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Spoiler Age of Pirates 2 Game Data Mods / Cheats / Codes

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Does anyone know the password to the Akella's Mod Tools, If anyone does please pm it to me. I cant get a reply out of the moderators.
 
Well, if you'd already make something, you have had the 'modder' label. And this would open a secret part of the forum! :p
 
<!--quoteo(post=337103:date=Jul 14 2009, 04:04 AM:name=Mac)--><div class='quotetop'>QUOTE (Mac @ Jul 14 2009, 04:04 AM) <a href="index.php?act=findpost&pid=337103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone know the password to the Akella's Mod Tools, If anyone does please pm it to me. I cant get a reply out of the moderators.<!--QuoteEnd--></div><!--QuoteEEnd-->Give me some time to reply please; you should have it now. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
I tried adding the sails files from age of pirates 1 to my age of pirates 2 and they seem to work fine, But what I notice is that the Emblems on the sails dont fit right on the triangular sails on the front and back of some ships. Like the Arabella for example. Wondering if its possable to mod them to fit better on the sails, or if anyone has already done it maybe you could send them to me.
 
hello macs. How r U? Do you know anyway to change the location of the GG of nations. The GG of Spain and France are in the corner of the map. They are very far from other cities. So i want them to be in another city from the beginning of the game. Thanxxxxxxxxx
 
Hey folks, can someone explain the lines in the engine.ini - file and and how can I modify the encounters on map (shipclass+numbers)?
 
Hello Maggeee. It is not working. I wrote Fort france(blah blah) in the storycharacter and toruga Blah Blah in Martinique but it does not work even after starting a new game. please explain it in more detail if you have no problems. Thankaaaaaaaaaaaaaaaaaaasssssssss Maaagggggeee
 
Why should it be sticked???

Game Data Mods sure but the fact that it has Cheats/Codes is a reason why we wouldn't stick it...
We don't want it to look like we tell people to cheat, if they ask we can direct them to certain threads but I (my opinion) is that it shouldn't be at the top of the page
 
What file lists what each weapon, gun and armor is which number? (For example, the haubegen is 'blade32') I'm giving my starting char very specific weapons and I'd like to know what the game calls them.
 
Hi all! I am new to posting here, i have lurked for quite some time but i thought i would come out of the shadows finally. Thanks for all the great content here! :onya

After modding my own files for so long it was a great releif to find this wesite and all the activity! Awesome work!

:cheers:

RagingCin
 
Changing how much food is eaten
Open the [ food.c ] text file located in C:\Program Files\Playlogic\Age of Pirates 2\Program\scripts from here you can change ths amount of food eaten by the crew, passangers and slaves. Increasing the value's will lower how much food is eaten, decreasing the value's will increase the amount of food eaten. To edit this search for this code located at the top of the file.
Code:
#define FOOD_BY_CREW       25.0
#define FOOD_BY_SLAVES     20.0
#define FOOD_BY_PASSENGERS 30.0
Warning these value's maybe different from that of your own as these are from the mod CMV3.1.5.

Changing damage coursed by shot types
Open the [ initGoods.c ] text file located in C:\Program Files\Playlogic\Age of Pirates 2\Program\STORE here you can alter how much damage the shot types ie, round shots, knipples etc will do to crew, hull and sails. The codes you need to changes are located at the top of the files. See bellow for the codes.
Code:
Goods[GOOD_BALLS].Name			= "Balls";
Goods[GOOD_BALLS].DamageHull	= 8.0;
Goods[GOOD_BALLS].DamageRig	= 0.2;
Goods[GOOD_BALLS].DamageCrew	= 0.2;

Goods[GOOD_GRAPES].Name			= "Grapes";
Goods[GOOD_GRAPES].DamageHull	= 0.5;
Goods[GOOD_GRAPES].DamageRig	= 0.2;
Goods[GOOD_GRAPES].DamageCrew	= 1.0;

Goods[GOOD_KNIPPELS].Name		= "Knippels";
Goods[GOOD_KNIPPELS].DamageHull = 1.0;
Goods[GOOD_KNIPPELS].DamageRig	= 1.0;
Goods[GOOD_KNIPPELS].DamageCrew = 0.8;

Goods[GOOD_BOMBS].Name			= "Bombs";
Goods[GOOD_BOMBS].DamageHull	= 5.0;
Goods[GOOD_BOMBS].DamageRig	= 0.2;
Goods[GOOD_BOMBS].DamageCrew	= 0.5;
Some of the code to these have been removed in the above examples, thats because this example only shows you which lines to edit. Increasing the value's means more damage done by that shot type, the value's above are taken from CMV3.1.5 so will be different from anyone not using that mod.
 
**Starting Ship**

Open the [ RPGUtilite.c ] text file located in C:\Program Files\Playlogic\Age of Pirates 2\Program\characters. From here use ctrl+f to search for the code line [ pchar.Ship.Type = GenerateShip ]. Here you will see the oirginal code line is [ pchar.Ship.Type = GenerateShip((SHIP_LUGGER + rand(2) - 1), 0); ]. Here simply replace [ LUGGER ] with the desired ship name (note that all ships are listed in the [ Ships_init.c ] text file located in C:\Program Files\Playlogic\Age of Pirates 2\Program\Ships.). But unlike in Age of Pirates 1 there is this little addon to the code [ + rand(2) - 1) ], This was added to randomly give you a ship within 3 slots of your starting ship... its stupid I know. So you can erase it so you know what ship you get everytime. When your done you code line will look like this [ pchar.Ship.Type = GenerateShip(SHIP_SHIPNAME, 0); ].


Is it possible to give yourself more than one ship?

And what about officers? Can you give yourself a specific officer at game start? Like john workman?
 
hello everyone, can someone help me, i cheated the stats i put everything on max light weapon heavy luck etc... all 100 (max)
the enemy is the same as i get stronger they also get stronger and my crew all die to them i was the only one survive, can someone help me to edit the mod i want constant level for me or for my enemies
thanks a lot.
 
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