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Mod Release AOP Super MOD

Ok, installed Super Mod, patch 1 and Patch 2. Started playing, went straight to the brothel, of course. The game crashes when the video supposed to pop up. Attempted to start game with the supermod.exe, and get fail to initiate supermod.exe..... (Note-installed klite and .net framework, actually did a repair install of .net becuase I appeared to have it.)
 
<!--quoteo(post=163848:date=Sep 25 2006, 09:47 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 25 2006, 09:47 PM) [snapback]163848[/snapback]</div><div class='quotemain'><!--quotec-->
it does fixes some bugs but not all, im awaiting the patch first and see what it fixes, i do know how to solve some of the bugs and if the patch doesn't fix them then i can import the fixes into the next version of the mod which we will release after the patch.

As for installing it's an installer which is easy to use simply point to where your game is installed and let it install.
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Thanks for the reply cyber, had one of those brain farts 'twas easy to install. Rock on with the super mod, I see good stuff happening with this thing, and fast.
 
@ CYBEROPS & CO...

When will it be possible to see the crew on deck?? (in 1st person mode)

PLEASE PLEASE WORK ON THAT FOR SUPER-MOD!!!

PS: the game crashes if I went outside the town... If wanted to go back from shore it crashes...

please can you also fix that ?
 
I'm hoping the patch will help with those crashing issues. Be nice to play without worrying about them. Or being able to just play, period, when it's crashing like every minute.

Though I'm not sure I would want crew on the deck, I think it would stress graphic cards more or require a faster computer? Eh.. just a thought. Could be totally wrong. But my game lags a bit already and my processor is a 3.2 so not liking ideas that could slow it down more, LOL.
 
To see the video's u need the codecs , try installing the Klite codec pack and it should work just fine, i had no crashes when going in and out of town but u need to install the mod on a clean install of the game without any modifications done.

We are still working on more mods for the game and so are others after the patch im gonna release the mod again with compatibility for the patch it will be the same mod as now with some minor tweaks and fixes added. More new options will be added later.
 
<!--quoteo(post=164254:date=Sep 28 2006, 10:07 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 28 2006, 10:07 AM) [snapback]164254[/snapback]</div><div class='quotemain'><!--quotec-->
To see the video's u need the codecs , try installing the Klite codec pack and it should work just fine, i had no crashes when going in and out of town but u need to install the mod on a clean install of the game without any modifications done.

We are still working on more mods for the game and so are others after the patch im gonna release the mod again with compatibility for the patch it will be the same mod as now with some minor tweaks and fixes added. More new options will be added later.
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and what about adding crew in 1st person sight on deck ??????? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

..I think everybody would be very happy if we have this nice feature...
 
a special question:

Which options/ possibilities do you have, when you enter the jungle or shore ??? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

What can you do there ?? Or is it just for sightseeing ?? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
At the moment there aint much going on at the jungles yet, however a few people are working on adding characters and quests/dialogs so there will be plenty of things coming for it. Im just awaiting the patch to arrive and the files from the people that are adding dialogs and characters to add to the mod and then i can repack it for download. IF only we could get the patch a few days ahead of time then we could make the mod available the same the patch comes out but that will never happen i gues.
 
<!--quoteo(post=164269:date=Sep 28 2006, 12:31 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 28 2006, 12:31 PM) [snapback]164269[/snapback]</div><div class='quotemain'><!--quotec-->
At the moment there aint much going on at the jungles yet, however a few people are working on adding characters and quests/dialogs so there will be plenty of things coming for it. Im just awaiting the patch to arrive and the files from the people that are adding dialogs and characters to add to the mod and then i can repack it for download. IF only we could get the patch a few days ahead of time then we could make the mod available the same the patch comes out but that will never happen i gues.
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I really wish, that the patch comes soon, so you can finish a great mod for us!!!! Ideas are all good, but I hope you can change it to reallity.

My greatest wish of all: seeing crew on deck in 1st person... I hope you make it at first, if the patch is out...
 
I decided to visit the jungles to see the sights, and encountered numerous armed swordsmen. They will all run up to you, but then just stand there. I drew my sword and had at them, but they just stand there and take it. They will parry your blows, but never attack. Obviously there must be some missing code or scripting here?
 
