See attached for some further slight adjustments of mine to the Select Storyline interface.
Just lining things out a little better and removing some interface elements when they're not needed.
Then going through the various storylines again....
Must remain unique:
Standard
WoodesRogers
Assassin
Bartolomeu
GoldBug
Hornblower
JackSparrow
Generic Free Play, must be removed or at least joined:
BraveBlackFlag
JackAubrey
JeanLafitte
Nelson
For removal, I would like all elements that makes these stories "special" in some way to be incorporated into a single storyline.
For example:
- Brave Black Flag's custom and more piratey opening scene can replace the Standard storyline opening if you select the PIRATE nationality
- Selecting "Commissioned" player type could make you skip the tutorial and place you straight into a port appropriate to your player nation
- Special officers should be added to the GivePromotionReward function that is currently in NK.c instead
Possibly put some film-specific characters in use for that if you select the "Aubrey" character model at game start.
Scripted Opening with Free Play later:
DevlinOpera
LaCroix
These are the iffy ones. Perhaps these can be thrown into the Standard storyline code somehow too?
I suppose La Croix could work as the default French game start, though of course it is a tougher start than any other storyline.
Devlin Opera is really weird, because it assumes a past of your character and is also unfinished.
Just lining things out a little better and removing some interface elements when they're not needed.
Then going through the various storylines again....
Must remain unique:
Standard
WoodesRogers
Assassin
Bartolomeu
GoldBug
Hornblower
JackSparrow
Generic Free Play, must be removed or at least joined:
BraveBlackFlag
JackAubrey
JeanLafitte
Nelson
For removal, I would like all elements that makes these stories "special" in some way to be incorporated into a single storyline.
For example:
- Brave Black Flag's custom and more piratey opening scene can replace the Standard storyline opening if you select the PIRATE nationality
- Selecting "Commissioned" player type could make you skip the tutorial and place you straight into a port appropriate to your player nation
- Special officers should be added to the GivePromotionReward function that is currently in NK.c instead
Possibly put some film-specific characters in use for that if you select the "Aubrey" character model at game start.
Scripted Opening with Free Play later:
DevlinOpera
LaCroix
These are the iffy ones. Perhaps these can be thrown into the Standard storyline code somehow too?
I suppose La Croix could work as the default French game start, though of course it is a tougher start than any other storyline.
Devlin Opera is really weird, because it assumes a past of your character and is also unfinished.