You don't need source code for interface work. At all. Proven extensively by the PotC Build Mod.
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I definitively don't think its a new game. As Pieter mentioned, its still using the storm engine, and it looks more like a heavily modded AOP. Too bad there isn't an english version, it looks amazing!
I definitively don't think its a new game. As Pieter mentioned, its still using the storm engine, and it looks more like a heavily modded AOP. Too bad there isn't an english version, it looks amazing!
Are you sure it's using Storm Engine? Did you look at the fighting animations and at the water effects. The water effects are completely different than either POTC or COAS/AOP. The fighting animations look more like POTBS than AOP with the highlighted circles and the overhead camera view. All the new characters look incredibly polished and the new creatures are amazing. One of the vids even shows spiders - and you can kill the creatures - they are not like the static background models we currently have with lizards, mice and birds. That is completely new blocks/strings of decently complex coding/animation.
I admit the GUI could have possibly been modded, but it has a completely new presentation and layout and triple the available tabs in the current Akella games. That means triple the new functions. That's a lot of modded code gents.
I still think its a new game. If it is a mod-pack, then it is a complete overhaule of everything previous. If it is a modpack - where can we get it?
MK
That video shows VERY clearly that it is indeed based on CoAS. I'm sure if we had any coders here who knew their way around the game's interface code, they could add that into the game.Look at this incredible character selection interface.
http://www.youtube.com/watch?v=Y4WhOD1SkkI&feature=autoplay&list=SPA881EC2FD4109CA6&lf=list_related&playnext=2
It IS a modpack for AOP (they call the game Corsairs 3.). Translated it would mean 'Seadogs 3 - Dead man's chest'
As far as I know there are no plans for english version.
Seaward did give up on the new game because of lack of financial support.
Also... what is this? www.Seaward-Online.ru
Also... what is this? www.Seaward-Online.ru
Pieter, I am pretty sure that is the MMO they have been working on since they dumped K4.
Thanks for the conformation IRF! That character creation interface would sure look good in G.O.F, there are few other things that would be nice to have as well. Perhaps we can "borrow" a few ideas, they have sure borrowed enough of ours over the years!
Also... what is this? www.Seaward-Online.ru
Pieter, I am pretty sure that is the MMO they have been working on since they dumped K4.
Thanks for the conformation IRF! That character creation interface would sure look good in G.O.F, there are few other things that would be nice to have as well. Perhaps we can "borrow" a few ideas, they have sure borrowed enough of ours over the years!
Yep, that's the site for their online project.
I'm sure the new interface is really possible to add. Maybe not only the character, but also a modified version of it for viewing ships at bay?
I doubt russians would have problems with us borrowing their ideas. They did not only borrow PA ideas, but ship and character models aswellAlthough, that modpack might be sold as a standalone game on Russian market. Also I'm not sure if it's Seaward's mod, might be some other group's (there are couple of em, ie BlackMarkStudios or whatever they're called)
I did a check, and turns out it is sold as a standalone game. It's an official addon by 'Akella'. This might complicate things since it's published by different company '1C', not 'Playlogic'.
They did not only borrow PA ideas, but ship and character models aswell