<!--quoteo(post=271217:date=Jul 30 2008, 04:57 AM:name=Inez Dias)--><div class='quotetop'>QUOTE (Inez Dias @ Jul 30 2008, 04:57 AM) <a href="index.php?act=findpost&pid=271217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=271188:date=Jul 30 2008, 07:28 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ Jul 30 2008, 07:28 AM) <a href="index.php?act=findpost&pid=271188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You and I are both using Blender 2.41, and the plugin isn't working? I wonder if Inez set it up for the most recent version of Blender? I'll give it a try on mine. Thanks for the link, Pieter! <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid="
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OOPS I'm using 2.45. Quite possible I'm using something 2.41 doesn't support.
I'll check ASAP, but maybe you might just try 2.45. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
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Inez, <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
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I switched over to version 2.45 and gave the plug-in a try; the option to export a gm did show up and I tried using it on a chartacter model. Using it produced a gm for a character model, but not a working one. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="
" border="0" alt="no.gif" /> I tried looking at the model in both the game and TOOL, and in the game I got "the black screen", which occurs when you haven't set up a model correctly, usually with regards to the coding. In the TOOL; the model did not have its assigned texture, was positioned face down, and was not bound to the POTC armature. I made one attempt with a model with its arms raised and another attempt with the arms down, and didn't get a working model either time.
I'm going to list the general steps I do to convert a POTC, AOP, or VCO model using Blender and TOOL, both to let you know, and possibly to encourage others to give Blender a try:
1. Make a copy of a gm model
2. open the copy of the gm in TOOL and use the "Raise Arms" Feature <i>(I don't usually do this anymore because I want the hands to stay in a "grip" position and the TOOL straightens the fingers out. Now I usually raise the arms in Blender.)</i>
3. Open the copy of the gm model in GM Viewer and convert the model to .obj format
4. Import the .obj into Blender
5. Make whatever conversions I want and assign texture(s) to the model (<i>Often I will have to scale the model to a larger size to set it up for import, but I have found that I can scale the model down again, and adjust its position up or down after I have saved the model as a gm. See step 10 below.)</i>
6. Export the model in VRML
7. Open the VRML in TOOL and line the model up with the skeleton or armature. <i>(Usually the model is lying on its back because I don't rotate the model in Blender, as it's easier to do this using the rotate feature in TOOL. )</i>
8. Click unbind model>bind character>export gm. <i>(This can be a trial and error process because the model doesn't always cooperate and parts of the mesh get stuck to parts of the armature and the mesh gets warped. Also I can forget to do something like set "Seperate Hats" to 0, and have to go back to step 6.)</i>
9. Open the gm in TOOL and cycle the animation to see if anything is off or behaving strangely
10. Try the model in game, this is where I find out if the sword and pistol locators are on the hands correctly or not, likewise I can check this in the GM Viewer. <i>(Looking at the model in game gives me a good idea of how far back I have to scale the model down in TOOL so the model looks the same as the other models as far as height and position goes. I do not make new animation files for the scaled down models, and so far this has not seemed to cause any problems. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
" border="0" alt="dunno.gif" /> )</i>
If you are setting this plug in up to cut out steps 6 thru 8, especially if I don't have to raise the arms of the model for import into the game, you would be making my life a lot easier and I would applaud you to the heavens above! <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />
Let me know if anything above is unclear and I hope it is of some help to you. Thank you again for working on this feature! <img src="style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" />