Damski made a real Assasins creed Hero, it is on the ftp somewhere
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Thanks a lotSounds good Bartolomeu and will do
About the attack, in the story, Henry Morgan and his men will attack the fort by the rear from the land as a diversion operation while Elting + Bartolomeu + their men will infiltrate the fort by the cliff. They will use the ladders and grapnels when reaching the fort and I will use the climbing animation in order to show the pirates climbing the fort. About the cannon code, it would be a good idea to improve it,I like your climbing video... more than the previous one, actually!
Did you make use of my code for your indian beggar? (I think you just have to give some attribute so that he will use the begging animation & sounds)Thanks ASVS
It will be interesting to see how you'll use old governor Brin. You know that this character is coming from Seadogs, don't you? He was the young, dynamic governor of rising Tendales island while Mortons was the old, jealous, and tricky governor of HighRocks. For example, Brin asks you to carry wheat to the starving population of Dead Island, eventhought it would have been Morton's job. He remained a secondary character thought, involved in only a few quests.Can you give me more information about this ?
Forgive me if I don't understand you - will your attack of El Morro fort take place in the Assassin main quest, or will it be a side quest present in main quests other than the Assassin one?I didn´t know this story in fact. I confess I've never played Seadogs...
In another threat, I was asking in which 'time period' you wanted that attack to take place.Was the Fort having its final look at that moment, or was it modified after that? Reading a bit on wiki and such, it looks like later Englishmen took the city without much trouble by placing their artillery at the right place (some hill nearby), forcing the Spanish to build another fort here to prevent this from hapening again.The El Morro fort will be only used in the last quest of the Assassin Main Quest.
I don't remember how CCC's code for cannons exactly works, it only bombs a small area? We might have to change it so that transversal fire would be more deadly (some people hitten in the way and not only when the invisible cannonball hit the ground). It could be interesting to code people reaction as well : some could brievely adopt afraid animation when the cannonball fly up their head, or some could jump to the ground. I hope Spaniards will use their muskets efficiently. I'm not sure you can fire anyone located lower than you in PotC. This will have to be dealt as well. If your ladders are already placed on the walls before the attack, don't forget to code extra casualities needed to place them. In all case, how much people do you think you'll need to attack the Fort? How much do you expect to survive?...The English attack was during the Seven Years' War, right ? In this case, I can tell you the Spaniards built a biggest fort just near El Morro fort after this war. But, the model I've got is the genuine El Morro fort built in the 16 - 17th century.