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Product Description
The American Colonies, 1775. A brave young warrior fights to save his homeland. But what begins as a struggle over territory turns into an extraordinary journey that will transform him into a Master Assassin—and will forever change the destiny of a nation.
You are Connor, warrior son of a Native American mother and British father. As the colonies draw closer to revolution, you will dedicate your life to the freedom of your clan –becoming the spark that ignites the revolution into full blaze. Your crusade will take you through blood-soaked battlefields to crowded city streets, to perilous wilderness and beyond. You will not only witness history—you will make it.
Set against the backdrop of one of the bloodiest Revolutions in world history, prepare to be drawn back into the centuries old battle between the Assassin’s Order and their sworn enemy, the Templars. Unleash lethal new skills and experience a stunningly realistic world created by Anvil Next, a new engine that redefines gaming.
Welcome to an entirely new chapter in the Assassin’s Creed saga.
Key Features
Product Specifications:
- A NEW MASTER ASSASSIN— As Connor, a Native American Assassin, use your predatory instincts to stalk your enemies and eviscerate them with a new arsenal of weapons including tomahawks, rope darts, firearms, and more.
- IGNITE THE FIRES OF REVOLUTION— From Lexington to Bunker Hill, become America’s first highly trained Master Assassin. Bear witness to the real conspiracy behind the American Revolution between the Assassin’s Order and the Templar menace alongside historical icons including George Washington, Benjamin Franklin, and many more.
- EXPLORE A BRAVE NEW WORLD— Pursue your enemies through massive environments – from bustling city streets to blood-soaked battlefields and into the far reaches of the American frontier.
- STUNNING NEW ENGINE— Introducing Anvil Next, our new engine designed for Assassin’s Creed III. Revolutionary physics, animations, and weather systems deliver unprecedented realism, while a new combat system delivers more intense, gut-wrenching battles than ever before.
- INTENSE MULTIPLAYER— The acclaimed multiplayer system returns with a host of refinements, including all-new characters, maps and modes designed to deliver the most compelling Assassins multiplayer experience yet.
Publisher: Ubisoft
Developer (Lead): Ubisoft Montreal (lead), Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Singapore, Ubisoft Quebec, Ubisoft Kiev
Ship Date: October 31, 2012
Very interesting graphics, but very arcade style action. Can it be modded to reflect reality?
Hi,
Don't know if it will be moddable but we can borrow a shit load of models from it
From what I've been able to research, prior games in this series have been virtually unmoddable, except for changing some textures here or there.Very interesting graphics, but very arcade style action. Can it be modded to reflect reality?
Not sure if that is fact, but it sounds interesting.You want to know the truth, you can free-roam the Caribbean and the East Coast at any time you wish. If you have any doubts about development time, know that AC3 will be three years of work when released. Look at the new engine, tree parkour, brand new combat and weapons, new economy, hunting, varying seasons and weather, new brotherhood system, procedural animation, and surprises that they are not willing to share. All have been redone and all are ace so far.
PROS:
- It is a sea battle.
- It is set within a pseudo-historical backdrop/situation.
- There are ships.
- The graphics look great. It is pretty but that's about all its got going for it.
CONS:
- Not enough research on the ships (they are wrong - prows especially, but hulls, rigging and deck layout as well - they did their research off of Bugs Bunny cartoon ships) no research on correct battle routines.
- The men are armed after the battle has started (after general quarters) - where's their powder? Borders would already be armed well before grappling.
- The sailing ship has the feel of a speedboat, as if they filmed the effects of the sea movement from a medium sized powerboat and transferred it into the game. That's not what a sailing vessel feels like - even in a 20+ knot blow.
- It appears canalized. How much control of the ship does one actually have?
- Balls leaving cannon look like laser guns. Has the look of a Star Wars battle - Devs would probably take that as a compliment.
- Wooden ships didn't blow up in fiery explosions after a single (very inaccurately portrayed pinpoint precision) broadside, except on rare occasions (powder magazine)
- Navigating that close distance to the rocks, they would be proceeding with reduced sail, forward lookouts, and a sounding lead.
- Hollywood style freeze-frame and hokey wolftime leaping into the air with super-hero fart power over the gunwales during boarding.