Also the Crew and Officer Salary is controlled from salary.c... Just saying if you want to make it less...Thanks a bunch! I'll add this and hopefully next time I understand what's being said
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Also the Crew and Officer Salary is controlled from salary.c... Just saying if you want to make it less...Thanks a bunch! I'll add this and hopefully next time I understand what's being said
What do you mean importing and exporting are the only ways of making money in the trade scene... Stealing contraband and then selling it to the smugglers is also very profitable.Well, I guess it's ok; they only take a lot of money if you yourself make a lot of money. As long as there is some balance between profit/salary it's ok. And with the changed cargo numbers it is; although it's still only viable to do export/import runs; any other cargo just isn't worth it.
int CheckSkillDownModifier(aref chr, int iship)
This was a problem with both the old system and the new system... Supposedly the only warnings about a colony being attacked was from that info box as the info couldn't be translated into a logbook or colony update... I don't know where that box is controlled from, but I assume the relevant message is hard-coded into a program file under interfaces; so if you search for a keyword in the message that is exclusive to that message like "colony" you should find it.Bug?
Pls don't shoot me if this is like a "known issue"^^, but I'm at the part of the story where you sould - apparently - take over all settlements. I've already captured 7 and now I get a message telling me xyz is under siege and I have until abc. That's all good and all, but when I go to my colonies tab I see that there are 3 islands under enemy attack!!
And as soon as I free one of them at least one other gets instantly taken over by an enemy?! Shouldn't I get the time that is displayed on the colony tab at least? wth?
I'm gonna search for the code that handles that, but I'm not terribly confident that I'm gonna find the buggy section :-(