Is alien time to record the current and long-range plans of the studio Of seaward-Games, which will help to avoid the [opredelennye] rumors and to save the mass of energy of good [forumchan].
Taking into account:
- the mentioned repeatedly problem,
- play realias of the beginning of second decade 21 of century,
- the special views of investors on the play business of our time,
- the large selection of play projects and the cut-throat competition between them,
- the old traditions Of seaward as social association,
and so,
- without desiring to reject the great dream to return to the [singlpleernomu] project, which originally has concept and code name Of [k]4,
following strategy of studio was selected:
1. to create base scaled [Multiplatformennoe] and [Multizhanrovoe] ([MMM]!) the nucleus of play project to the sail- sea thematics, which makes it possible to create realistic sea spaces, is correct and is beautiful to imitate the behavior of sail ship, which has strong [multipleernyy] component with all associated elements ([achivmenty], ratings, arena, tournaments, [battlgraundy]), with the built-in mechanisms of conducting sea [boev] aboard the ships of different classes (taking into account of sail armament, wind, instruments, charges), that has the capability of the connection of islands and land locations, with the valuable support of the [animirovannykh] play characters, the variable interface, and also the rapidly connected play mechanisms and rules.
2. to invest forces, skills and starting capital to the production of marine net battalion commander with the best [geympleynymi] elements of the successful games of this genre (Counter Of strike, Battlefield, World of Of tanks and others) with the optimum methods of the attraction of profit into the project.
3. to create conditions for the addition to the game of the new and progressive elements of net [geympleya] (socialization, [krafting], nation, general adventures and event) with the active participation of fans. To c[formirovat] the council of players and play clans (analog EVE Of online), whose representatives will participate in the process of development of the current renovations.
4. on the base of that developed Of seaward-Games of net design, using accumulated by recreation area [kontent] and balanced [geympleynye] mechanisms, during the attraction of additional financing to approach the [singlpleernomu] [multiplatformennomu] play project to the sail- sea thematics with strong parallel [multipleernoy] component, which ensures the cooperative passages of the topical sections of game and the joint battles.
Information to the reflection:
The active operation of studio during in all the 3rd months close drew it nearer point 2 mentioned above, but works on [p].1 there are still very many. Although from that enumerated much is already prepared. But everything they understand, that the complete fulfillment of the first of [proizoydet] only with the completion of the second.
The current version of project is based on the use of a play cursor Of unity, which gave the mass of the finished solutions for the realization of [p].1. However, let us allow itself a little pride for the elements, created over the standard components of this cursor.
We do not exclude passage to another play cursor, especially in point 4, to these will as soon as be their conditions and possibilities.