loks nice ,but the Valiant wasent a paddlewheelerUSS Valiant on trials. 46 guns versus Constitution's 52 but you'd think with the option of differential thrust, a paddlewheeler's agility is second to none.
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loks nice ,but the Valiant wasent a paddlewheelerUSS Valiant on trials. 46 guns versus Constitution's 52 but you'd think with the option of differential thrust, a paddlewheeler's agility is second to none.
Certaily.I'll need your help to fix the smoke generator on the X axis, as right now the location counter-rotates around the ship.
BRILLIANT! Thanks a lot!I'm already working on those tentacles. They should be ready today or tomorrow.
I don't know how we can take a sound file and make it pitch up in the game.The looping necesity is indeclinable, but there are two ways to change the sound based on the revolutions, one is to pitch the same sound, since the difference is not gonna be that big between full or idle. The other way is to have several sound samples.
1 just steam poping every while (engine is hot and ready, but not working)
2 low revs
3 1/3 power
4 2/3 power
5 full power, combined with steam
CreateParticleSystemX("steamer_smoke",fX - gX*cos(fAY) + gZ*sin(fAY), fY + gY, fZ + gX*sin(fAY) + gZ*cos(fAY), Whr_GetWindSpeed()*sin(Whr_GetWindAngle()), 10*Degree2Radian(90.0), Whr_GetWindSpeed()*cos(Whr_GetWindAngle()), 0);