Pchar.quest.kidnap_breakin.win_condition.l1 = "Time"; // To break into the residence requires:
Pchar.quest.kidnap_breakin.win_condition.l1.time = DAY_TIME_NIGHT; // night-time,
PChar.quest.kidnap_breakin.win_condition.l2 = "NPC_Death"; // both guards dead,
PChar.quest.kidnap_breakin.win_condition.l2.character = "Santiago_soldier_05";
PChar.quest.kidnap_breakin.win_condition.l3 = "NPC_Death";
PChar.quest.kidnap_breakin.win_condition.l3.character = "Santiago_soldier_06";
Pchar.quest.kidnap_breakin.win_condition.l4 = "item"; // you have a lockpick,
PChar.quest.kidnap_breakin.win_condition.l4.character = Pchar.id;
Pchar.quest.kidnap_breakin.win_condition.l4.item = "lockpick";
Pchar.quest.kidnap_breakin.win_condition.l5 = "locator"; // and you're standing at the door.
Pchar.quest.kidnap_breakin.win_condition.l5.location = "Santiago_town_01";
Pchar.quest.kidnap_breakin.win_condition.l5.locator_group = "reload";
Pchar.quest.kidnap_breakin.win_condition.l5.locator = "reload4";
PChar.quest.kidnap_breakin.win_condition = "kidnap_breakin";