-04 19:19:10.166] [compile] [trace] Equip Character Raes Beukema with blade41+2 his nation: 3 blade nation=
[2024-01-04 19:19:10.242] [compile] [trace] Equip Character Henrique Conceição with bladeC30+1 his nation: 3 blade nation=
[2024-01-04 19:19:10.318] [compile] [trace] Equip Character Augustijn Shurtze with blade35-1 his nation: 3 blade nation=
[2024-01-04 19:19:10.388] [compile] [trace] Equip Character Henry Seyler with bladeC30+2 his nation: 3 blade nation=
[2024-01-04 19:19:10.475] [compile] [trace] Quest name spawn_cannibals_3 FOUND in QuestComplete
[2024-01-04 19:19:11.341] [compile] [trace] SETTING MUSIC: indian_theme
[2024-01-04 19:19:11.341] [compile] [trace] SETTING MUSIC: indian_theme
Unless perhaps that 'LAi_Fade' causes the game to get stuck INSIDE the 'QuestComplete(sQuestName)' function BEFORE it gets to the part of logging the quest case.
From PROGRAM\QUESTS\quests.c:
Code:
        // Main Quests
        [...]
        LoadStorylineFile("quests\", "quests_reaction.c");        // PB: To Prevent Errors
        QuestComplete(sQuestName);                                // <-- Execute the actual quest case
        if(!CheckAttribute(PChar, "questnotfound"))
        {
            trace("Quest name " + sQuestName + " FOUND in QuestComplete");
            return;
        }
        DeleteAttribute(PChar, "questnotfound");
If something like this is indeed the case, then I'm VERY concerned.
I just checked and there are 372 instances of 'LAi_Fade' over 97 files.
Interestingly, this is 377 instances over 97 files in regular Build 14, so some have been removed/replaced.
I assume by @Hammie, to address similar issues; like in the example above.
 
Doing a location reload during an `LAi_Fade` will cause the location loading to fail. Usually putting the camera at 0,0,0

For those cases I remove the fade, because the location loader has a built-in fader anyway
 
Hi @Pieter Boelen,
The lock-up at the cannibal camp, that you posted a photo of, is the same one and stopped my progress of the storyline.
I was not able to find the problem. Hope that you and @Hammie have greater success.
 
Back
Top