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Included in Build [4.1] Rys Bloom Dialog Suggests Sidequest (that doesn't exist!)

Without someone to translate ideas to functioning game features, nothing much will happen.
 
Option 4! I have an idea: Bloom knows personally one of the loansharks. This guy needs help to collect the depts from some defaulters.

After this side quest you will activate the general quest for all loansharks in which you have to sail to random colonies for amassing arrears.
Most of the defaulters will give you the money, but some will show resistance, so you need to kill them.
besides the amount of work this would generate I think you should reconsider this also.
This way you are locking away a common quest behind a side quest which in some cases might not be discovered by people, in some storylines Rys Bloom might not even exist.
 
Meanwhile, here's option 3.

"jean filaut_dialog.c" and "jean filaut_dialog.h" altered to add a bit in which, if you ask for a job and Rys Bloom is an active officer, you're offered a simple carpentry job, then get paid 1500 for it. The amount is defined by integer variable "cash" and preprocessed into the dialog so you can easily change it. "quests_side.c" has a small quest case which fast-forwards three days, gives you a few "Repair" XP, and sets up Jean Filaut to use the dialog to pay you.

However this is developed, I'd rather like it to tie to Jean Filaut. The whole object of the exercise is to have Rys Bloom make good on an offer implied by his dialog. Jean Filaut has exactly the same problem (the job request which doesn't go anywhere), so we may as well deal with both of them at once. This version does. :D
 

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will take a look at it later but sounds like a good addition. @Grey Roger can you only do it once or can you do it multiple times? If so is there a time before the quest re-emerges so it can't be farmed?
 
Multiple. I considered setting an attribute and having the job offer only work when the attribute isn't set. But then I thought, if someone really wants to sit for ages in the shipyard getting 500 XP every three days, let them. :p

Maybe have a count of how many times you've done it. After enough times, you've finished the ship. Then Rys Bloom steals it and sails off, never to be seen again. And with no Rys Bloom, you won't be getting the job any more. If someone is really keen, they can even write a full side quest to hunt Rys Bloom and extract payment for Jean Filaut...
 
Multiple. I considered setting an attribute and having the job offer only work when the attribute isn't set. But then I thought, if someone really wants to sit for ages in the shipyard getting 500 XP every three days, let them. :p

Maybe have a count of how many times you've done it. After enough times, you've finished the ship. Then Rys Bloom steals it and sails off, never to be seen again. And with no Rys Bloom, you won't be getting the job any more. If someone is really keen, they can even write a full side quest to hunt Rys Bloom and extract payment for Jean Filaut...
Hahahahaha that sounds like something Rys Bloom would do right?
So you really need Rys Bloom to trigger this quest? and each time you first need to talk to rys bloom before you can do the job at the shipyard again?

I might have some fun with this in a later stage. For now I think it's good enough :). Altough maybe lower the amount of money you get a little bit, sounds like a bit to much to me (especially for low level characters). Maybe let the amount of money be depended on your repair skill? the better you are the more you get paid?
 
You need Rys Bloom to be present in your shore party. Then, if you ask Jean Filaut for work, he says that because Rys Bloom is with you, he'll let you do some work on a tartane. If you agree, three days gets you 1500 gold and 500 "Repair" XP.

Bear in mind you paid 500 to get Rys Bloom in the first place. But I made the cash amount a variable and used a PreProcessor command for the dialog, so all you need to do is change the line 'cash = 1500;' in case "job_done".
 
However this is developed, I'd rather like it to tie to Jean Filaut. The whole object of the exercise is to have Rys Bloom make good on an offer implied by his dialog. Jean Filaut has exactly the same problem (the job request which doesn't go anywhere), so we may as well deal with both of them at once. This version does. :D
Sounds like a good idea to me! I like it. :onya
 
It probably wouldn't do any harm for someone else to run through this just to be sure. But I've already tested it. Jean Filaut does give the job if Rys Bloom is in my shore party and doesn't give it otherwise. The XP shows up on my "Character" display, then I talk to Jean Filaut again to get paid. (I took note of how much XP and gold I had before and after doing the carpentry.)
 
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