Here's the outcome. Not really perfect because the ship is moving up-down but it's better than nothing...I'll put a locator on the hull and when the player reaches it he'll automatically climb the ship.
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Here's the outcome. Not really perfect because the ship is moving up-down but it's better than nothing...I'll put a locator on the hull and when the player reaches it he'll automatically climb the ship.
Locations[n].MaxSeaHeight = 0.0;
Thanks for that, exactly what i needed at the moment.BTW: For the ship going up and down, messing up the scene, it should be possible to set the wave height in the location to 0.0:
Locations[n].MaxSeaHeight = 0.0;
I'll give some help in a quest text, just before the player starts swimming.Very nice! How will the player know what spot to use to start the climbing though?
Excellent! That should improve the scene.BTW: For the ship going up and down, messing up the scene, it should be possible to set the wave height in the location to 0.0:That should stop all waves and therefore minimize any movement of the ship.Code:Locations[n].MaxSeaHeight = 0.0;
Would be nice if we could texture a ladder of sorts on the side of the ship; that would show players where to go.I'll give some help in a quest text, just before the player starts swimming.Very nice! How will the player know what spot to use to start the climbing though?
you and jack should work together on a ONE project