Agh; that's quite a bit of work.
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I've got no news of Yo ho ho... Is there anyone interested in this project? (screenshot here)For the Cartagena quest, I 'd like a Spanish ship with 40-50 cannons (but with a modern design compared to a galleon) and I found a solution. A modified Sirius1 could be the right model. Seeing Yo ho ho made the ship, I'll send a PM to know if he can do the work.
Btw: This ship will be moored in the Cartagena port and will be stolen by Bartolomeu at the end of the quest.
void CreateColombia()
{
if(FindIsland("Colombia")!=-1) { ColombiaWorldMapInit(); return; }
DirectsailAddBattle_Rocks();
object locator;
CreateEntity(&locator,"locator");
Islands[ISLANDS_QUANTITY].reload_enable = true;
Islands[ISLANDS_QUANTITY].visible = true;
Islands[ISLANDS_QUANTITY].id = "Colombia";
Islands[ISLANDS_QUANTITY].model = "IslaMuelle";
Islands[ISLANDS_QUANTITY].filespath.models = "islands\IslaMuelle";
Islands[ISLANDS_QUANTITY].refl_model = "IslaMuelle_refl";
Islands[ISLANDS_QUANTITY].locators = "IslaMuelle_locators";
Islands[ISLANDS_QUANTITY].visible = true;
Islands[ISLANDS_QUANTITY].Enc_enable = false;
Islands[ISLANDS_QUANTITY].skipCR = true; // KK
Islands[ISLANDS_QUANTITY].smuggling_nation = SPAIN;
Islands[ISLANDS_QUANTITY].towns.quantity = 10;//Cities - way for adding new model into the WorldMap
Islands[ISLANDS_QUANTITY].reload.l1.old.label = "Deserted shore";
Islands[ISLANDS_QUANTITY].reload.l1.label = TranslateString("","Deserted shore");
Islands[ISLANDS_QUANTITY].reload.l1.name = "reload_1";
Islands[ISLANDS_QUANTITY].reload.l1.go = "IslaDeMuerte_shore_01";
Islands[ISLANDS_QUANTITY].reload.l1.emerge = "reload1";
Islands[ISLANDS_QUANTITY].reload.l1.radius = 200.0;
Islands[ISLANDS_QUANTITY].reload.l1.pic = 2;
Islands[ISLANDS_QUANTITY].reload.l1.tex = "t1";
if(!bArcadeMode) Islands[ISLANDS_QUANTITY].reload.l1.goto_enable = false; // Screwface: Disable Sail-To
Islands[ISLANDS_QUANTITY].InterfaceTextures.t1 = "battle_interface\moor_7.tga";
Islands[ISLANDS_QUANTITY].InterfaceTextures.t1.h = 4;
Islands[ISLANDS_QUANTITY].InterfaceTextures.t1.v = 1;
SendMessage(&locator,"le",LM_LOCATE_I,&Islands[ISLANDS_QUANTITY]);
ISLANDS_QUANTITY = ISLANDS_QUANTITY+1;
DeleteClass(&locator);
ColombiaWorldMapInit();
}
void ColombiaWorldMapInit()
{
if(CheckAttribute(worldMap.islands,"Colombia")) return;
Islands[FindIsland("Colombia")].reload_enable = true; // CTM
Islands[FindIsland("Colombia")].visible = true; // CTM
//Name
worldMap.islands.Colombia.name = "Colombia";
//Geometry parameters
worldMap.islands.Colombia.position.x = 785.0; // East = +, West = -
worldMap.islands.Colombia.position.y = 30.0;
worldMap.islands.Colombia.position.z = 390.0; // North = -, South = +
worldMap.islands.Colombia.position.rx = -570,6; // What's this???
worldMap.islands.Colombia.position.rz = -24,5; // What's this???
