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Assassin Main Quest

Hi,

Re Xebec:-
Sails problem.....needs rey_b3 adding.Now I know what it's for <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Bladedamage seems to be working right for the player now too. Nice. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
I knocked out some of the soldiers, but when I was a nice guy and revived them with a potion,
first they thanked me, then they started to fight me again!
Thankless little gits! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

Also, I get a reputation hit for attacking a character who is attacking ME, but only has his fists.
And somehow the fort soldiers got a bit angry with that officer of mine, who is so useless that he doesn't even defend HIMSELF in the fort.
It does make it rather simple for me though. While the soldiers attack my immortal officer, I can just walk around as I like. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
<b>Edit:</b> They continued attacking him even in town and port! WHAHAHAA!!!! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I also got the "We're approaching Eleuthera" message having just left Havana port. Seemed a bit early to me.
And my game went completely haywire upon using maximum time compression. My ship got into an uncontrollable spin, which eventually reset.
After that, I couldn't control my ship anymore at all. On the worldmap, I was spinning again. Really weird. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

Good thinking to place someone to be killed in the fort. Now THERE's a challenge. Not sure if one stinkpot's enough; that's a LOT of soldiers in there! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<b>Edit:</b> I played through everything that's finished now and it seems to work quite fine to me. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<!--quoteo(post=312411:date=Apr 11 2009, 10:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 10:52 AM) <a href="index.php?act=findpost&pid=312411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The first time in Oxbay, I took the port exit from the dungeon and so never noticed I was supposed to meet somebody in the town.
It seems to be a healthy idea to do that. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, depending on the exit you choose, the mission can be harder or easier.

<!--quoteo(post=312417:date=Apr 11 2009, 11:20 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 11:20 AM) <a href="index.php?act=findpost&pid=312417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, I get a reputation hit for attacking a character who is attacking ME, but only has his fists.
And somehow the fort soldiers got a bit angry with that officer of mine, who is so useless that he doesn't even defend HIMSELF in the fort.
It does make it rather simple for me though. While the soldiers attack my immortal officer, I can just walk around as I like. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
<b>Edit:</b> They continued attacking him even in town and port! WHAHAHAA!!!! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I know, I had the same thing. I didn't expect that.... but I like this !! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Good thinking to place someone to be killed in the fort. Now THERE's a challenge. Not sure if one stinkpot's enough; that's a LOT of soldiers in there! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<b>Edit:</b> I played through everything that's finished now and it seems to work quite fine to me. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It would be too easy to give 2 or 3 stinkpots. But I already killed almost all the soldiers once with this unique stinkpot. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=312325:date=Apr 10 2009, 11:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 10 2009, 11:43 PM) <a href="index.php?act=findpost&pid=312325"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is "final_infeliz" supposed to be "game over"? In that case, you might want to add <i>pchar.killed = true;</i> before to make sure there won't be any resurrection.<!--QuoteEnd--></div><!--QuoteEEnd-->
I put in the quest_reaction.c the function <i>gameover()</i> is not enough to avoid the resurrection ?
Anyway, try once to expire a time limit to test my code <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=312439:date=Apr 11 2009, 02:29 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 02:29 PM) <a href="index.php?act=findpost&pid=312439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I put in the quest_reaction.c the function <i>gameover()</i> is not enough to avoid the resurrection ?
Anyway, try once to expire a time limit to test my code <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I don't think just GameOver will do, because the resurrection code is in that function.
The .killed attribute prevents the resurrection code from executing.
Anyway, I should test it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=312438:date=Apr 11 2009, 02:23 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 02:23 PM) <a href="index.php?act=findpost&pid=312438"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, depending on the exit you choose, the mission can be harder or easier.<!--QuoteEnd--></div><!--QuoteEEnd-->Cool! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
That sea side exit sure saves you a lot of trouble. Such as England going hostile! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

<!--quoteo(post=312438:date=Apr 11 2009, 02:23 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 02:23 PM) <a href="index.php?act=findpost&pid=312438"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know, I had the same thing. I didn't expect that.... but I like this !! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->It was funny, that's for sure! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

