No but POTEHO has and that one I have just importedDoes CoAS have a decent Indian village?
as a questlocation for Bartolomeu.
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No but POTEHO has and that one I have just importedDoes CoAS have a decent Indian village?
If I recall, the storyline version with the same ID simply overwrites the regular one, so you're still left with only one copy of the character.Having two characters with the same ID doesn't seem to cause problems, which is just as well, because in "PROGRAM\Characters\init\SideQuest.c":
Perhaps one of us can play around with it, either to make a different version for the quest or a different version for elsewhere? It should be easy to tweak the texture, at least.Not from my side. But as always the more unique quest things are the better as I see it.
If anyone tells me to write dialogs for them, Bryan is going to suggest that you ask Norm where the store is, Norm is going to suggest that you ask Bryan where the store is, and both of them are going to say that the tavern is just through that big gate. )
You were warned...Why not adding some dialogues that could be an introduction of the Buccaneer Camp? A bit like the dialogues of a random walker explaining the history of his town...
Brilliant!!As for Bryan and Norm, I've got as far as allowing you to ask them about the place, and they'll reply "It's a buccaneers' camp. It's for buccaneers. If you're a buccaneer, you should know this. If not... hey, are you some sort of government spy?" More silliness to follow...