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AOP 2 - Rate it!

How would you rate the game from 1 to 10?

  • 10

    Votes: 1 25.0%
  • 9

    Votes: 0 0.0%
  • 8

    Votes: 3 75.0%
  • 7

    Votes: 0 0.0%
  • 6

    Votes: 0 0.0%
  • 5

    Votes: 0 0.0%
  • 4

    Votes: 0 0.0%
  • 3

    Votes: 0 0.0%
  • 2

    Votes: 0 0.0%
  • 1

    Votes: 0 0.0%

  • Total voters
    4
<!--quoteo(post=320668:date=May 18 2009, 03:50 PM:name=Valeriyan)--><div class='quotetop'>QUOTE (Valeriyan @ May 18 2009, 03:50 PM) <a href="index.php?act=findpost&pid=320668"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=320064:date=May 15 2009, 08:20 PM:name=DJ1)--><div class='quotetop'>QUOTE (DJ1 @ May 15 2009, 08:20 PM) <a href="index.php?act=findpost&pid=320064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have played the game for a few hours now and I think it is very average. The same problem as AOP1. Simply not fun. The sailing, shipbattles and fencingparts are simply booring. Walking in the cities was ok though.

I give it 4/10<!--QuoteEnd--></div><!--QuoteEEnd-->
How can rate game for a few hours??? You finished pirate line, national line, Askold quest, quest City of Abandoned Ships, Tenochtitlan ....??? Walking in the cities...?
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Valeriyan,
Wow, you already play all of these quests? Could you give us a brief review of what you see and your rate about the game?

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
giuliootto
 
Hi Mates,

I found this game in my local store and it made me come back after giving up hope on the series due to the totally bugged first AoP.
I played it now for some hours (I don't have that much time for playing any more, other than Matlab, that is) and I am very pleased until now. There is much more to do compared to the first version of AoP1, where there was no jungle, no houses, no nothing...
So I am giving it a 9, with hope that future patches will raise the current version to this level -- right now, its more like a 6 imho, there are some bugs, which lower fun, for example I was given a task once to sail to Ft. Orange and couldn't find it anywhere... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
Hope, I will have some more time in the next few days (there is a short week because of some holiday here in Germany) to really be able to immerse in the warm waters of the Caribbean... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Nice to be back.
 
<!--quoteo(post=320840:date=May 19 2009, 01:12 PM:name=Hawkeye)--><div class='quotetop'>QUOTE (Hawkeye @ May 19 2009, 01:12 PM) <a href="index.php?act=findpost&pid=320840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...there are some bugs, which lower fun, for example I was given a task once to sail to Ft. Orange and couldn't find it anywhere... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It's no bug, Ft. Orange in Jamaica <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Matlab? What are you doing with Matlab? By a strange matter of coincidence, I ended up doing a lto of work with that too the past few months.
Good thing I had programming experience from modding PotC; that was certainly a big help. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=320672:date=May 18 2009, 06:18 PM:name=giuliootto)--><div class='quotetop'>QUOTE (giuliootto @ May 18 2009, 06:18 PM) <a href="index.php?act=findpost&pid=320672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Valeriyan,
Wow, you already play all of these quests? Could you give us a brief review of what you see and your rate about the game?<!--QuoteEnd--></div><!--QuoteEEnd-->

Yes, I play on the day of release the Russian version. Do not completed a national line and raid on Panama. Brief review? Maybe later, I will take some time..

<!--quoteo(post=320840:date=May 19 2009, 01:12 PM:name=Hawkeye)--><div class='quotetop'>QUOTE (Hawkeye @ May 19 2009, 01:12 PM) <a href="index.php?act=findpost&pid=320840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... there are some bugs, which lower fun, for example I was given a task once to sail to Ft. Orange and couldn't find it anywhere... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
No bug.
1. Buy a map;
2. There are settlements in the islands with passes through the bay.
 
<!--quoteo(post=320848:date=May 19 2009, 11:05 AM:name=Legolas)--><div class='quotetop'>QUOTE (Legolas @ May 19 2009, 11:05 AM) <a href="index.php?act=findpost&pid=320848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's no bug, Ft. Orange in Jamaica <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo(post=320851:date=May 19 2009, 11:09 AM:name=Valeriyan)--><div class='quotetop'>QUOTE (Valeriyan @ May 19 2009, 11:09 AM) <a href="index.php?act=findpost&pid=320851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No bug.
1. Buy a map;
2. There are settlements in the islands with passes through the bay.<!--QuoteEnd--></div><!--QuoteEEnd-->

I have a paper map, because I have a legit copy of the game, so I know its on the northwestern coast of Jamaica, that's not the problem... <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Doesn't it have a port?
I just didn't pop up on the world map (when sailing around Jamaica), as well as on sea...

