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Alpha 14.4 - Comments/Glitches/Improvements

hangar18

Landlubber
Never quite sure where I should post a post like this - sorry if its in the wrong spot. Overall it gets a WOW or a near touchdown (as Mark Holden would say) because of the following:

1. Amazingly stable / Bug free especially its only an Alpha! Really really good effort.
2. Love the new skill up mechanism but as some of you have already pointed out, more explanation wouldnt go amis.
3. Love the new gambling element - only a couple of quibbles with this. Poker - too easy to win - dont know if its due to poor AI or my luck factor giving me better cards than the AI. Blackjack - too hard to win. AI only needs to draw to win and given he goes second that should already be enough of an advantage. The AI runs of cash quick - I was hoping to pick them off a few 1,000 but the most you can win seems to be about 800 (win 500, then 200, then 100 is max bet)
4. Love the smuggling (dont know if this existing in B13 but never bothered with it before).
5. Also love the fact you dont get good weapons & equipment straight away nor do you get good officers.

Ok now for the glitches...

1. It seems entirely random as to weather a fort will open fire on you. Regardless of who I sign up with at the start or what flag I'm carrying, or whether or not "I have been recognized", the Forts sometime just blast me for the heck of it. This is probably my biggest complaint. I just wish I could use my own flag and be left alone by the fort. Its also quite annoying to have to change flags every time you enter a different nations Island (cant this be automated?).

2. At the start I only use a skelton crew (ie only say 20 out of the max 95), because I cant afford the salaries. However, every so often (I think it might be when I sleep over at the tavern), the crew automatically fills up to max. Is this a glitch or are these unwanted sailors sneaking on board the payroll?

3. I noticed a weird floating sword on the way from Townhall to the tavern in Redmond once. It seemed mysteriously hovering in the air about head height and almost stuck to a wall. hasnt happened since though

4. I dont get how when sailing in the 2D map, when some ships intercept you, sometimes you get the option to not engage and other times you dont. For the times you dont, is it because the AI ships are faster than you and so you cant run away?

5. I have mentioned the bugs already posted before (such as empty chests, the random "SAIL HO all hands to deck" alarm) but concur that they exist.
 
<!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) [snapback]178473[/snapback]</div><div class='quotemain'><!--quotec-->
3. I noticed a weird floating sword on the way from Townhall to the tavern in Redmond once. It seemed mysteriously hovering in the air about head height and almost stuck to a wall. hasnt happened since though
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Those are caused by charactermodels which don't have locators for swords (the points where the swordmodel is placed at the belt). Has anyone recently added such a charatermodel? Are there any system.log entries about missing locators on chrmodels?
 
<!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) [snapback]178473[/snapback]</div><div class='quotemain'><!--quotec-->
2. Love the new skill up mechanism but as some of you have already pointed out, more explanation wouldnt go amis.
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An (almost) complete list of what improves which skill:

<b>Leadership:</b>
- Talking to people
- Playing quests
- Paying salary
<b>Fencing:</b>
- By swordfighting
<b>Sailing:</b>
- Storms and twisters
- Fighting sea battles
<b>Accuracy:</b>
- By firing your pistol (most effective)
- By firing your cannons (less effective)
<b>Cannons:</b>
- Fighting sea battles
- By firing cannons and hitting enemy ships
<b>Grappling:</b>
- By boarding
<b>Repair:</b>
- Repairing during sea battles
- Repairing at shipyards
<b>Defence:</b>
- By swordfighting
- By failing to open chests
- Repairing during sea battles
- Repairing at shipyards
<b>Commerce:</b>
- By trading
- By doing trade quests
<b>Luck:</b>
- Talking to people
- Playing quests
- Playing tavern games
<!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) [snapback]178473[/snapback]</div><div class='quotemain'><!--quotec-->
3. Love the new gambling element - only a couple of quibbles with this. Poker - too easy to win - dont know if its due to poor AI or my luck factor giving me better cards than the AI. Blackjack - too hard to win. AI only needs to draw to win and given he goes second that should already be enough of an advantage. The AI runs of cash quick - I was hoping to pick them off a few 1,000 but the most you can win seems to be about 800 (win 500, then 200, then 100 is max bet)
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Please post that <a href="http://swankyplace.com/potcbugs/view.php?id=337" target="_blank">here</a>.

