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Not much... But I have no Idea... For now...I'm not even gonna ask about polycount
Simply saw that no one use my weapons, that I made as debut here... So decided to make them using all my skills I have now... Well, probably word 'remake' will fit more...Whahaha! That looks REAL interesting!
I guess so. Now old description makes more sense:wow...
that thing is really deadly, it makes disarming your enemy very easy, just let their sword slide in those bars above the handle, wave your sword and its done
Old Files are on FTP... But I'm remaking almost all of them so I suggest you to wait a little... Until I re-release SD's recolors... But I guess my weapons will be to unique... Probably they will give more use for quest creators...I don't know why we never included your original weapon reskins; do you still have them?
We're thinking of making the available weapons change with each period, so then having more wouldn't hurt.
Yes... we need to improve inventory... Inventory limitations, better groupings... And afcourse uniqueness...We REALLY need to get the 'unique' code working properly; it isn't working at the moment at all.
Flat Islands: Very early WIP... very, very early WIP...Have you got any news on the locations you still had in the works?
Say thanks for TTT for figuring most statistics and names with descriptions... Now waiting for Morgans Terror LAST description for pistol... And you'll get everything... Models, Textures, Interfaces, Descriptions...And those new weapons you extracted from exsting models, like shovels and such, looked brilliant too.
We could really put those to good use.
Yes... Agree... And some "unique" weapons is not really balanced in view of price or level... So finding them in early is ... ehm... you've got the point, right?We do need the unique code to work... It is getting quite annoying finding weapons on corpses that are supposed to never be seen anywhere but with you getting them from a quest
I havn't seen them in stores so it is SOMETHING to do with bandits and such that does it (I think)
Yep; we'll need PROPER unique items and categorized items so weapons will be used where they should be. That'll be quite a project to get that done.Yes... we need to improve inventory... Inventory limitations, better groupings... And afcourse uniqueness...
Sounds good; looking forward to the swamp, especially.Flat Islands: Very early WIP... very, very early WIP...
Swamp: Almost End of the WIP... I need to place textures correctly on land... I'm not so skilled in modeling yet...
Swamp_Town: Only concept stage... Swamp it-self is not finished yet...
Cave_Ship_Inside: WIP... Ehm... I guess ~50% wip...
Great; I'll be looking forward. Once that's done, it'll greaty increase the need of making a more advanced items system. Beats me who will be able to do that though.Say thanks for TTT for figuring most statistics and names with descriptions... Now waiting for Morgans Terror LAST description for pistol... And you'll get everything... Models, Textures, Interfaces, Descriptions...
Balancing is hard... :?Yes... Agree... And some "unique" weapons is not really balanced in view of price or level... So finding them in early is ... ehm... you've got the point, right?
Whoops forgot about that:What happened to the desert Black Pearl location?
Great weapon !!You'll find use of it? This is little... Ehm... Unique...