But I think that's a little off topic...

<!--quoteo(post=320849:date=May 19 2009, 11:06 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 19 2009, 11:06 AM) <a href="index.php?act=findpost&pid=320849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Matlab? What are you doing with Matlab? By a strange matter of coincidence, I ended up doing a lto of work with that too the past few months.
Good thing I had programming experience from modding PotC; that was certainly a big help. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Doing research with a lot of optimization and monte-carlo-simulations involved, using an optimization toolbox developed by our institute basically.
I learned to program earlier than pimping code for my PotC, though it was the first C-ish code i've read. I've done Fortran before that...
Pity, one could not reach all functions that way, AI sailing is a mess in AoP2 again, not to mention the animation of the sails...

Good game nonetheless.
 
Totally unrelated Matlab discussion split off to <a href="http://forum.piratesahoy.net//index.php?showtopic=13338" target="_blank">it's own thread here</a>.
 
You need to go to the nearest city and go outside to the jungle to reach the fort since forts don't have ports.

I rated the game an 8/10 since there are bugs and things that are not quite right. (can't trade with officers so far and most houses lead to the same few cells so when you enter a new house you actually will enter a house you previously were in)
 
<!--quoteo(post=320380:date=May 17 2009, 04:52 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 17 2009, 04:52 AM) <a href="index.php?act=findpost&pid=320380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi all,

being outcrewed 20-1 means you must loose irrespectively of your strength.

It`s called realism.

Regards, Oldtimer<!--QuoteEnd--></div><!--QuoteEEnd-->

It would be realism if you were actually fighting 20 real guys but instead they put u against 4 super strong guys who are unbeatable. even if you had say 20 soldiers and were up against 40 you should be able to win. Although it would be very dependent on you killing people quickly to keep your crew alive.

The way battles were done was crappier than Age of pirates 1, this is what I was trying to say. Realism has nothing to do with it especially since its a fantasy game, You don't do anything in real time, you have no real control over combat, you can slash a guy 10 times and have him still standing tall before you along with almost every other aspect of the game.


I dislike that instead of using the numbers to kill you they use an RPG style system. Yes fighting 20-1 is a daunting task, but its been accomplished many times in history, even worse odds have been beaten. Saying You MUST lose is a really strange way to put it as pirates were almost always out manned by the enemies but still won quite often.

If you want realism its much more possible to kill 10 people quickly and use your remaining crew to win in a situation than your seeing. Captains of pirate ships were most often brutally strong warriors. Without a captain who could do things like that they would die. This game instead of giving you the opportunity to test your actual skill in a fight tells you no its impossible, you lose. I dislike that I get no chance to prove myself, <b>not</b> that it is impossible to win. Games like Ninja Gaiden, Soldner X (ps3) and other really hard games with almost no hope of winning on your first attempt, are among my favorites. Its not that the odds are insurmountable its that the game gives you no way to fight odds that are always stacked against you. Yes this game is hard, yes it should be, no it should not be hard in some of the ways they made it hard. You can make this game without allowing the user to become frustrated when they cannot escape pirates and they cannot fight to win either.

Like I said this game added a lot of features, but it also took steps backwards, failure to see that is based on your large love for pirate games and the series in general. I'm giving you an unbiased review. And I guarantee I thought it through. I've been playing every game I could get my hands on for almost 20 years now I'm pretty sure I know what I'm talking about.

That being said, everyone here can probably safely add 2-3 points to my review, seeing as you are all fans of the previous games. This is due to the fact that you are used to bugs and shortcomings in the games you play. And play mostly because you love pirates.

As for POTC with the build mod as was asked by peter. There are still bugs, it does still crash and you can still have failures of many kinds or things that don't work, but the game was nothing without the build mod, The game had brutal impasses and even if you reloaded you couldn't get past them, however after the mods and all your work the game is playable till completion has added quests and significant improvements in almost every way. In comparison to this game

Graphics quality is lower although its not a big difference,
This game has less repetitive vocals at key times like the man yelling Sail ho whenever you drop your sails in real time sailing,

I also find that even tho you may call losing constantly more close to realism, pirates of the Caribbean with the build mod gives you much more chance to win without taking away much of the difficulty. You will still probably lose. But you have a chance at winning. I like AOP1's combat the best of the 3, pirates of the Caribbean is second.

