skull
Sea Dog
It's easy to add characters to location. create in characters ini_c file ,add to location colony file, If dialogs are c and h files just copy from QC brothel characters to AOP and modify text te yer liking.Add Greeting sound file .Thing is ye need to be able to turn on locators as in POTC as to position characters in sit, stand locations,Door entry and exit locators so ye can unlock buildings to enter and exit
Progams/locations/location_loader.c look for/if this is same in AOP,i'm just guess'n, thanks to the Duke an CCC for this little gem
//VisibleLocatorsGroup("rld", 1.0, 15.0, 255, 0, 255, 0);
/* UNCOMMENT THIS
VisibleLocatorsGroup("reload", 1.0, 15.0, 255, 0, 255, 0);
VisibleLocatorsGroup("Merchant", 1.0, 15.0, 105, 0, 255, 125);
VisibleLocatorsGroup("camera", 1.0, 15.0, 155, 0, 255, 255);
VisibleLocatorsGroup("characters", 1.0, 15.0, 155, 255, 0, 0);
VisibleLocatorsGroup("goto", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("sit", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("item", 1.0, 15.0, 255, 255, 0, 255);
//*/ UNCOMMENT THIS
Progams/locations/location_loader.c look for/if this is same in AOP,i'm just guess'n, thanks to the Duke an CCC for this little gem
//VisibleLocatorsGroup("rld", 1.0, 15.0, 255, 0, 255, 0);
/* UNCOMMENT THIS
VisibleLocatorsGroup("reload", 1.0, 15.0, 255, 0, 255, 0);
VisibleLocatorsGroup("Merchant", 1.0, 15.0, 105, 0, 255, 125);
VisibleLocatorsGroup("camera", 1.0, 15.0, 155, 0, 255, 255);
VisibleLocatorsGroup("characters", 1.0, 15.0, 155, 255, 0, 0);
VisibleLocatorsGroup("goto", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("sit", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("item", 1.0, 15.0, 255, 255, 0, 255);
//*/ UNCOMMENT THIS