worldMap.islands.Colombia.radius = 40.0;
worldMap.islands.Colombia.kradius = 0.75;
//Island label
worldMap.islands.Colombia.old.label.text = "Colombia";
worldMap.islands.Colombia.label.text = TranslateString("","Colombia");
worldMap.islands.Colombia.label.icon = -1;
worldMap.islands.Colombia.label.visible = "true";
//Cities - way for adding new fake island-model into the WorldMap
//Geometry parameters
worldMap.islands.Colombia.locations.city0.position.x = worldMap.islands.Colombia.position.x;
worldMap.islands.Colombia.locations.city0.position.y = 0.0;
worldMap.islands.Colombia.locations.city0.position.z = worldMap.islands.Colombia.position.z + 15.0;
worldMap.islands.Colombia.locations.city0.position.ay = 0.0;
worldMap.islands.Colombia.locations.city0.modelName = "leaf";
worldMap.islands.Colombia.locations.city0.visible = "true";
worldMap.islands.Colombia.locations.city0.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city1.position.x = worldMap.islands.Colombia.position.x + 3.0;
worldMap.islands.Colombia.locations.city1.position.y = 0.0;
worldMap.islands.Colombia.locations.city1.position.z = worldMap.islands.Colombia.position.z + 12.0;
worldMap.islands.Colombia.locations.city1.position.ay = 0.0;
worldMap.islands.Colombia.locations.city1.modelName = "leaf";
worldMap.islands.Colombia.locations.city1.visible = "true";
worldMap.islands.Colombia.locations.city1.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city2.position.x = worldMap.islands.Colombia.position.x + 3.0;
worldMap.islands.Colombia.locations.city2.position.y = 0.0;
worldMap.islands.Colombia.locations.city2.position.z = worldMap.islands.Colombia.position.z - 1.0;
worldMap.islands.Colombia.locations.city2.position.ay = 0.0;
worldMap.islands.Colombia.locations.city2.modelName = "leaf";
worldMap.islands.Colombia.locations.city2.visible = "true";
worldMap.islands.Colombia.locations.city2.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city3.position.x = worldMap.islands.Colombia.position.x;
worldMap.islands.Colombia.locations.city3.position.y = 0.0;
worldMap.islands.Colombia.locations.city3.position.z = worldMap.islands.Colombia.position.z + 5.0;
worldMap.islands.Colombia.locations.city3.position.ay = 0.0;
worldMap.islands.Colombia.locations.city3.modelName = "leaf";
worldMap.islands.Colombia.locations.city3.visible = "true";
worldMap.islands.Colombia.locations.city3.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city4.position.x = worldMap.islands.Colombia.position.x;
worldMap.islands.Colombia.locations.city4.position.y = 0.0;
worldMap.islands.Colombia.locations.city4.position.z = worldMap.islands.Colombia.position.z;
worldMap.islands.Colombia.locations.city4.position.ay = 0.0;
worldMap.islands.Colombia.locations.city4.modelName = "leaf";
worldMap.islands.Colombia.locations.city4.visible = "true";
worldMap.islands.Colombia.locations.city4.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city5.position.x = worldMap.islands.Colombia.position.x + 2.0;
worldMap.islands.Colombia.locations.city5.position.y = 0.0;
worldMap.islands.Colombia.locations.city5.position.z = worldMap.islands.Colombia.position.z + 15.0;
worldMap.islands.Colombia.locations.city5.position.ay = 2.0;
worldMap.islands.Colombia.locations.city5.modelName = "leaf";
worldMap.islands.Colombia.locations.city5.visible = "true";
worldMap.islands.Colombia.locations.city5.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city6.position.x = worldMap.islands.Colombia.position.x + 5.0;
worldMap.islands.Colombia.locations.city6.position.y = 0.0;
worldMap.islands.Colombia.locations.city6.position.z = worldMap.islands.Colombia.position.z + 12.0;
worldMap.islands.Colombia.locations.city6.position.ay = 2.0;
worldMap.islands.Colombia.locations.city6.modelName = "leaf";
worldMap.islands.Colombia.locations.city6.visible = "true";
worldMap.islands.Colombia.locations.city6.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city7.position.x = worldMap.islands.Colombia.position.x + 6.0;
worldMap.islands.Colombia.locations.city7.position.y = 0.0;
worldMap.islands.Colombia.locations.city7.position.z = worldMap.islands.Colombia.position.z + 9.0;
worldMap.islands.Colombia.locations.city7.position.ay = 3.0;
worldMap.islands.Colombia.locations.city7.modelName = "leaf";
worldMap.islands.Colombia.locations.city7.visible = "true";
worldMap.islands.Colombia.locations.city7.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city8.position.x = worldMap.islands.Colombia.position.x;
worldMap.islands.Colombia.locations.city8.position.y = 0.0;
worldMap.islands.Colombia.locations.city8.position.z = worldMap.islands.Colombia.position.z + 5.0;
worldMap.islands.Colombia.locations.city8.position.ay = 1.0;
worldMap.islands.Colombia.locations.city8.modelName = "leaf";
worldMap.islands.Colombia.locations.city8.visible = "true";
worldMap.islands.Colombia.locations.city8.move = "false";
//Geometry parameters
worldMap.islands.Colombia.locations.city9.position.x = worldMap.islands.Colombia.position.x + 2.0;
worldMap.islands.Colombia.locations.city9.position.y = 0.0;
worldMap.islands.Colombia.locations.city9.position.z = worldMap.islands.Colombia.position.z;
worldMap.islands.Colombia.locations.city9.position.ay = 2.0;
worldMap.islands.Colombia.locations.city9.modelName = "leaf";
worldMap.islands.Colombia.locations.city9.visible = "true";
worldMap.islands.Colombia.locations.city9.move = "false";
}
void DeleteColombia()
{
if(FindIsland("Colombia")!=-1)
{
Islands[FindIsland("Colombia")].reload_enable = false;
Islands[FindIsland("Colombia")].visible = false;
aref ourMap; makearef(ourMap,worldMap.islands);
DeleteAttribute(ourMap,"Colombia");
if(wdmCurrentIsland=="Colombia") wdmCurrentIsland = WDM_NONE_ISLAND;
}
}