Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
There are a whole bunch of ways: New Horizons FAQ | PiratesAhoy!I checked the quests but no (I've seen) allows me to get the Flying Dutchman. There's a way?
Before you start the Free Play storyline, click whatever you want to customize in the Select Storyline interface.ok, I started the free play storyline, and now how do I choose Davy Jones with the Dutch?
As I said: "click whatever you want to customize in the Select Storyline interface".ok but Davy Jones among the characters, can not find it. In that interface point I can find it?
The following side-quests are available for all Free Play characters:But there are quests with Davy Jones?
You can still board other ships and steal theirs.Ah .. so it means that I can not supply?
Yes, this one:to ok solved.
But there are quests with Davy Jones?
Note that merchant ships carry little if any rum, and a limited selection of ammo types, typically only cannonballs and maybe chainshot. If you want to steal rum or grapeshot then you'll need to target warships or pirates. And if you can't go ashore then you're never getting bombs.You can still board other ships and steal theirs.
You can encounter them in random hulks floating around that you occasionally get during DirectSail updates.And if you can't go ashore then you're never getting bombs.
As a part of Planned Feature - Use Generic Captain and Ship Generation Functions | PiratesAhoy!, I would want to modify the way NPC ships are supplied.Note that merchant ships carry little if any rum, and a limited selection of ammo types, typically only cannonballs and maybe chainshot. If you want to steal rum or grapeshot then you'll need to target warships or pirates. And if you can't go ashore then you're never getting bombs.
I asked for feedback on the Curse of Davy Jones approximately a million times and nobody ever bothered to mention what they wanted for it.On that note: in the movies, Davy Jones can go ashore, just not very often. Perhaps you could define a character attribute, initially false, which becomes true the first time you go ashore. If the attribute is true then you can't go ashore. The idea is that you have exactly one chance to go ashore. Maybe have it reset after a countdown timer because Jones can go ashore once every ten years. Some people may keep the game going that long...
The game isn't a submarine simulator, so the whole diving functionality is a bit of a hack.ok ok
But there is a way to go underwater TOGETHER to the ship (flying dutchman)? Because as soon as I give the command to do the dive, you only see the ship under water. (See attacked)