<!--quoteo(post=312438:date=Apr 11 2009, 02:23 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 02:23 PM) <a href="index.php?act=findpost&pid=312438"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be too easy to give 2 or 3 stinkpots. But I already killed almost all the soldiers once with this unique stinkpot. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You need to get through three locations with soldiers to reach him though and then back again. That's five locations and one stinkpot. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=312417:date=Apr 11 2009, 05:20 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 05:20 AM) <a href="index.php?act=findpost&pid=312417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also got the "We're approaching Eleuthera" message having just left Havana port. Seemed a bit early to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
That happens when Islands are close together. You should get the "approaching" message when you're within 15 minutes of the transition at your current speed. Newer code tightens this up a bit, should be 5 to 10 minutes if you're approaching an island directly. I've never been to either port, as Havana is too far away to be useful and there's nothing on Eleuthera in earlier versions.

That uncontrollable spin has been happening all along. I used to see it in Build 13. We probably should make max time compression 10x, which shouldn't have the problem.

Hook
 
I know the spin has been there before, but today's one was really bad. Indeed setting the maximum compression to 10x might be a good idea.
Though since I'm usually in a hurry, I tend to use the maximum compression very frequently. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Does "Gabriel Brugera" talk like he should? Since he's defined in the Storyline folder, but the patrol dialog isn't in the Storyline folder, I think he might not have a dialog.
Also, it would be nice if the quest soldiers would look slightly different from the ordinary ones. Eg. use those old Thomas the Terror versions for now. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<!--quoteo(post=312442:date=Apr 11 2009, 02:42 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 02:42 PM) <a href="index.php?act=findpost&pid=312442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think just GameOver will do, because the resurrection code is in that function.
The .killed attribute prevents the resurrection code from executing.
Anyway, I should test it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Uhm, never mind. I just tested it and it DOES work as intended, because you used GameOverOrg instead of GameOver.
Actually, we could probably replace the other "killed" instances in Short Jack Gold's quest with GameOverOrg calls too and do away with that .killed attribute. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
<b>Edit:</b> Or maybe not. Those use <i>PostEvent("LAi_event_GameOver", 0, "s", "mutiny");</i> calls. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
BTW, please refer to PROGRAM\Loc_ai\LAi_monsters.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    if ( Pchar.model == "animists3" )    // grey robe serves as camouflagecoat, thanks Scheff;)
    {
        if (GetLocationNation(location) != PERSONAL_NATION) relation = LAI_GROUP_ENEMY;      // camouflagecloak makes you suspicious

        if(!IsDay())    // camouflage works only at night
        {
            grdlook = 5;        // sight reduced if player camouflaged
            grdhear = 1;    // hearradius if player camouflaged
            ptrlook = 5;        // sight reduced if player camouflaged
            ptrhear = 1;    // hearradius if player camouflaged
            mnslook = 5;        // sight reduced if player camouflaged
            mnshear = 1;    // hearradius if player camouflaged
        }
    }
    else
    {
        // resets relations to neutral upon locationloading, as originally intended for VC
// KK -->
        if (GetLocationNation(location) != PERSONAL_NATION)
            relation = LAI_GROUP_NEITRAL;
        else
            relation = LAI_GROUP_FRIEND;
// <-- KK
    }<!--c2--></div><!--ec2-->
I'm thinking you might want to add your "GypsyCaptn_6" and "Johan_Elting_b" models there as well:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if ( Pchar.model == "animists3" || Pchar.model == "GypsyCaptn_6" || Pchar.model == "Johan_Elting_b")<!--c2--></div><!--ec2-->
That gives those models an actual advantage for sneaking around.
EVERYBODY will be enemy to you, but they won't be so quick to notice you from afar; after all, you ARE dressed in black. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
<b>Edit:</b> LOL! I just tested this and EVERYBODY start hacking away at you immediately during daytime! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
<!--quoteo(post=312442:date=Apr 11 2009, 01:42 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 01:42 PM) <a href="index.php?act=findpost&pid=312442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=312438:date=Apr 11 2009, 02:23 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 02:23 PM) <a href="index.php?act=findpost&pid=312438"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be too easy to give 2 or 3 stinkpots. But I already killed almost all the soldiers once with this unique stinkpot. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You need to get through three locations with soldiers to reach him though and then back again. That's five locations and one stinkpot. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
You want an easy main quest or an hard main quest ? Because I prefer the last option. And I noted that in the Oxbay sewer the random enemies have got many bombs. So the player could use them for killing the soldiers later in Port-au-Prince. And if gabriel brugera has an outfit different from his comrades, it will be easy to find him anyway.

