Sorry if this has already been proposed or tried but I was thinking about the walk-through buildings that the player can make. Now, the buildings can’t have collision detection attached but the characters they are attached to do, correct?
Can there be more than one attached character per building? Could you, for example, line the inside of the building with immobile characters just far enough inside that they don’t show through the walls?
Can there be more than one attached character per building? Could you, for example, line the inside of the building with immobile characters just far enough inside that they don’t show through the walls?