Hi everyone, I've posted this to ask for some advice on using Maya 5. :hmm
I decided recently that, after my work on Surprise and Poseidon, I'd like to have a go at some renovation work on some of our less detailed models, and so far I've figured a few things out.
However, I'd still like to know the following:
Also, there seems to be a new theory regarding the XX locator for spanker sails, which when set to -1 will make it behave realistically with the wind.
(By correctly, I mean act like the Lugger and Indiaman's spanker sails, which turn to face the wind like they should)
However, changing this number inverts the spanker model (turns it inside-out) and causes reverse lighting.
So basically, is there a way of purposely introducing reverse lighting and inverting the model, so that this locator change counters it in-game?
I know that sounds confusing, but I can illustrate it better if need be. :wacko:
I decided recently that, after my work on Surprise and Poseidon, I'd like to have a go at some renovation work on some of our less detailed models, and so far I've figured a few things out.
However, I'd still like to know the following:
- How to export correctly to GM format (yes I do have the plugins)
- How to remove the reverse lighting bug
- Some advice on UV texture mapping and materials
Also, there seems to be a new theory regarding the XX locator for spanker sails, which when set to -1 will make it behave realistically with the wind.
(By correctly, I mean act like the Lugger and Indiaman's spanker sails, which turn to face the wind like they should)
However, changing this number inverts the spanker model (turns it inside-out) and causes reverse lighting.
So basically, is there a way of purposely introducing reverse lighting and inverting the model, so that this locator change counters it in-game?
I know that sounds confusing, but I can illustrate it better if need be. :wacko: