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Any fix to pirate hunting?

Brothertheo

Landlubber
As I make my living in the game by hunting down those dastardly pirates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> , I've found that the problem with pirates striking their colors and being unboardable or unsinkable kind of a problem. It typically means I have to reload to avoid being unable to finish the quest.

I did find a slight workaround to this... if the enemy vessel is on fire when it strikes its colors and the enemy captain doesn't have basic ship defense, it will continue to burn and possibly sink, therefore finishing the quest. Alternately I discovered even if the ship does strike its colors, if you go to first person sailing view and target an area slightly above the pulsing green (yes, green after they strike their colors) glowing reticle, some of the cannon balls will hit the ship and you can eventually sink her without getting branded a Horror of the High Seas. It takes rather a long time usually though, and without being able to board, you can't take her a prize...

While this 'works' with some practice, I'd rather be able to board the ship, or at least get some sort of credit for the kill without having to do it the sneaky way. Is it possible for someone familiar with the surrender mod (or is it perhaps the code related to the pirate hunting quest?) to alter the code slightly so that when a quest ship strikes its colors that it gives the same quest book credit as a kill/sinking? Or alternately, could a ship that has struck its colors not suddenly become friendly, so that if you decide to sink her you won't get penalized for it?

I know that folks have personal lives and whotnot, but anyone have any word if the pirate hunting thing is being tinkered with atm?
 
It is possible to set ships to not surrender. That's done with the Black Pearl, for example. You can also turn down the surrender change in the PROGRAM\InternalSettings.h fil. If you set SURR_GLOBAL_SCL to 0, ships will not surrender anymore and you will have the problem solved as well. But the surrender mod should work so that when you get close to a surrendered ship, you can do a transfer with that ship and thus take her as a prize, I think.
 
I don't know if it has been fixed, but I do know that Nathan made an attempted fix. So please give it a try and if you're still having that problem, then at least we know for sure the fix doesn't work. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
When a ship surrenders, I've found that you don't need to be anywhere near it to board, as soon as it surrenders it gives you the option to board. I trying turning the surrender thing off like you suggested, Pieter, just to test, but ships still surrender to me for some reason. On the pirate hunting missions, I've always been able to board, so its very odd that it will not let you do it. Also, when I fire, I never fire when the reticule is red, I always fire a hair above, it seems that when I fire when red, it always fires short. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
yeah pieter i ll try. even if i have to give up my light frigate 2 (16.5 knots) and my very fast pirate corvette (over 18 knots wooohhhoooo!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

i ll soon report the result. and i want to thank you and all others for modding this game. u are doing great work and bringing me much fun. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--QuoteBegin-Juan del Foppo+Oct 18 2005, 01:51 PM--><div class='quotetop'>QUOTE(Juan del Foppo @ Oct 18 2005, 01:51 PM)</div><div class='quotemain'><!--QuoteEBegin-->yeah pieter i ll try. even if i have to give up my light frigate 2 (16.5 knots) and my very fast pirate corvette (over 18 knots wooohhhoooo!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
<div align="right">[snapback]133170[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Glad your enjoying them JdF! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Pieter, with your Aug version, I've had no problem capturing/boarding surrendered enemy ships.
 
The problem isn't with all surrendered ships. The problem occurs when you are taking a generated quest from a governor to hunt a specific pirate. The problem is that even with the most recent mod updates on Pieter's page, the pirate generated will have a neutral flag rather than a pirate flag.

If you attempt to board this neutral pirate ship, there is nobody on board. You can't advance to other decks, and are forced to reload from a previous save. If you force the pirate to surrender, his ship turns green on the radar (friendly) and you can not board. If you try and sink the ship at this point, you will suddenly incur the wrath of all friendly nations and be branded a pirate unless you use the workaround I mentioned.

What this means is that if you choose to take the pirate hunter quests that are generated, you have to either kill the enemy very quickly so they don't surrender, or sink them very carefully after they surrender in the manner I mentioned before. Either way you can't take the ship as a prize, and you get no credit for sinking a pirate ship, only for completing the quest provided you actually manage to sink it.

I've already set the surrender to a very low number, but turning the enemy's choice to surrender or fight doesn't affect the fact that they start out as a neutral faction ship, and if they surrender they become friendly, thus incurring the wrath of all allied nations for becoming in their minds, a pirate.

EDIT: I should also mention that this doesn't necessarily happen right away. I was a good 10 hours into the game doing quest and pirate hunting missions before this finally occured. I had probably already completed near a dozen pirate ... cleansings before I was suddenly faced with neutral pirates that forced me to retreat to previous save games.
 
petros u modelled them <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> nice work! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

i have updated my version. inc. the new island mod. yes as brothertheo say the bug is still there and only in the hunting missions. after some hunting missions their are white flagged pirates. and if u cant make them surrender (the real surrendering after bombing them a while) and you try to board them their are empty decks. this also depends on ur dificulty level. by low dificulty they will surrender by boarding so you dont have to fight.

and theirs a new problem. after some hunting missions the pirateship appears infront of u in the harbour (near the fort lol <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ) when you went to sea. i have a savegame if you want to look at.

but i can get my promotion even by the letter of mark. so i dont have to do hunting missions.
 
JdF, I just re-skinned them, set their stats, and got their files in game.

While you can buy the Light Frigate2, there are only two places you will see/get the Pirate Corvette.

One is "Fast Death" in the Pirate hunting mission at FdF, and the other is the "Neptunus" you can get if you do the Nigel Quest.
 
