I think the graphical part of the steam ship functionality is coded properly now.
See attached for the Build 14 Alpha 10 compatible files.
Add this code to the USS Constitution and start a new game to test:
Thickness of the smoke depends on the sail setting.
There'll be a little bit of smoke on "idle" setting and lots of it on "full ahead".
See attached for the Build 14 Alpha 10 compatible files.
Add this code to the USS Constitution and start a new game to test:
Code:
// PB: Steam Ships -->
refShip.steamship = true;
refShip.stack1X = 0; // Width
refShip.stack1Y = 5; // Height
refShip.stack1Z = 5; // Length
refShip.stack2X = 0; // Width
refShip.stack2Y = 5; // Height
refShip.stack2Z = -10; // Length
// PB: Steam Ships <--
There'll be a little bit of smoke on "idle" setting and lots of it on "full ahead".