<!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) [snapback]178473[/snapback]</div><div class='quotemain'><!--quotec-->
4. Love the smuggling (dont know if this existing in B13 but never bothered with it before).
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That was even in the original game. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

<!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) [snapback]178473[/snapback]</div><div class='quotemain'><!--quotec-->
2. At the start I only use a skelton crew (ie only say 20 out of the max 95), because I cant afford the salaries. However, every so often (I think it might be when I sleep over at the tavern), the crew automatically fills up to max. Is this a glitch or are these unwanted sailors sneaking on board the payroll?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now THERE's a weird bug! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<!--quoteo(post=178473:date=Jan 8 2007, 03:02 AM:name=hangar18)--><div class='quotetop'>QUOTE(hangar18 @ Jan 8 2007, 03:02 AM) [snapback]178473[/snapback]</div><div class='quotemain'><!--quotec-->
4. I dont get how when sailing in the 2D map, when some ships intercept you, sometimes you get the option to not engage and other times you dont. For the times you dont, is it because the AI ships are faster than you and so you cant run away?
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it is because you can't run away because the AI is faster. But I don't think that code works entirely right yet. I have new code here, but that certainly doesn't work right yet either.
 
i think that that wierd bug is somehow linked to the automatically adding crew to your ship when it is possible. it should only happen when you repair your ship (although this can be changed to not happen) but i think it somehow also adds crew when you stay in the tavern. try turning the setting off (that crew is added when your ship is repaired at the shipyard) and see if the bug is solved. you can do this in the buildsettings.

you could also of course just change the salary to that of the stock game in the internalsettings.
 
Indeed. The salary has been trippled in the Build 14 Alpha version.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->1. It seems entirely random as to weather a fort will open fire on you. Regardless of who I sign up with at the start or what flag I'm carrying, or whether or not "I have been recognized", the Forts sometime just blast me for the heck of it. This is probably my biggest complaint. I just wish I could use my own flag and be left alone by the fort. Its also quite annoying to have to change flags every time you enter a different nations Island (cant this be automated?).<!--QuoteEnd--></div><!--QuoteEEnd-->

Are you sure they are firing at you? I often get forts firing at nearby ships that hit me. They are a pretty poor shot.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->2. At the start I only use a skelton crew (ie only say 20 out of the max 95), because I cant afford the salaries. However, every so often (I think it might be when I sleep over at the tavern), the crew automatically fills up to max. Is this a glitch or are these unwanted sailors sneaking on board the payroll?<!--QuoteEnd--></div><!--QuoteEEnd-->
Any time you repair, you get a full complement of sailors. I turn this off (in internalsettings.h, I think) and don't have the problem anymore. I think it may also fill up with sailors if you do the repairs yourself as well, but I'm not positive.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->3. I noticed a weird floating sword on the way from Townhall to the tavern in Redmond once. It seemed mysteriously hovering in the air about head height and almost stuck to a wall. hasnt happened since though<!--QuoteEnd--></div><!--QuoteEEnd-->
This was already answered, I do know that the girl with the green dress with yellow trim does not have the weapon locator because I met her once in the governors bedroom and there was a floating sword in the middle of the room. Unfortunately, I don't know what the model name is.

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Thanks Guys. And yes I'm absolutely sure the Forts are firing at me. Either that or my character model suffers from a cronic case of mistaken identity!
 
What flag are you flying? The fort's attitude should be based on your flag. But if you fly false colours, they might recognize you anyway.
 
Okay, I have build 14 Alpha, but it must most likely not be the most recent one as my skills are still improved with levels instead of doing stuff. I have noticed a few story glitches and wondered if anyone else had expierienced them? When doing the main quest and getting to Concieco and entering Rheim's House there, when the guards come in and are supposed to briefly talk to you all I get is a blank dialog box with no text, then when I hit space it directly goes into combat. The second dialog glitch I have noticed is in the Artois Voisey quest, when he refuses to tell you the secret.....if you say he is an honorable man and you can respect that, and then talk to him again, it goes back to the initial dialog of when you first met him on Quebradas Costillas...anyone else had this happen?
 