<!--QuoteBegin-Brothertheo+Oct 18 2005, 11:51 PM--><div class='quotetop'>QUOTE(Brothertheo @ Oct 18 2005, 11:51 PM)</div><div class='quotemain'><!--QuoteEBegin-->The problem isn't with all surrendered ships. The problem occurs when you are taking a generated quest from a governor to hunt a specific pirate. The problem is that even with the most recent mod updates on Pieter's page, the pirate generated will have a neutral flag rather than a pirate flag.
...
EDIT: I should also mention that this doesn't necessarily happen right away. I was a good 10 hours into the game doing quest and pirate hunting missions before this finally occured. I had probably already completed near a dozen pirate ... cleansings before I was suddenly faced with neutral pirates that forced me to retreat to previous save games.
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You know guys, the more you describe this, the more it sounds like a feature instead of a bug!

In the beginning, you have a single ship and few skills, so you take local single pirate ship hunting missions from local governors.
You don't even need to enter that nations service to do them.

If you continue doing this long enough, the bug appears.

Perhaps, the "bug" is supposed to motivate one is to move up to getting a LoM and naval rank by going after the mult-iship coastal raiders, and then later, the larger Pirate deep water fleets, in open ocean.
 
<!--QuoteBegin-Petros+Oct 21 2005, 01:02 PM--><div class='quotetop'>QUOTE(Petros @ Oct 21 2005, 01:02 PM)</div><div class='quotemain'><!--QuoteEBegin-->You know guys, the more you describe this, the more it sounds like a feature instead of a bug!

In the beginning, you have a single ship and few skills, so you take local single pirate ship hunting missions from local governors.
You don't even need to enter that nations service to do them.

If you continue doing this long enough, the bug appears.

Perhaps, the "bug" is supposed to motivate one is to move up to getting a LoM and naval rank by going after the mult-iship coastal raiders, and then later, the larger Pirate deep water fleets, in open ocean.
<div align="right">[snapback]133504[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

I'm sorry, but this can't realistically be described as anything other than a bug. If this were a 'feature' you would A) not be forced to reload when boarding this 'featured' ship wouldn't be devoid of crew <b>forcing</b> you to reload the game from a save, and B) taking said mission and having the enemy ship surrender would not break all future governor quests.

Nice theory, but it doesn't fly.
 
yes its the fast death. havent played the nigel wuest yet. where can i start it?

but how can you explain that the pirate is white flagged in the beginning of the mission? and neutral to all others? do you have played the hunting missions lately?
 
<!--quoteo(post=133523:date=Oct 22 2005, 12:00 AM:name=Brothertheo)--><div class='quotetop'>QUOTE(Brothertheo @ Oct 22 2005, 12:00 AM) [snapback]133523[/snapback]</div><div class='quotemain'><!--quotec--><!--QuoteBegin-Petros+Oct 21 2005, 01:02 PM--><div class='quotetop'>QUOTE(Petros @ Oct 21 2005, 01:02 PM)</div><div class='quotemain'><!--QuoteEBegin-->You know guys, the more you describe this, the more it sounds like a feature instead of a bug!

In the beginning, you have a single ship and few skills, so you take local single pirate ship hunting missions from local governors.
You don't even need to enter that nations service to do them.

If you continue doing this long enough, the bug appears.

Perhaps, the "bug" is supposed to motivate one is to move up to getting a LoM and naval rank by going after the mult-iship coastal raiders, and then later, the larger Pirate deep water fleets, in open ocean.
<div align="right">[snapback]133504[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

I'm sorry, but this can't realistically be described as anything other than a bug. If this were a 'feature' you would A) not be forced to reload when boarding this 'featured' ship wouldn't be devoid of crew <b>forcing</b> you to reload the game from a save, and B) taking said mission and having the enemy ship surrender would not break all future governor quests.

Nice theory, but it doesn't fly.
<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
... so don't take anymore governor quests! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

No, really, this bug is (IMHO) not going to be fixed soon, so just play around it and have fun! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Ufff, I'm very sorry to hear that. This bug is a real showstopper and I'd wish it could be fixed. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

I really used to make lots of pirate hunting missions, because I like to ally with a nation more than becoming a pirate and now unfortunately I'm having a hard time...
 
You can buy a Letter of Marquee and then just go and sink pirates at random.
 
<!--quoteo(post=134042:date=Oct 26 2005, 08:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 26 2005, 08:29 PM) [snapback]134042[/snapback]</div><div class='quotemain'><!--quotec-->You can buy a Letter of Marquee and then just go and sink pirates at random.<!--QuoteEnd--></div><!--QuoteEEnd-->

Aye, that's true.

But you know, I like to play missions, I try to play the game with a RPG element, trying to have as much immersion as possible, and so I like to have relations with the governors and take their missions. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

And well, apart from that, you know, I usually like things to work properly <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />. But at no cost I'd like t get rid of the ship surrendering mod, which I think it's one of the greatest additions to the Build!!! I'd just like that it wouldn't cause this kind of problems.
 
<!--quoteo(post=134056:date=Oct 26 2005, 04:42 PM:name=nachinus)--><div class='quotetop'>QUOTE(nachinus @ Oct 26 2005, 04:42 PM) [snapback]134056[/snapback]</div><div class='quotemain'><!--quotec-->And well, apart from that, you know, I usually like things to work properly <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />. But at no cost I'd like t get rid of the ship surrendering mod, which I think it's one of the greatest additions to the Build!!! I'd just like that it wouldn't cause this kind of problems.<!--QuoteEnd--></div><!--QuoteEEnd-->
ME TOO! Unfortunately, everyone who could fix it (a.k.a. Nathan Kell) isn't around at the moment, so we're having a hard time fixing anything. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
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