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Paused Bava's HMS Southampton-32 guns, 1757

Brilliant, could certainly be useful! :)Sorry, I should've posted an update awhile ago because plenty has been done since the last one, but I wanted to place anchors and finish the figurehead first. But with learning some basic animation to pose it, and the need to upgrade to the latest version of maya to use ODemuth's anchors, and coordination duties, and school etc...it's just all taking rather a long time. I might have a slight reprieve this weekend...we'll see if I can manage something!
 
Finally time for an update, Anchors be damned!

I adapted the Sphynx's cabin and stove to fit, added QD & F'csle knees, beams etc, and various other fittings and details added/improved. Essentially Gundeck, QD, and F'csle should be ready for launch minus (moving) guns and (move-able) cabin furniture. Completed the Beakhead Bulkhead with access doors and roundhouses. Finally, built the figurehead-and it bloody well took forever.(had to learn how to use makehuman, maya rigging, and nCloth) Still deciding on paint schemes for her, you will notice several variants-let me know which one looks best!

https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/38.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/28.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/29.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/30.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/31.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/32.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/33.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/34.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/35.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/36.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/37.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/22.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/23.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/24.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/25.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/26.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/27.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/39.JPG
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/40.JPG

Happy New Year all!
CA
 
Looks impressive!
Well, I allways thought that the knees are the most anoying parts of the ship, I see you got some nice rounded knees :p

The ship is really beautiful, seems like she's ready soon :)
 
Lovely work, particularly with the figurehead! Good idea using MakeHuman, rather than trying to sculpt it from scratch.
What have you got left to do? Does the model have LODs and proxies yet?

One small thing, it looks like the stern window frames have some slightly odd normals, most noticeable in image 37. Setting them to hard-edge normals should fix it.
 
Very nice work mate! I am really looking forward to seeing this one in 3D! :woot
 
Hey, good work! What I have noticed is, please check the direction of the UV in some cases. Knees looks vertically and at the beam the grain dont follow the wooden path.
 
Thanks for the kind words all!!:)

Lovely work, particularly with the figurehead! Good idea using MakeHuman, rather than trying to sculpt it from scratch.
What have you got left to do? Does the model have LODs and proxies yet?

One small thing, it looks like the stern window frames have some slightly odd normals, most noticeable in image 37. Setting them to hard-edge normals should fix it.
Better?
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/41.JPG

here's what is left on my to-do list:
  • Add anchors, Add complete bumpkins
  • Finish Standing Rigging
  • Ensure Materials are in order
  • Add Gunport lid animations, whatever else is standardized at this point.
  • Create Proxies
  • Create Buoyancy Mesh
  • Give to Capt. Murphy for use in-engine
  • Create LOD1/2 from Bava’s original low-detail mesh
  • Add Berth and lower decks
  • Adjust/complete as Game development progresses

Hey, good work! What I have noticed is, please check the direction of the UV in some cases. Knees looks vertically and at the beam the grain dont follow the wooden path.
Working on it!:keith
 
Looks OK, I suppose. :razz

I would check Wedori's hierarchy diagrams on the Wiki when adding joints for the ports and rudder.
There's no need to animate them; probably just export them in the closed position.

Don't forget the 'firingpoints' locators for the guns. I haven't tried adding any myself yet, but I assume you need to find the right gun models, line them up at each gunport and place a locator at the gun's point of origin.
 
@Captain Armstrong

When it helps, Ill send you the St. Albans as reference. The dependency of the yard arms to the masts and the setup of materials and proxys is important.

A few tipps:

You should fix the bows UV, so that the grain follows the pattern.
I see this here: https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/43.JPG
When its a problem to make them looking right, please extract them and Ill help you there.

At pic
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/48.JPG
and
https://dl.dropboxusercontent.com/u/43901618/CA/misc/screens/Southampton/45.JPG

I see, that the metall parts of the yard arm is at a wrong place. Please check the position. You can easy set them by placing it on yards arm vertices. I have let them centered in sideview.

Are any open problems in fitting in the Sphnyx parts so far?

By placing the joints for joint- and in its result rotation orient of rudder etc. the samplefile should help you much there.
 
Thanks everyone! :) I'll look into firing points, do we have a 12pdr completed? It would be great to have the example of the St. Albans to follow :napoleon Good catch with the Mizzen Yards! An easy fix. As for the bow, are you referring to the vertical timbers or the headrails themselves (or both?)
 
Yes, I mean what ODemuth says.

For the gun: Its no problem to create the 12 pounder in the right length. I have an good workflow for it and finished all barrel lengths of the 9 pounder (most common for 6th rates). Now its absolutely no problem to take the 12 pounder.
My question is: Actual only the Bronze patterns are researched (Looks better :D ;) ). I recommend as Armament for now the Armstrong pattern. Those guns was in service (Caruana said) till late 1790 years.
Can you tell me what length is need? compared with the Sphynx (7ft6in) I guess the Southampton have had one or two lengths more (8ft or 8ft 6in) for the 26 guns on it. Did you know the exactly length? If not, I create both and we take a look how it works on the gundeck.

On quarter and fore she have had 6 pounders. Fore was mostly long ones. I guess 9ft but on quarter real short ones. I guess 7ft 6in.

Have any of our experts an idea about the lengths?
 
I think it was 8ft! I'm trying to find the history PDF but R. Braithwaite's site seems to be down (he made the plans) and I'm pretty sure gun specs were included in the documents. but yeah it makes sense to build different sizes of one pattern first-even if bronze was generally only used for chasers :razz Also I would think that for the sake of uniformity they would have the same length 6pdrs on both QD& F'csle
 
The reason why I have started the bronze guns first was, that these looks much better. The handles, the crests, all looks more fine and decorated.
Ill create the iron guns later. First I finish all Bronze barrels. And then step by step the carriages. Most its best to fit in the carriages height to the ship (relationship deck height and lid).
So at the Southampton I do the same.

For the forecastle: I know I havent big knowledge in historical ships but so far I have read, the fore guns was long ones and was oriented straight forward, not to the side like the other ones.
Maybe anyone can define us this theme.
 
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