<!--quoteo(post=178589:date=Jan 9 2007, 10:05 AM:name=Darkphoenix)--><div class='quotetop'>QUOTE(Darkphoenix @ Jan 9 2007, 10:05 AM) [snapback]178589[/snapback]</div><div class='quotemain'><!--quotec-->
Okay, I have build 14 Alpha, but it must most likely not be the most recent one as my skills are still improved with levels instead of doing stuff. I have noticed a few story glitches and wondered if anyone else had expierienced them? When doing the main quest and getting to Concieco and entering Rheim's House there, when the guards come in and are supposed to briefly talk to you all I get is a blank dialog box with no text, then when I hit space it directly goes into combat. <!--QuoteEnd--></div><!--QuoteEEnd-->

That sounds like a bug
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
The second dialog glitch I have noticed is in the Artois Voisey quest, when he refuses to tell you the secret.....if you say he is an honorable man and you can respect that, and then talk to him again, it goes back to the initial dialog of when you first met him on Quebradas Costillas...anyone else had this happen?
<!--QuoteEnd--></div><!--QuoteEEnd-->

A long standing bug was that if you choose the "honorable man" dialog nothing else ever happened.

It is supposed to be that if you choose the "honorable man" dialog, Voysey later get's attacked again somewhere else and when you get him medical help, he voluntarily tells you about the treasure.

The bug in dialog you describe sounds like someone made a quick fix to the Voysey's quest by having that dialog loop so one would eventually get the idea to just force the information it out of Voysey.
 
Okay, earlier today I ran into something and I think it is a bug and the code is not intedied to work this way. When leaving port and if you take the time to travel to the various parts of your ship, Cargo Hold, Cannon Decks, Cargo Hold etc. you can loot them of items (bandages, potions, weapons, guns, and other loot) that realistically should not be there on your own ship. I don't know how hard this would be to fix without causing other problems to come up. I noticed this while taking a trip to the cabin to deposit items in the locker and then the cargo hold to talk to a captive.
 
and...why should that be bad? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

anyway, i finally managed to trigger the girl won in a dicegame quest, but when i went to the room where she was, nothing happened. the dialogue wouldn't start. i think that my quests_reactions.c file isn't exactly as it should be, as i also had this problem with bartolomue's quest. someone putting a copy of his own on the FTP server would help a lot for me to determine if this is really the case or that it's a bug.
 
<!--quoteo(post=178600:date=Jan 9 2007, 06:24 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Jan 9 2007, 06:24 PM) [snapback]178600[/snapback]</div><div class='quotemain'><!--quotec-->
A long standing bug was that if you choose the "honorable man" dialog nothing else ever happened.

It is supposed to be that if you choose the "honorable man" dialog, Voysey later get's attacked again somewhere else and when you get him medical help, he voluntarily tells you about the treasure.

The bug in dialog you describe sounds like someone made a quick fix to the Voysey's quest by having that dialog loop so one would eventually get the idea to just force the information it out of Voysey.
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I thought Nathan Kell fixed that in one of the Post Build 12 versions <i>aaages</i> ago! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
I know it <i>was</i> once working as it should. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<!--quoteo(post=178611:date=Jan 9 2007, 09:20 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 9 2007, 09:20 PM) [snapback]178611[/snapback]</div><div class='quotemain'><!--quotec-->
anyway, i finally managed to trigger the girl won in a dicegame quest, but when i went to the room where she was, nothing happened. the dialogue wouldn't start. i think that my quests_reactions.c file isn't exactly as it should be, as i also had this problem with bartolomue's quest. someone putting a copy of his own on the FTP server would help a lot for me to determine if this is really the case or that it's a bug.
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In the next Alpha there is some code changed there. Perhaps it will work better then.
 
A long standing bug was that if you choose the "honorable man" dialog nothing else ever happened.

It is supposed to be that if you choose the "honorable man" dialog, Voysey later get's attacked again somewhere else and when you get him medical help, he voluntarily tells you about the treasure.


Okay, it may have been that I just didn't wait long enough.....I restarted over again when I got the Quebradas Costillas text when I was in Conceico with him after talking to him again......when he is already part of your crew he should default to the 'Is there anything I can do for you Captain?' text........


Looking at the internalsettings.h file.....is it possible to add more main character choices/skins to the linup of choices?
say by adding a define#13 blah, blah, blah etc. etc.?

I don't want to mess something up and then need to reinstall but looking at the different skin options it would be cool to play as some of those other ones heh......
 
