Hi all,
Peiter , ------- (BTW Thanks for the unlock code)
This is how to rescale the model and the animation and raise or lower it.
MAKE A BACKUP COPY FIRST !
In TOOL :-
i.e. Shark -
(Ignore the skeleton & do'nt press "raise arms").
Select the Shark.an then select Shark.gm -- when it shows - press 'save gm' - ( saves as x file ) .
Reopen gm and select the shark_x.gm .
Select 'scene'--> Edit scene.
Edit Scene Panel :-
Second window - select shark .
Where it says Scale , make sure 'Scale animation also' is ticked .
Adjust scale with slider to its right -- when your happy with the size, press 'Save Animation'.
Then on the main TOOL panel select - File -> Save gm as >
(in the save As panel) > File name: [ Shark_x.gm ] > make that Shark_2_x.gm
Save as type : PotC-models(*.gm)
TO TEST :- Close TOOL then reopen it (it dos'nt show the 'my.an' if you dont).
First :-
Select Shark.an then Shark_2_x.gm to check it has actualy altered as required .
Then:-
Select 'my.an' then reopen Shark_2_x.gm > then keep your fingers crossed and press
Cycle Animation.
FILES:- You'll find the files in the games folders, RESOURCE > animation -the new animation file is the 'my.an' file >Put this file in a new folder on desktop -
then get 'Shark_2_x.gm' out of the RESOURCE> MODELS > Animals folder and put that in the new folder as well.
Save a copy of the x files just in case you need to alter anything later.
Rename the new files 'Shark.an' and 'Shark.gm' respectively if they are to replace all sharks,if they were you'd have to keep backup of originals in 'old Shark ' folder, or just remove _x from the name if you want to create an extra model.
To adjust the height :- (or all dimensions i suppose)
First run the resized model in game to find out what's going on - watch the animation to note its boundries, like the shark , I pictured (for the smallest one)that if it had another two sharks stacked on top of it - it would be about the right hight to break the surface when it should. Then I raised the model in Tool by two sharks and saved that animation.
So:-
Redo as with rescale, but only alter the hight with the nearest left slider to the save animation button
BTW, If you can't find the my.an file look in the TOOL program folder, at the Config. Settings file to see which POTC directory it's using - the animation folder it's using is in there. Thats if you have multiple copies of POTC.
So thats it.,
Lots of trial and error - seeing as the tools controls are'nt that finely tuned
Peiter , ------- (BTW Thanks for the unlock code)
This is how to rescale the model and the animation and raise or lower it.
MAKE A BACKUP COPY FIRST !
In TOOL :-
i.e. Shark -
(Ignore the skeleton & do'nt press "raise arms").
Select the Shark.an then select Shark.gm -- when it shows - press 'save gm' - ( saves as x file ) .
Reopen gm and select the shark_x.gm .
Select 'scene'--> Edit scene.
Edit Scene Panel :-
Second window - select shark .
Where it says Scale , make sure 'Scale animation also' is ticked .
Adjust scale with slider to its right -- when your happy with the size, press 'Save Animation'.
Then on the main TOOL panel select - File -> Save gm as >
(in the save As panel) > File name: [ Shark_x.gm ] > make that Shark_2_x.gm
Save as type : PotC-models(*.gm)
TO TEST :- Close TOOL then reopen it (it dos'nt show the 'my.an' if you dont).
First :-
Select Shark.an then Shark_2_x.gm to check it has actualy altered as required .
Then:-
Select 'my.an' then reopen Shark_2_x.gm > then keep your fingers crossed and press
Cycle Animation.
FILES:- You'll find the files in the games folders, RESOURCE > animation -the new animation file is the 'my.an' file >Put this file in a new folder on desktop -
then get 'Shark_2_x.gm' out of the RESOURCE> MODELS > Animals folder and put that in the new folder as well.
Save a copy of the x files just in case you need to alter anything later.
Rename the new files 'Shark.an' and 'Shark.gm' respectively if they are to replace all sharks,if they were you'd have to keep backup of originals in 'old Shark ' folder, or just remove _x from the name if you want to create an extra model.
To adjust the height :- (or all dimensions i suppose)
First run the resized model in game to find out what's going on - watch the animation to note its boundries, like the shark , I pictured (for the smallest one)that if it had another two sharks stacked on top of it - it would be about the right hight to break the surface when it should. Then I raised the model in Tool by two sharks and saved that animation.
So:-
Redo as with rescale, but only alter the hight with the nearest left slider to the save animation button
BTW, If you can't find the my.an file look in the TOOL program folder, at the Config. Settings file to see which POTC directory it's using - the animation folder it's using is in there. Thats if you have multiple copies of POTC.
So thats it.,
Lots of trial and error - seeing as the tools controls are'nt that finely tuned