In the El Diablo's coming back quest, Chico Cois, the new captain of your xebec, will find you on Douwesen. :ixiSounds like fun.![]()
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In the El Diablo's coming back quest, Chico Cois, the new captain of your xebec, will find you on Douwesen. :ixiSounds like fun.![]()
// PB: Isla de Muerte -->
PChar.quest.Muerte = "";
PChar.quest.Muerte_start.win_condition.l1 = "location";
PChar.quest.Muerte_start.win_condition.l1.character = PChar.id;
PChar.quest.Muerte_start.win_condition.l1.location = "Tortuga_tavern";
PChar.quest.Muerte_start.win_condition = "Muerte_start";
// PB: Isla de Muerte <--
//Îòïðàâèòü ïåðñîÃÂàæàâ ÃÂîâóþ òî÷êó
void LAi_type_patrol_Goto(aref chr)
{
//Èä¸ì â ÃÂîâóþ òî÷êó
string newloc = LAi_FindRandomLocator("goto");
if(newloc != "")
{
LAi_tmpl_goto_InitTemplate(chr);
LAi_tmpl_goto_SetLocator(chr, "goto", newloc, -1.0);
chr.chr_ai.type.state = "goto";
chr.chr_ai.type.locator = newloc;
}
// ccc sneak mod -> to let enemies patrol in dungeons and forts etc.
else
{
newloc = LAi_FindRandomLocator(chr.location.group);
if(newloc != "")
{
LAi_tmpl_goto_InitTemplate(chr);
LAi_tmpl_goto_SetLocator(chr, chr.location.group, newloc, -1.0);
chr.chr_ai.type.state = "goto";
chr.chr_ai.type.locator = newloc;
}
}
// ccc sneak mod <-
}
Did you work on this code, Pieter? :?Otherwise, I've got a question :
With the Lai_SetPatrol function a soldier randomly walks between the locators. I would like a modified Lai_SetPatrol function that will let the soldier indefinitely patrolling between only 2 locators.
Can you create this function? If possible, I would like to use it in the El Morro fort's location.
btw : like the Lai_SetPatrol function if the Pchar wears a camouflage, he could or not be detected by the soldier...
LAi_SetCivilianPatrolType(ch);
ch.patrollocator.0 = "goto2";
ch.patrollocator.1 = "goto4";