system.log:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 73924477 ticks.
Can't init font INTERFACE_NORMAL
can not init start font: interface_normal
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Island Set
Can't load texture resource\textures\INTERFACES\PERKS\64\.TGA.tx
Can't load texture resource\textures\INTERFACES\PERKS\64\.TGA.tx
Can't load texture resource\textures\INTERFACES\PERKS\64\.TGA.tx
Can't load texture resource\textures\INTERFACES\PERKS\64\.TGA.tx
Can't load texture resource\textures\INTERFACES\PERKS\64\.TGA.tx
CreateTexture
Direct3D could not allocate sufficient memory to complete the call
Texture resource\textures\INTERFACES\SHIPSTL.TGA.tx is not created (width: 2048, height: 2048, num mips: 12, format: D3DFMT_A8R8G8B8), not loading it.
CreateTexture
Direct3D could not allocate sufficient memory to complete the call
Texture resource\textures\INTERFACES\SHIPSTR.TGA.tx is not created (width: 2048, height: 2048, num mips: 12, format: D3DFMT_A8R8G8B8), not loading it.
CreateTexture
Direct3D could not allocate sufficient memory to complete the call
Texture resource\textures\INTERFACES\SHIPSBL.TGA.tx is not created (width: 2048, height: 2048, num mips: 12, format: D3DFMT_A8R8G8B8), not loading it.
CreateTexture
Direct3D could not allocate sufficient memory to complete the call
Texture resource\textures\INTERFACES\SHIPSBR.TGA.tx is not created (width: 2048, height: 2048, num mips: 12, format: D3DFMT_A8R8G8B8), not loading it.
[END]
compile.log:
----------------------------------------
Build 14 Beta 4 WIP: 18 Jan 2016
Savegame Compatibility: 14.929
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 887 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1056
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Oxbay_port (index=98)
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Officer's twin found!!!
ItemLogic: On load location Oxbay_port
ItemLogic: found 0 buttons
ItemLogic -> randItem draw: no model for item Oxbay_port.medical1
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_eng_town
SETTING MUSIC: music_eng_town
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Equip Character Crewmember with blade6-1 his nation: 3 blade nation=3
ItemLogic: On load location ShipDeck4
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name gunner_ammo FOUND in CommonQuestComplete
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
SetCharacterTask_GotoPoint -> locator 'goto19' in group 'goto' not found
ItemLogic: On unload location
PauseAllSounds
SEA: SeaLogin begin
CaptureTownForNation: town=Oxbay, 1st=0
SetTownGarrisonForNation: town=Oxbay, 1st=0
Quest name Story_leavingOxbay FOUND in QuestComplete
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = France, Type = trade, Loop = 0, Ship ID = Barque1
Equip Character Beaudonnier Meurice with bladeC30-1 his nation: 1 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = France, Type = trade, Loop = 0, Ship ID = Lugger3
Equip Character Faure Pingaud with blade46 his nation: 1 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = France, Type = trade, Loop = 0, Ship ID = FastMerchantman1
Equip Character Corin Pasquier with bladeC30+1 his nation: 1 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = France, Type = trade, Loop = 0, Ship ID = Yacht1
Equip Character Abelard Surin with bladeC18-1 his nation: 1 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = trade, Loop = 0, Ship ID = Barque2
Equip Character Uidal Rabal with bladeC11 his nation: 2 blade nation=
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = Colonial Powers, Nat = Spain, Type = trade, Loop = 0, Ship ID = SP_Hoy
Equip Character Jaime Checa with blade1+1 his nation: 2 blade nation=
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Whr_UpdateWeather finish weather update
Sea_FirstInit
FLAGS: The 'Speightstown Fort' has spotted us at 118. and will remember us as personal with visibility=335.
FLAGS: The 'Cléopâtre' has spotted us at 352.11 and will remember us as personal with visibility=440.
FLAGS: The 'Sémillante' has spotted us at 383.62 and will remember us as personal with visibility=485.
Sea_FirstInit done
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
== Directsail called at 07:29
== Directsail called at 07:44
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 8
Whr_UpdateWeather finish weather update
== Directsail called at 08:14
== Directsail called at 08:29