• New Horizons on Maelstrom
    Maelstrom New Horizons


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An ambitious project

I think he is on a quest. Remember, its for a sneak-mission. I´m interested! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I could give the title <i>don't believe in what you see</i> to the screenshot <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> . In fact, I created a locator and took a screenshot just when the character was on the cornice (because he falls of course <img src="style_emoticons/<#EMO_DIR#>/thwalkplank.gif" style="vertical-align:middle" emoid=":walkplank" border="0" alt="thwalkplank.gif" /> ). When I took that screenshot, I was preparing the sneak mission in San Juan and I was thinking about what new features I'd like to have in a future pirate game.
The best ones would be a character as nimble as Splinter Cell <img src="style_emoticons/<#EMO_DIR#>/389_robber.gif" style="vertical-align:middle" emoid=":robber:" border="0" alt="389_robber.gif" /> , with the possibility of running on the roofs, climbing the walls, strangling enemies with a cord <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> or killing them with a crossbow and so on....
Why Akella doesn't do this ? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />

BTW : is there a tutorial explaining how to modify a character patch in Ines' Tool ? <img src="style_emoticons/<#EMO_DIR#>/readon.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="readon.gif" />
 
that's not good <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
That's right, you can't with Inez Tool, because the patch editor is in 2D and only deals with horizontal values. That's something we should have asked when Inez came back, when there was a topic on upgrading her Tool. This and being able to edit collision data to make our own worldmap. Maybe we could try to send her a message about those two things?
 
Indeed, that could be a possibility. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Anyway, I will continue my work with the quest. If Inez send us a solution I will add this feature in the quest later.
 
In theory we should be able to use Maya for it.
We've got the program AND the tools.
Just not the knowledge. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Yes, just the most difficult. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
I should work in the NASA just for doing it without help or tutorial <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
True. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
Indeed. <img src="style_emoticons/<#EMO_DIR#>/treas1.gif" style="vertical-align:middle" emoid=":treas" border="0" alt="treas1.gif" />
Just a question : Anyone knows what is the code I need to use to bend the knees of a character ?
 
You're right. <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> But, I was thinking it was possible to find the animation when we jump from the first floor of a house for instance. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Should be possible. Ask me again in a month. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
What do you want to acheive, exactly?
I think you should be able to find what you're looking for in RESOURCE/animation/man.ani. Isn't it 'Jump'?
 
Yes, a jump <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" /> . I created a locator behind the church in the upper part of the wall. So when the player is teleported to the townhall' square of San Juan, he will fall along the wall. The problem is he doesn't bend the knees when he "hits" the ground. <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />
 
Hmm... Well, why don't you try this piece of code when your character appear on your locator :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    LAi_SetActorType(pchar);
    LAi_ActorAnimation(pchar, "jump", "stop_the_animation", 1.8);
    LAi_QuestDelay("play_jumping_sound", 0.9);<!--c2--></div><!--ec2-->

Then in Quest_Reactions.c :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        case "play_jumping_sound":
            PlaySound("PEOPLE\jump.wav");
        break;

        case "stop_the_animation":
            Lai_SetPlayerType(pchar);
        break;<!--c2--></div><!--ec2-->
 
Thanks ! I will try your code tomorrow <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
I believe you´re making a bit of history here, bartholomeu - if you succed in manipulating the character acting in a custom way and get the gallows in the game as a prop model, its fantastic <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Sometimes one could use a sort of how-to-wiki, containing all the knowlegde spread out in threads made years and years back by people who came in here, got knowledge and disappeared along with this knowlegde...But thats just a thought, I dare not think of the amounts of work needed to finish such a project.
 
The Wiki actually exists. It's not being used anymore. Hasn't been used since before I ever joined. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
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