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Almost a shame; it made for an interesting, uncommon look.About model: note that legs are not going inward, that is a perspective distortion by lens.
It means a 2048x texture covers 3mx3m of world space, or 1 meter long piece of geometry in your model should cover 768 pixels in UV map and texture.Alright, I didn't notice the legs ;o
I'll start making the uv-map today, but I'm not sure how I am supposed to make it correctly.
I've read the wiki and it mentions: "768pix/m for wood" what does that actually mean?
First of all sorry, I've been busy with school and had no real motivation to work on the model.