I apologize for the large amount of text.
 
Very interesting. Could you possibly also give a short summary of the combat system from AoP 1? I never really played that game, so I'm unfamiliar with it.
 
Well I've only been playing this installment for a rather short time, but I'm not so sure enemy crewmen scale in difficulty depending on their numbers. I've occasionally been boarded and outnumbered by weak enemies and on the other hand boarded ships with decimated crews that nevertheless proved to be strong. Maybe I'm imagining things, but I'd like to think crewmen's strength in boarding battles is determined by their soldiering skill level.
 
<!--quoteo(post=320955:date=May 19 2009, 07:54 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 19 2009, 07:54 PM) <a href="index.php?act=findpost&pid=320955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very interesting. Could you possibly also give a short summary of the combat system from AoP 1? I never really played that game, so I'm unfamiliar with it.<!--QuoteEnd--></div><!--QuoteEEnd-->
In AOP1 you have four type of attack with blade (the name are tralated from Italian):

1) The normal attack is quite similar to the only attack availabe in POTC, this is the most easy to use and require few energy to use;
2) Force attack, this require a great ammount of energy and is easy to fail, but with hight combat rank is the best to kill a enemy captain with 1 shot;
3) Direct attack, is less strong of the 1th one, required few energy, but is really useless;
4) Mass attack, like force attack required a great ammount of energy, is usefull to attack many enemy in one time.

There are two kind of defensive action:
1) normal defense, is similar to POTC;
2) quick defense, is pretty useless, you can avoid the enemy action.

Shot are the same as POTC.

At the begin, with low player rank, is quite difficult win a combat one vs one. But with high level the combat system is better than in POTC. BTW I played a lot with AOP and never I can defeat 20 enemy alone.
I think that COAS combat system is the same of AOP.


However, I would like to know, from who have played each, what is better: POTC+Build14 or COAS?

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
giuliootto
 
Methinks CoAS needs some of the Build Mod's elements.. like changing the emblem, sails and sail color on your ship, sails fluttering backwards when against the wind, capturing enemy crews, direct sail mod, faster time compression, more heroes to start game with, more pirate models and captains, more special ships (pirate ones too). CoAS should be easy at sailor difficulty but it's not currently.

I prefer CoAS over PotC.
 
<img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> I gave CoAS an 8/10 - it does a lot of things right, but there's still more than a few improvements that could be made. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=321013:date=May 19 2009, 11:35 PM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ May 19 2009, 11:35 PM) <a href="index.php?act=findpost&pid=321013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Methinks CoAS needs some of the Build Mod's elements..<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm agree with that

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->...like changing the emblem, sails and sail color on your ship...<!--QuoteEnd--></div><!--QuoteEEnd-->

I Think it could be imported fromAoP.


<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->...capturing enemy crews... faster time compression...<!--QuoteEnd--></div><!--QuoteEEnd-->

Already in game, but you must not kill all crew <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> and for time compression you've to press "R" and so "+" on num pad (until X8).

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->. CoAS should be easy at sailor difficulty but it's not currently.<!--QuoteEnd--></div><!--QuoteEEnd-->

That's why I get a ship with 52 cannons caliber lbs92. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
Personally I'm not sure I'd like the "multiple attacks" fighting system, because I'd imagine most of the time you'd just press buttons at random, hoping you hit the one that'll be most effective. Of course I never played with it, so I'm not sure what it's like in actual gameplay.

Of course when comparing PotC + Build mod with CoAS, one has to take into account that "New Horizons" isn't yet finished.
From what I gather, CoAS is better in some respects and the New Horizons is better in other respects.
I'd be interested to see which game would be the better one once New Horizons is done. Because that is going to be AWESOME! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=320944:date=May 19 2009, 05:11 PM:name=guenthar)--><div class='quotetop'>QUOTE (guenthar @ May 19 2009, 05:11 PM) <a href="index.php?act=findpost&pid=320944"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You need to go to the nearest city and go outside to the jungle to reach the fort since forts don't have ports.

I rated the game an 8/10 since there are bugs and things that are not quite right. (can't trade with officers so far and most houses lead to the same few cells so when you enter a new house you actually will enter a house you previously were in)<!--QuoteEnd--></div><!--QuoteEEnd-->

Ah, I've found this Fort in the Jungles... That's really wierd, a city of a different nation on the island and no sea access... How do they get their supplies?

