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Hi everyone, I have a problem with the parking of ships in Santo Domingo. I anchored, in ready-to-use mode, the sloop "cheri", by Claire Larrouse, inherited from the mission "The French Pirate in the Tavern". When I go to get it back, she just disappears. The officer who was in command returns to the crew of my ship but the "cheri" is not in the fleet. I have not scrapped the ship, I'm sure, I learned the difference between the 2 parking options and with other ships there were no problems. The only difference between "cheri" and other ships is the improvements made to all sectors of the ship before parking it. Could this be the reason for the problem?
Thanks for your attention.
with the help of google translate.
Hi Gray Roger,
sure, this is correct. But the problem arises when I take my ship back, not when I park it. I mean that only the officer is returned to me but the ship under his command is not added to the fleet.
Thanks for your interest
The game is struggling with the ship name but it it is there (sort of in the background).
1)unberth the ship
2) go to your ship
3) go to sea - you will see an update of the captain skills and see the ship beside yours
4) moor - the ship has now returned in the ship interface
5) choose the ship in that interface
6) where it says error instead of the name replace the name
Hi pedrwyth,
thank you for your suggestion. I have tried, several times, it works halfway. Each time a different ship is assigned but not Claire Larrouse's sloop of war. This is already a good solution, sometimes I find ships even better than mine, but it would seem to me to cheat.
Hi pedrwyth,
thank you for your suggestion. I have tried, several times, it works halfway. Each time a different ship is assigned but not Claire Larrouse's sloop of war. This is already a good solution, sometimes I find ships even better than mine, but it would seem to me to cheat.
OK I didn't know the ship stats or your upgrades and saw it got the right captain, getting different ship stats shows it's more than just the name that's lost - indeed if I open ship transfer after launching it I can see missing Maxhp, hull crew etc.. Looks like it's screwed.
I could figure a console command to give you (or the captain) Claire's original ship but not with the correct upgrades,crew etc and not worth it for a one off glitch .
There is something very wrong with this game, specifically with the officers in charge of berthed ships. I added a couple of 'trace' commands and a 'DumpAttributes' to case "Berthed Ship Details" in "kam_shipberthing_windows.c", and I routinely have 'DumpAttributes(PChar)' in "console.c" so I used that as well. The results make for interesting reading.
Berthed ships are recorded both in the player's attributes and in the attributes of the officers commanding them. From the 'DumpAttributes(PChar)', specifically the section which starts with "shipberthing =":
There's a ship in port 4 (Speightstown, or San Luis in "Early Explorers"), whose "status" line is 0 - I'm not sure what that means, possibly scrapped or sold, but it doesn't show up in game when I go through the berthed ships interface. Another ship named Sylph in Bridgetown, alias Santa Ines, has "status" 2, and does show up. Along with the Cheri in Santo Domingo (port 15) is another ship with "status" 0 which does not show up in the game.
The captains of the Sylph and Cheri seem to have been wiped. For Cheri, the captain is 'Claeyskijn Hunsberger', alias 'Enc_Officer_6':
Code:
ship =
type = Not Used
idx = 1000
speed =
x = 0
y = 0
z = 0
pos =
x = 193.168
y = 0.612738
z = 343.468
ang =
x = 0.000380444
y = -0.645772
z = -0.00608166
boxsize =
x = 13.2932
y = 29.8282
z = 48.863
cannons =
speedv0 = 120.6836472
fireangmax = 1.0000000
fireangmin = 1.0000000
cargo =
load = 0
crew =
minratio = -1.#IND000
maxspeedz = 3.3384309
speedmult = 11.3000002
maxspeedy = 0.0219375
correctimmersion = 0.0000000
immersion = 0.0000000
Ship index 1000 is SHIP_NOTUSED, confirmed by the line " type = Not Used". Likewise for the captain of the Sylph, which is 'Milon SaintUrbain', alias 'Enc_Officer_7':
Code:
ship =
type = Not Used
idx = 1000
Which means, @erissimaco, you have another ship berthed in Santa Ines which will do the same. That one, an English War Galleon, does not seem to have been upgraded, so the upgrades on the Cheri are not the cause of the problem.
For comparison, I ran the same tests on one of my own savegames, and the stats of officers commanding berthed ships correctly showed the name and type of their respective ships. Therefore I'm certain that these officers who show their ship type as "Not Used" are the reason that berthed ships can't be relaunched.
pedrwyth: thanks for the reply.
If there was a way to get the cheri back I would be happy because she is a beautiful ship. My ideal of a sailboat. But if that's not possible, nothing serious. There are other beautiful ships in the game.
Thanks again.
Gray Roger: That's right, the Sylph is docked, ready for use, in Santa Ines. Cygnet was in Santo Domingo. It was picked up and sold. Like the Merciless, but I don't remember where she was moored. All updates had been made to the Merciless and parked "dry". I didn't know yet that in this mode I would lose all updates. At the moment I only have 2 ships docked ready for use: Cheri in Santo Domingo and Sylph in Santa Ines. Now I'm going to Santa Ines to get the Sylph back. Let's see if there will be the same problem as the Cheri.
So, if I have translated correctly, you believe that the problem is the officers and not the ships. If I remember correctly, these officers are captured and enlisted captains.
Thank you
Yes, I believe the problem is with the officers. They do indeed appear to have surrendered (and you treated them with honour). One of my captains of berthed ships had also surrendered and he shows up correctly. So the problem is not caused by using captured officers.
The only way you can now get the Cheri, or anything like it, is by console command. You won't find another ship of that type for sale or in battle. It's not supposed to exist in "Early Explorers". Some time I'll need to arrange for Claire Larrouse to get something different in this period.
You could start a whole new game in a different period. In that case you may find similar ships being commanded by pirates who attack you at sea.
Gray Roger: You were right, but I didn't doubt it, I just hoped that the "Sylph", a ship suitable for the period of the first explorations, did not have the same problem as the "Cheri". I took the ship again but I encountered the same problem as the "Cheri". But it's strange, now that I think about it, I think I remember that I had assigned officers recruited in the tavern to the first parked ships, and when I shot them I hadn't had this problem. Oh well, I lost 2 ships, never mind, the sea gives, the sea takes away. The next ship captured is moored with a recruited officer in the tavern. If the problem goes away, perhaps the cause is the captured officers. Avoid using them for mooring ships. I'm going to try this.
Greetings