Lonious
Master Mariner
With @Grey Roger 's help, I managed to make a rudimentary "battle simulator" where you can easily build a fleet of 4 from the start and face off against 4 enemy ships in Cozumel/Khael Roa.
This has been on my mind for quite a while and I thought of sharing this with any of those who are also interested.
How to use:
1 - Backup console.c, SideQuest.c, quests_side.c, and Oweyn McDorey_dialog.c files and then replace them with the ones I uploaded.
2 - Enable Cheats in InternalSettings.h.
3 - Open Ships_init.c and find all the ships you want to assign your friends with - then set the "ShipCanEncounter" and "ShipCanBuy" lines to false. This enables you to buy them from Vanderdecken.
4 - Start a game which begins at Barbados island (I did this by using the Free Play and selecting Sailor with England as Nation).
5 - Talk to Oweyn McDorey in the shipyard, then quit the dialog. You get transported immediately to Vanderdecken with 3 Officers. You also receive several weapons,
armor, and bandages. Press Save for later use.
6 - Use Cheats to level up you and your officers as you please.
7 - From Vanderdecken buy the ships you edited in Ships_init.c and give them to you and your officers.
8 - Go to your ship's weapons locker and put swords, pistols, and armor there in case you intend to board. Equip your own sword, pistol, and armor.
9 - Go to Sea, then hit F12 to assign the proper cannons and max crew to your ships.
10 - Sail to the front of Cozumel island (the entrance). There you encounter a fleet of 4 French ships.
You can easily customise your enemies and their ships by opening SideQuest.c in the Characters folder. Look for "Enemy1". He and his buddies are automatically assigned several ships of the line which can be modified at will (use the Ship ID).
If you want to fight less than 4 opponents, put // before Group_AddCharacter in SideQuest.c case "shipfight". E.g.:
This means only Enemy1 and Enemy2 show up.
This "quest" can probably be improved in a few ways. For example, I'd like to have myself and my men transported immediately to some area near Cozumel so that the battle begins immediately after I leave the Vanderdecken shipyard, but I don't know how to do this (being a noob modder). If you have any suggestions, please comment here, but also do tell me how to do it as I am unable to function much on my own in regards to coding/modding.
Some shots I took;
This has been on my mind for quite a while and I thought of sharing this with any of those who are also interested.
How to use:
1 - Backup console.c, SideQuest.c, quests_side.c, and Oweyn McDorey_dialog.c files and then replace them with the ones I uploaded.
2 - Enable Cheats in InternalSettings.h.
3 - Open Ships_init.c and find all the ships you want to assign your friends with - then set the "ShipCanEncounter" and "ShipCanBuy" lines to false. This enables you to buy them from Vanderdecken.
4 - Start a game which begins at Barbados island (I did this by using the Free Play and selecting Sailor with England as Nation).
5 - Talk to Oweyn McDorey in the shipyard, then quit the dialog. You get transported immediately to Vanderdecken with 3 Officers. You also receive several weapons,
armor, and bandages. Press Save for later use.
6 - Use Cheats to level up you and your officers as you please.
7 - From Vanderdecken buy the ships you edited in Ships_init.c and give them to you and your officers.
8 - Go to your ship's weapons locker and put swords, pistols, and armor there in case you intend to board. Equip your own sword, pistol, and armor.
9 - Go to Sea, then hit F12 to assign the proper cannons and max crew to your ships.
10 - Sail to the front of Cozumel island (the entrance). There you encounter a fleet of 4 French ships.
You can easily customise your enemies and their ships by opening SideQuest.c in the Characters folder. Look for "Enemy1". He and his buddies are automatically assigned several ships of the line which can be modified at will (use the Ship ID).
If you want to fight less than 4 opponents, put // before Group_AddCharacter in SideQuest.c case "shipfight". E.g.:
Group_AddCharacter("EnemyGroup", "Enemy1");
Group_AddCharacter("EnemyGroup", "Enemy2");
//Group_AddCharacter("EnemyGroup", "Enemy3");
//Group_AddCharacter("EnemyGroup", "Enemy4");
This means only Enemy1 and Enemy2 show up.
This "quest" can probably be improved in a few ways. For example, I'd like to have myself and my men transported immediately to some area near Cozumel so that the battle begins immediately after I leave the Vanderdecken shipyard, but I don't know how to do this (being a noob modder). If you have any suggestions, please comment here, but also do tell me how to do it as I am unable to function much on my own in regards to coding/modding.
Some shots I took;