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Clever.I have put the link to my Blender Renders in my signature, so it is easier to find.
Umm... Can you translate to normal English, please? I don't know any professional 3D-modeling terms, yes.I did quite a few still frame renderings few years back with Vray, and learned that rendering animations (for Archviz specifically) takes different set-up than stills. For example using prebaked reflection maps (cubemaps) and even shadow maps, also cranking down reflection bounces and GI ones. Resolution of those maps is also important for performance. Frosted transparency is also a particular time glutton in Vray. These optimizations are very similar how realtime rendering is handled, so I'm contemplating now to learn using Unity for archviz animations
That's one big performance drain right there. Have you tried baking the simulation into a keyframed animation? That's what I did to render cloth physics in 3ds Max, and there must be a similar option for Blender.I have two things falling with a physics simulation, yes.