<!--quoteo(post=178676:date=Jan 10 2007, 03:18 PM:name=Darkphoenix)--><div class='quotetop'>QUOTE(Darkphoenix @ Jan 10 2007, 03:18 PM) [snapback]178676[/snapback]</div><div class='quotemain'><!--quotec-->
Looking at the internalsettings.h file.....is it possible to add more main character choices/skins to the linup of choices? say by adding a define#13 blah, blah, blah etc. etc.?
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That is possible, yes. But just adding define#13 isn't going to do anything. You need to modify PROGRAM\INTERFACE\choose_character.c as well, otherwise the new define wouldn't be used. This is not very difficult, but you do need some programming knowledge.

The easiest way to use a charatcer skin not in the default selection is to simply replace one of the default characters with the character you want to play in InternalSettings.h. Also: Just about all character skins can e bought from tailor shops and after you bought a skin, you'll be able to switch your skin in midgame using the F2>Character screen.
 
<!--quoteo(post=178679:date=Jan 10 2007, 09:35 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 10 2007, 09:35 AM) [snapback]178679[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=178676:date=Jan 10 2007, 03:18 PM:name=Darkphoenix)--><div class='quotetop'>QUOTE(Darkphoenix @ Jan 10 2007, 03:18 PM) [snapback]178676[/snapback]</div><div class='quotemain'><!--quotec-->
Looking at the internalsettings.h file.....is it possible to add more main character choices/skins to the linup of choices? say by adding a define#13 blah, blah, blah etc. etc.?
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is possible, yes. But just adding define#13 isn't going to do anything. You need to modify PROGRAM\INTERFACE\choose_character.c as well, otherwise the new define wouldn't be used. This is not very difficult, but you do need some programming knowledge.

The easiest way to use a charatcer skin not in the default selection is to simply replace one of the default characters with the character you want to play in InternalSettings.h. Also: Just about all character skins can e bought from tailor shops and after you bought a skin, you'll be able to switch your skin in midgame using the F2>Character screen.
<!--QuoteEnd--></div><!--QuoteEEnd-->


Thanks, I may or may not decide to change this....it has been an eternity since I have programmed anything in C. On a seperate issue...once you become known as a pirate (smuggling etc.) is there any way to repair your image and revert back to a freebooter?
 
I think that is your fame and only goes in one direction. Your personal reputation is the one you want to watch out for, you don't want to become a swindler or below.
 
<!--quoteo(post=178721:date=Jan 10 2007, 05:39 PM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Jan 10 2007, 05:39 PM) [snapback]178721[/snapback]</div><div class='quotemain'><!--quotec-->
I think that is your fame and only goes in one direction. Your personal reputation is the one you want to watch out for, you don't want to become a swindler or below.
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Hmmm...I was just wondering because I had the misfortune of completing a smuggling sale and when I went to leave there was a English Lugger lobbing cannon shot my way....I decided to just hightail it and never fought back and he didn't pursue very aggressively so I checked my relations with England and they were still neutral. So I then went back to Greenford Port and anchored. Conducted the rest of my business and when I went to leave there was another english ship that was hostile with me. I checked my relations with England and I was still at Neutral with a -30 rating. The only thing that had changed is my fame went from Unknown freebooter to Unknown Pirate??
 
check your flag.

also: i have seen ships that shouldn't be hostile, and i had checked if i was flying my personal flag, as i was neutral with the english. the strange thing was that for example one ship of that nation in that location was hostile while the others of that nation wheren't.
 
I don't think the flag had anything to do with it...I believe I was flying under my personal flag. Anyways I have already started a new game, and that is the point of my next post. Has anyone had a problem with the English governor not moving along the main quest? I have had this happen in the last two games I have started (I usually start over if I get killed), I report the Oxbay settlement getting attacked, I go back to Oxbay and gather info. Then on my way back to Redmond to report, the Oxbay getting invaded movie plays again??? Then when I get to Oxbay to report the governor is still stuck on the 'I am reporting that Oxbay got attacked' conversation. I figured it was a glitch so I sailed to Falaise de Fleur and sunk the Oiseau Barque. Sailed back to Redmond and the governor was still stuck on the 'Oxbay getting invaded' convo. The only thing I can think of is maybe the code doesn't like poor Mr. Hawk having a Class 2 or 3 ship so early in the game? First time it happened I had a Light Frigate, and the second time I had the fortune of confiscating a Lineship that the Dutch forced the pirate into surrendering.
 
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