Haven't got much time at the moment, I'm afraid.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Haven't got much time at the moment, I'm afraid.
Well, maybe it's a stupid idea but do we really have to make character models for armor? Couldn't it be used as wearable item like swords and guns?recently a couple of extra low-level "armor" items were added that do not have models to go with them.
The only person I can think of is @Armada.Is anyone working with maya plugins to model potc models? I could pass the projects to that person. They mostly just need to be compiled to gm format and so on.. here is quick screenshot...
Now that's not strictly true. I'm not looking to get back into the GM export pipeline any time soon.The only person I can think of is @Armada.
You are the only currently active person here who I know has the most experience with using Maya for PotC at all.Now that's not strictly true. I'm not looking to get back into the GM export pipeline any time soon.
More to the point, I've never worked with character models.
well... for those character models, if I remember right, all you need to do is to select locator and export to gm. Might be try some different settings.Now that's not strictly true. I'm not looking to get back into the GM export pipeline any time soon.
More to the point, I've never worked with character models.