Kara Korsan
Sailor
Hello again!
Been trying out the Ardent storyline lately. It's quite enjoyable, and I truly appreciate the effort put in it. It's been a blast so far.
Halfway through, I got bored of my stern-but-compassionate Ardent and restarted. This time, Ardent is a complete monster, and it finally feels like I'm playing a real pirate of the Caribbean. Except that this unrepentant jerkish approach caused me to get completely stuck somewhere along the line.
See, this Two Dogs fella tried to alter the deal Darth Vader style in the beginning of the game, and if there was even a slightest chance of me taking him home, he destroyed it by doing so. I went along with it, let him help me with the crew, and then disposed of him unceremoniously. Which means I never had a reason to visit Isla Mona, and I moved on with the main quest.
Eventually, I visited Turks and ran into some pirate guy at the docks, who helpfully informed me that Isla Mona is currently under French occupation and a frigate is patrolling the coast. Sailed over and captured the frigate, sunk it (I got a better ship and am not interested in a second one), fought my way to the Indian village, talked to the chief, went the other way and through the mines, found the abandoned fort, captured the frigate captain and went back to the village. The quest book implied that I should get the natives to cooperate, so I headed into the chief's house. Here's where it all got real weird.
As soon as I entered the hut, the chief walked up to me and gave me his "You returned my son to me" greeting. Two Dogs was standing right there, respawned, albeit under the name "Indian Warrior not-Fighting" just like how other respawning colonists get their names changed whenever they're killed for whatever reason. The chief even gave me the Mayan Temple quest! But that also means I can't move forward with the main quest, because the chief won't talk about the French anymore. Just the usual flavor dialogue, like their history and such. Going back to the fort doesn't help; it's empty. I can't leave the island to get myself busy with other stuff; the command menu is disabled and the ship is locked. I'm quite literally stuck.
Is there anything that can be done? Any way to remind the chief that he should be all about the occupation?
Thanks in advance.
Been trying out the Ardent storyline lately. It's quite enjoyable, and I truly appreciate the effort put in it. It's been a blast so far.
Halfway through, I got bored of my stern-but-compassionate Ardent and restarted. This time, Ardent is a complete monster, and it finally feels like I'm playing a real pirate of the Caribbean. Except that this unrepentant jerkish approach caused me to get completely stuck somewhere along the line.
See, this Two Dogs fella tried to alter the deal Darth Vader style in the beginning of the game, and if there was even a slightest chance of me taking him home, he destroyed it by doing so. I went along with it, let him help me with the crew, and then disposed of him unceremoniously. Which means I never had a reason to visit Isla Mona, and I moved on with the main quest.
Eventually, I visited Turks and ran into some pirate guy at the docks, who helpfully informed me that Isla Mona is currently under French occupation and a frigate is patrolling the coast. Sailed over and captured the frigate, sunk it (I got a better ship and am not interested in a second one), fought my way to the Indian village, talked to the chief, went the other way and through the mines, found the abandoned fort, captured the frigate captain and went back to the village. The quest book implied that I should get the natives to cooperate, so I headed into the chief's house. Here's where it all got real weird.
As soon as I entered the hut, the chief walked up to me and gave me his "You returned my son to me" greeting. Two Dogs was standing right there, respawned, albeit under the name "Indian Warrior not-Fighting" just like how other respawning colonists get their names changed whenever they're killed for whatever reason. The chief even gave me the Mayan Temple quest! But that also means I can't move forward with the main quest, because the chief won't talk about the French anymore. Just the usual flavor dialogue, like their history and such. Going back to the fort doesn't help; it's empty. I can't leave the island to get myself busy with other stuff; the command menu is disabled and the ship is locked. I'm quite literally stuck.
Is there anything that can be done? Any way to remind the chief that he should be all about the occupation?
Thanks in advance.