Two simple(?) options I can think of:Realistically, if you've started from Antigua and are heading for Grenada, you're going through those dangerous waters anyway, unless you're planning on a big detour, which as a merchant I would not like at all! So we're likely to pass French territory. Maybe that's why I'm hiring an escort. And if he wants to try to sneak past rather than fight it out with anything French that shows up, that's fine by me - getting through without a fight is good.
- ONLY turn the escort ship hostile if you hoist a pirate flag and have the captain be OK with other nations
- Add a dialog option so you can talk to the captain and explain that you will be changing flags on purpose and that he need not be concerned
Oh wait, you saw the log message and reputation loss only. Makes sense.I've no idea what would have happened later. I landed at Oyster Beach, changed to French flag so I could talk to the store, the merchant got upset, and I lost 10 reputation, at which point I reloaded a savegame. That's also when I realised I didn't need to change flag anyway because storekeepers will trade with you regardless of nationality and relations, if you're Hero.
What difficulty are you on? I think Hylie uses Swashbuckler. If you use a lower difficulty, that would explain the smaller ship.Whereas this one was a pitiful little thing, a ketch I think, and I was in a brig.
Also relevant are your own player level and ship size (can't remember the exact formula).
The inconvenient routes will remain for the foreseeable future, I'm afraid. All we can do is to make those quests more worthwhile in other ways.Same here. There are other ways to meet enemy ships, preferably a group of merchants with light escort or no escort at all. And I usually have somewhere else I need to go, so don't want to have to detour for someone else's benefit. This one just happened to be going in the right general direction, plus I wanted to go to Grenada anyway to get a gun polished up and let Artois Voysey get mugged.
It is worth to note that for each time you save an Escort Quest captain from an enemy at the destination, a counter is increased which increases your reward for it.
So if you do it once, you'll get maybe 1000 gold but the second time you'll get 2000 for the same thing. And as long as you don't fail, that will keep increasing.
Personally, I sometimes like these types of quests if I'm not sure where to go next and these guys always at least have an idea of sorts.