These are not bugs, but I don't think, I understand why you have made them this way.
1. About healing remedies: How come the player can't see, how many health points each remedy restores?
2. In build 12-2 Peter Blood was Bartholomeu O Portuguese in both name and apperance. What is the reason behind this change?
3. I've started a new game as a trader, where I try to pay my way to everyting (like being left in peace by all nations). I haven't figured out, what determines what ships are available to me in the shipyards. Will I get a chance to buy myself a nice galleon?
4. My new game as a trader is based on the free play storyline set in the late 1600's (as the game decided). For some strange reason I've made myself a target for local mercenaries/hitmen, when I land on Saint Martin. Almost every time I land in (mostly) Phillipsburg, I'm attacked by five men in the harbour area and one outside the store. Is this somehow linked to a quest, I've turned down? I've avoided all quests aside from cargo quests and fetch quests, and the numbers five and one in the mentioned areas are strangely consistent.
1. About healing remedies: How come the player can't see, how many health points each remedy restores?
2. In build 12-2 Peter Blood was Bartholomeu O Portuguese in both name and apperance. What is the reason behind this change?
3. I've started a new game as a trader, where I try to pay my way to everyting (like being left in peace by all nations). I haven't figured out, what determines what ships are available to me in the shipyards. Will I get a chance to buy myself a nice galleon?
4. My new game as a trader is based on the free play storyline set in the late 1600's (as the game decided). For some strange reason I've made myself a target for local mercenaries/hitmen, when I land on Saint Martin. Almost every time I land in (mostly) Phillipsburg, I'm attacked by five men in the harbour area and one outside the store. Is this somehow linked to a quest, I've turned down? I've avoided all quests aside from cargo quests and fetch quests, and the numbers five and one in the mentioned areas are strangely consistent.