Brothertheo
Landlubber
As I make my living in the game by hunting down those dastardly pirates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" /> , I've found that the problem with pirates striking their colors and being unboardable or unsinkable kind of a problem. It typically means I have to reload to avoid being unable to finish the quest.
I did find a slight workaround to this... if the enemy vessel is on fire when it strikes its colors and the enemy captain doesn't have basic ship defense, it will continue to burn and possibly sink, therefore finishing the quest. Alternately I discovered even if the ship does strike its colors, if you go to first person sailing view and target an area slightly above the pulsing green (yes, green after they strike their colors) glowing reticle, some of the cannon balls will hit the ship and you can eventually sink her without getting branded a Horror of the High Seas. It takes rather a long time usually though, and without being able to board, you can't take her a prize...
While this 'works' with some practice, I'd rather be able to board the ship, or at least get some sort of credit for the kill without having to do it the sneaky way. Is it possible for someone familiar with the surrender mod (or is it perhaps the code related to the pirate hunting quest?) to alter the code slightly so that when a quest ship strikes its colors that it gives the same quest book credit as a kill/sinking? Or alternately, could a ship that has struck its colors not suddenly become friendly, so that if you decide to sink her you won't get penalized for it?
I know that folks have personal lives and whotnot, but anyone have any word if the pirate hunting thing is being tinkered with atm?
I did find a slight workaround to this... if the enemy vessel is on fire when it strikes its colors and the enemy captain doesn't have basic ship defense, it will continue to burn and possibly sink, therefore finishing the quest. Alternately I discovered even if the ship does strike its colors, if you go to first person sailing view and target an area slightly above the pulsing green (yes, green after they strike their colors) glowing reticle, some of the cannon balls will hit the ship and you can eventually sink her without getting branded a Horror of the High Seas. It takes rather a long time usually though, and without being able to board, you can't take her a prize...
While this 'works' with some practice, I'd rather be able to board the ship, or at least get some sort of credit for the kill without having to do it the sneaky way. Is it possible for someone familiar with the surrender mod (or is it perhaps the code related to the pirate hunting quest?) to alter the code slightly so that when a quest ship strikes its colors that it gives the same quest book credit as a kill/sinking? Or alternately, could a ship that has struck its colors not suddenly become friendly, so that if you decide to sink her you won't get penalized for it?
I know that folks have personal lives and whotnot, but anyone have any word if the pirate hunting thing is being tinkered with atm?