<!--QuoteBegin-Inez Dias+May 2 2005, 09:45 PM--><div class='quotetop'>QUOTE(Inez Dias @ May 2 2005, 09:45 PM)</div><div class='quotemain'><!--QuoteEBegin-->I can make a button in the tool to resize to precisely that height. (And one for children also.)
<div align="right">[snapback]103615[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->That would be awesome, Inez! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
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An update to what I've been working on with this quest:
I managed to find some more snippets of lost code, and one really funny little bit that was not connected to anything that I just HAD to work into the quest. I'm sure any of us that have scanned quests_reaction.c has come across the case "God_hit_us" and wondered where that belonged...
WELL. It belongs in the Animist quest. The dialog from the "second_spaniard_priest" talks about Padre Domingues being kidnapped. Nathaniel curses because this quest is turning into a real circus, and the priest admonishes him for blaspheming in the house of the Lord. Nathaniel has two choices - to apologize, and nothing happens, or to be a real smarty and make a wiseass remark, "Oh? Gee, what would happen if I said this, sayyyy, DEVIL!"
Poof, he gets hit with a cloud of red smoke! (I added a thunderbolt sound, LOL!).
The priest declares it's God, letting Nathaniel know of his Presence. Nathaniel gets out of there, and the quest goes on. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="
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It's thoroughly irreverent, and I simply couldn't resist sticking it back in! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> I've also found some other snippets - nothing that spectacular, but stuff that helps round out the story some. There was another fight that you would have with the Animists in IM when leaving the church to deliver a letter to Father Bernard (pre-kidnapping of Padre Domingues). I found that if you fast travel from the church to the port after Domingues gives you the letter, you miss this fight. SO I made it so that you CANNOT use fast travel when inside the church at that point, and so you do not miss that fight.
AND that's when you go back to the church - ostensibly to tell Padre Domingues that you'd been attacked - and find out that he's been kidnapped by cutthroats. (curse, crack, smoke, LOL!)...
So I'm finally at the point where Rad mentioned he'd had the trouble. Now I'm confused about something and I hope someone can set me straight on this.
I find nowhere in the code where after Nathaniel kills the Animist boss, that he can talk to Padre Domingues, who is in one of the cells in the Animist cave. This is what Rad says is a problem, that the quest stops there and he's stuck.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Is there a different version of this quest for the US as opposed to European? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Domingues in a cell is NOT in my code.
Padre Domingues certainly *should* be in one of those cells, so you can rescue him. IMHO the quest rather falls flat at this point in the game - it's almost over, and rather anti-climactic. You really need to actually rescue Padre Domingues - and putting some REAL children in those cells would also be really cool - so you can release them all!
This would be a lot of work to build (choosing models and making skins for the children/teens), but I'd like to do it if I can. MAYBE what I should do is work Padre Domingues into a cell and take it from there, and perhaps we can add the children later on - they're basically "eye candy", more than anything, but it would be spectacular to release them, hm? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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Nathaniel is such a HERO! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
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Once I nail down this quest fix (putting Domingues into a cell &tc), I would love to have some folks test it - I've tested it as much as I can, but at a certain point in your career and reputation and skill level some things do NOT happen (such as having to argue with the Greenford prison commander about talking to the Animist prisoner - when you are leadership 5+, he easily agrees, no problem) - I can only test so far. So I'll need some testers to be sure things are running smoothly.
It's a really great quest, now, as I've fixed it - you won't get lost, you will have plenty of action, and many interesting things will happen to you along the way... Even funny things. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
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Well, that's it for the moment. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
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