<!--quoteo(post=321084:date=May 20 2009, 08:02 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 20 2009, 08:02 AM) <a href="index.php?act=findpost&pid=321084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally I'm not sure I'd like the "multiple attacks" fighting system, because I'd imagine most of the time you'd just press buttons at random, hoping you hit the one that'll be most effective. Of course I never played with it, so I'm not sure what it's like in actual gameplay.

Of course when comparing PotC + Build mod with CoAS, one has to take into account that "New Horizons" isn't yet finished.
From what I gather, CoAS is better in some respects and the New Horizons is better in other respects.
I'd be interested to see which game would be the better one once New Horizons is done. Because that is going to be AWESOME! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I played a little yesterday evening while my gf was watching some silly model casting show on tv -- what's the matter with that, don't understand this kind of program -- anyway, I found myself to be fighting the old PotC style, block-hit-block-hit twice sometimes -- and it worked quite well. The only useful attack is the right mouse click attack imho and the block is effective except for these slow heavy strikes, which you can dodge easily or counterattack with a fast strike so the attack is broken.
I didn't want to learn a whole new system of fighting, for I was quite good at it at PotC. So no problem for me here.
Of course I only played in easy mode, so it'll be a little more challenging in harder modes I think. Multiple enemies are harder as well, but that's only fair imho. You have to single them out to beat the group, in a narrow passage or on open areas using dodges.
 
<!--quoteo(post=320961:date=May 19 2009, 08:05 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 19 2009, 08:05 PM) <a href="index.php?act=findpost&pid=320961"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well I've only been playing this installment for a rather short time, but I'm not so sure enemy crewmen scale in difficulty depending on their numbers. I've occasionally been boarded and outnumbered by weak enemies and on the other hand boarded ships with decimated crews that nevertheless proved to be strong. Maybe I'm imagining things, but I'd like to think crewmen's strength in boarding battles is determined by their soldiering skill level.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi,

true, soldiering skill is very important. I think it could well be the decisive factor for success or defeat for a boarding attempt.
The boardings I loose in spite of superior numbers are mostly due to my men being lousy soldiers.

That might also explain the "unbalanced" difficulties experienced by some other players.

Regards, Oldtimer
 
Hi Dreadlord,

what soldiering skill does your crew have? This might explain a lot.

And abt. pirate captains being brutally strong fighters, believe you me that in RL it is very difficult to win 1 vs 2 quite irrespective of brutality, not mentioning worse odds. How I know? I study military history and I recall some reading on prisoner exchange system.

It was unusual to exchange otherwise than on 1 for 1 basis. Renowned fighters could sometimes be exchanged 1 for 2, very rarely 1 for 3. 1 for 4, well, maybe if El Cid was involved...
The warriors back then knew what it was all abt. and had a realistic view on a fighters worth.

So I am not convinced the difficulty of the game is too high, but everyone has own opinions and it`s a matter of finding games YOU like after all. Maybe CoAS simply is not a game for you after all.

Regards, Oldtimer
 
<!--quoteo(post=321104:date=May 20 2009, 09:32 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 20 2009, 09:32 AM) <a href="index.php?act=findpost&pid=321104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi Dreadlord,

what soldiering skill does your crew have? This might explain a lot.

And abt. pirate captains being brutally strong fighters, believe you me that in RL it is very difficult to win 1 vs 2 quite irrespective of brutality, not mentioning worse odds. How I know? I study military history and I recall some reading on prisoner exchange system.

It was unusual to exchange otherwise than on 1 for 1 basis. Renowned fighters could sometimes be exchanged 1 for 2, very rarely 1 for 3. 1 for 4, well, maybe if El Cid was involved...
The warriors back then knew what it was all abt. and had a realistic view on a fighters worth.

So I am not convinced the difficulty of the game is too high, but everyone has own opinions and it`s a matter of finding games YOU like after all. Maybe CoAS simply is not a game for you after all.

Regards, Oldtimer<!--QuoteEnd--></div><!--QuoteEEnd-->

I can second that opinion, the fighting is not overly unfair, it's simply not as easy as in PotC (which was quite unrealistic) but not unfair. 1 on 1 is nearly always possible.

Maybe you should scale down difficulty level... Who wants an anoyingly hard game for having fun... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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