<!--quoteo(post=312470:date=Apr 11 2009, 03:08 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 03:08 PM) <a href="index.php?act=findpost&pid=312470"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does "Gabriel Brugera" talk like he should? Since he's defined in the Storyline folder, but the patrol dialog isn't in the Storyline folder, I think he might not have a dialog.
Also, it would be nice if the quest soldiers would look slightly different from the ordinary ones. Eg. use those old Thomas the Terror versions for now. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Forget the dialogue file, because in this case you just need to kill him.
I already asked to Thomas to make 2 English soldiers a bit different but I should ask to make also a French one. Anyway, If Thomas accepts I could use the French one named Rabel.
 
<!--quoteo(post=312475:date=Apr 11 2009, 03:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 03:29 PM) <a href="index.php?act=findpost&pid=312475"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Edit:</b> LOL! I just tested this and EVERYBODY start hacking away at you immediately during daytime! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I will check this code.. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=312488:date=Apr 11 2009, 05:28 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 05:28 PM) <a href="index.php?act=findpost&pid=312488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will check this code.. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Oh, it WORKS alright. The main question is... do you want that?

<!--quoteo(post=312485:date=Apr 11 2009, 05:24 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 05:24 PM) <a href="index.php?act=findpost&pid=312485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You want an easy main quest or an hard main quest ? Because I prefer the last option. And I noted that in the Oxbay sewer the random enemies have got many bombs. So the player could use them for killing the soldiers later in Port-au-Prince.<!--QuoteEnd--></div><!--QuoteEEnd-->Challenging is good, yes. As long as you can play through it without cheats, it's good as far as I'm concerned.
And indeed those bombs do indeed help. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

<!--quoteo(post=312485:date=Apr 11 2009, 05:24 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 05:24 PM) <a href="index.php?act=findpost&pid=312485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And if gabriel brugera has an outfit different from his comrades, it will be easy to find him anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->You can't go check each soldier if he is the one you're looking for, because in no-time they'll be hacking away at you again.
As such, being able to recognize him wouldn't be bad. And anyway the differences would be subtle, right? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

<!--quoteo(post=312485:date=Apr 11 2009, 05:24 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 05:24 PM) <a href="index.php?act=findpost&pid=312485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Forget the dialogue file, because in this case you just need to kill him.<!--QuoteEnd--></div><!--QuoteEEnd-->True; but I wondered if some similar errors might occur elsewhere at some point.
Probably not, but it's good to know that characters initialized in the Storyline folder must also have their dialog there.
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Oh, it WORKS alright. The main question is... do you want that?<!--QuoteEnd--></div><!--QuoteEEnd-->
Let me just a few days so that I can test it in the Bartolomeu Main quest <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ...
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->You can't go check each soldier if he is the one you're looking for, because in no-time they'll be hacking away at you again.
As such, being able to recognize him wouldn't be bad. And anyway the differences would be subtle, right? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe we need an outfit <i>really</i> different or a different character model in order to be easy to find him <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />


Btw : about Chico Cois as real officer, if you want, I can let him officer after giving you the stinkpot (but not before this <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ). And if later I need to remove him as officer due to the story I can do it through the code.
 
It's your quest, so it's your choice. I'm just giving you some random suggestions. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
About Chico Cois, I think I'm going to do what I was telling in my previous post. It would be a bit boring to let him not as real officer during a too long time <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />


btw : About Thomas, I really need some new stuff : armours for his main character, and as I said 2 different English soldiers and a french one for Gabriel. Maybe I should send him a PM because he's not present in this topic. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I am here. You can find 2 portraits on the ftp in Thomas the Terror. They are for Chico and Johan Elting. Elting is 412 and Chico 4_13
 
Nice, Thomas. It's a lot better WITH portraits! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Downloaded <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Pieter can include them in his next update. But if you have time, it would be great to include more stuff made by you. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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