They say it is because the muggers haven`t any "strength" so they can only parry. (PS i am working on a spiegelretourschip, dutch pinnace)
 
yeah u do great ships thomas, when u get them in the game im gonna be very pleased with them as will many others.
 
A minor little thing to add as a mod would be the option to kill your officers when they ask for raises or tell you they are leaving.

Especially when leaving. I'd like to kill them for that.

Not super needed, just a neat minor addition.
 
Hello everyone, great work to everyone involved @ the modding.

I was playing around with the source code and made 2 small changes :

<b>1.- Changed the Button "R" function in Battle Mode, the first idea i had was to change the key map to other key because i hate pressing "R" while in battle LOL <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> , so modded it and made 2 different speed modes using the mouse LEFT and RIGHT Buttons, pressing LEFT mouse button speeds up simulaton speed at 3x and RIGHT speeds up to 20x ( I like to use the 3D Person view instead of the WorldMap, so in long voyages 20x mode helps to save some time while you admire the beauty of the sea, making the travel more realistic and you can watch the storm aproaching <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> )</b>

This is the code I added / changed :

<b>Interface.c</b>
//MOD_____________________________________________

float GetSeaTimeScale()
{
return 3.0;
}

float GetSeaTimeScale2()
{
return 20.0;
}

//MOD_____________________________________________



<b>init_pc.c</b>
//MOD_____________________________________________

CI_CreateAndSetControls( "", "TimeScale", CI_GetKeyCode("VK_LBUTTON"), 0, false );

CI_CreateAndSetControls( "", "TimeScale2", CI_GetKeyCode("VK_RBUTTON"), 0, false );

//MOD_____________________________________________



<b>BattleInterface.c</b>
//MOD_____________________________________________

case "TimeScale2":
if(IsPerkIntoList("TimeSpeed"))
{
SetTimeScale(1.0);
DelPerkFromActiveList("TimeSpeed");
}
else
{
SetTimeScale(GetSeaTimeScale2());
AddPerkToActiveList("TimeSpeed");
}
break;

//MOD_____________________________________________



<b>2.- Speeded up the DEAD scene when the Game over picture shows up , it showed up too much time for me and it was configured to "3000" cycles, so changed it to "500" <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> </b>

This is the code I added / changed :

<b>interface.c</b>
//MOD_____________________________________________

PostEvent( "PictureAsVideoBreak", 500 );

//MOD_____________________________________________



Do you guys like the idea of the dual speed? If so i can upload the finished files somewhere.
Also if anyone needs help maybe i can give ya a hand with the coding.

PD. the anchor & rowing boat project sounds good, everything is posible since the developers left the source code very open!
PD2. the brothel stuff at the supermod is nice!!!
 
<!--quoteo(post=164426:date=Sep 29 2006, 01:08 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 29 2006, 01:08 AM) [snapback]164426[/snapback]</div><div class='quotemain'><!--quotec-->
Sure make the files available and i will see what i can do to ad it to the mod.
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I am still testing it so we dont fall at the same steps as akella <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

About the speed buttons at the mouse they can conflict with the buttons for forward and backward at the first person view when inside the boat, since i hated that setting from the beginning i am using this keyboard settings :

1person boat
R : forward
F : Backward
Q & E: zoom
Mouse buttons : dual speed changer.

Also i am working on the math for the Usurer , seems ok now, OMG it was a mess of code and still is, tried my best, hope we test it deeply since its important because we can find bugs very deply.

Uploaded the files here so you can test em meanwhile :

www.avantel.net/~pato20 :

BattleInterface.c
Usurer_dialog.c
init_pc.c
interface.c

Maybe you get a little confused about the controls :S i use them different from defaults

Going bed.. see ya tomorow.
 
For adding it to the mod i think it will be more usefull if the second speed setting would be on the T button, so R for normal speedup and T for second speedup.
 
<!--quoteo(post=164441:date=Sep 29 2006, 01:57 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 29 2006, 01:57 PM) [snapback]164441[/snapback]</div><div class='quotemain'><!--quotec-->
For adding it to the mod i think it will be more usefull if the second speed setting would be on the T button, so R for normal speedup and T for second speedup.
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Right man!!! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />


left mouse and right mouse for speeding up is shito... (sorry... but I think its not usefull)
 
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