I'll just start by giving a huge thanks to everyone for the kind comments. Your support is greatly appreciated!
If any of you are able to create issue reports
via the link Captain Murphy provided, that would be helpful for keeping track of them properly.
You may need to create a GitLab account, but since we're hosting the code there, you'll need one if you want to contribute anyway.
For me, the player character was continually walking forward even when nothing was pressed. I managed to walk off the pier and the ship and walk around on the ocean floor. haha
Also, I noticed I can fire my bow chasers over and over as fast as I can spam the spacebar without any cooldown.
That input problem sounds familiar. Did you have that problem playing an old HoO build, or possibly the NH mod?
As for the cannons, does that only apply to the bow chasers, or all sides?
Is all the story line from POTC & NEW HORIZON included in it? Or any new? I had read the details but little confused. And full version?
There will not be any quests or storylines relating to the PotC film franchise, for copyright reasons.
We probably won't be able to use the story from PotC (Akella's game) either.
However, the new quests and storylines added to the New Horizons mod, which aren't based on other franchises, can be ported to New Horizons Remastered in a future release. And any completely new quests could be added as well.
Is there already a seperate subforum?
We'll set something up soon. We did have a hidden subforum for those who were involved in the demo's development, but it might be best to start afresh so everyone's on the same page.
well for some reason can not run the demo the graphics r great just can not move--it is real choppy--i have an old computer--but it looks really good
The demo has antialiasing and ambient occlusion turned on, which are probably having an effect on performance.
Also, I've only tested it on DX11 hardware, so I'm not sure how it performs on older DX9 graphics cards.
Couldn't quite figure out how to get on the ship? I tried walking to the end of the pier and pressing F3 however that didn't seem to do much.
Also I expect the current GUI is just placeholders to bind it all together quickly since too much of it would be from POTC this could cause legal issues I suppose?
I think the triggers for loading different scenes are a bit temperamental in the demo. Try walking away from it and approaching it again, and you should see the icon appear if it didn't before.
As for the UI, most of it is taken from the NH mod, which completely overhauled the original PotC interface. Some icons will need to be replaced, but we can use a lot of the NH UI elements.