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Unconfirmed Bug 4.1 Beta + Zip Hornblower Bug Justinian ignoring Téméraire

Meitnerium

Sailor Apprentice
After reaching Martinique your support ship does not attack the French ship at all. Even if you destroy the ship, u wont proceed through the main story at all - thus makes it impossible to finish.

Btw, I finished Hoist the Colours successfully and got the Black Pearl after killing Barbarossa. Its stable most of the time.
 
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Do you have a save just prior to that point?

@Grey Roger will probably want to know what is going on there, since he fixed and finished that storyline quite substantially.
 
@Meitnerium: which version of Beta 4.1 are you playing?

That battle always used to work, so presumably something has broken it in a recent update. Please do post a savegame, preferably one from before the video with Captain Pellew giving his rousing speech.
 
Still no update on "Hornblower", but I suspect that the problem is more widespread. In my current test play through "Ardent", I've reached the convoy battle. The enemy ships show up as hostile on my compass, I can shoot at them by auto-aim, I can board them - but they don't shoot back. Worse, one of them surrendered and used the officer's default dialog rather than the usual "Cabinfight_dialog". I couldn't end the quest by capturing or killing him normally; I did manage to kill him by hitting him with a borgiablade, and was not then transferred to the normal ransack screen, instead I was stuck in the ship's cabin.

Attached: all the log files ("error.log" is zipped because it contains a huge list of messages and is too big to upload unzipped!) plus a savegame on worldmap. You're about to be challenged by a French group; decline battle with that, then go to 3D sailing, and you'll be in battle against the convoy.

Strangely, if I reload my old savegame where I'm about to attack the payroll ship, that one does shoot at me. Still needing to be investigated is whether any other storyline quest ships are affected, e.g. Oiseau and Ferro Cerezo's ship in "Tales of a Sea Hawk" or La Couronne and its escorts in "Assassin".

This is with the 28th July install plus 23rd September and "Levis_Fixes_2-10.zip" updates. I probably won't be able to check the 3rd October update until tomorrow evening.
 

Attachments

  • -=Player=- Open Sea March 6th, 1692.zip
    954.8 KB · Views: 143
  • compile.log
    115.8 KB · Views: 131
  • system.log
    10.8 KB · Views: 143
  • error.zip
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Do they have ammo to shoot with?
They should have. They always have in the past. In fact, I'm pretty sure that during this battle I captured one of the ships, then replenished my stocks of grapeshot and powder from its hold, and it would have had cannonballs and chainshot as well.

Wait, WHAT??? YIKES!
Bug Tracker entry please....
I thought this was a bug tracker entry. ;) And that it's part of the same problem, which is that storyline quest NPC captains aren't behaving themselves in the 23rd September update. (I've no idea whether the same happens in the basic 28th July install because I didn't progress the storyline very far before installing the 23rd September and subsequent zip updates.)
 
They should have. They always have in the past.
But everything has changed compared to the past. So there is no guarantee that it still works now.

I thought this was a bug tracker entry. ;) And that it's part of the same problem, which is that storyline quest NPC captains aren't behaving themselves in the 23rd September update. (I've no idea whether the same happens in the basic 28th July install because I didn't progress the storyline very far before installing the 23rd September and subsequent zip updates.)
Of course it is a Bug Tracker entry. But is "wrong dialog" not a different issue from "ships don't attack"?
 
Any advance on this? At least two storylines are broken by it... (The bug about not firing, that is. The one about the captain using the wrong dialog now has its own bug report. ;))
 
The newest version

Here is the save data u asked for


I played the brock/brinkley one.
 

Attachments

  • -=Playerc=- QuickSave 60.rar
    601.9 KB · Views: 135
Has any work been done on trying to fix this?

I've been getting a lot of these errors lately:
Code:
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1509
missed attribute: qty
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1509
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1510
missed attribute: qty
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1510
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1511
missed attribute: qty
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1511
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1512
missed attribute: qty
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1512
no rAP data
That's from the 2nd October update. The similar code in the 7th October version is lines 1528-1531:
Code:
     rCharacter.ship.Cannons.Borts.cannonf.curqty = rCharacter.ship.Cannons.Borts.cannonf.qty;
     rCharacter.ship.Cannons.Borts.cannonb.curqty = rCharacter.ship.Cannons.Borts.cannonb.qty;
     rCharacter.ship.Cannons.Borts.cannonl.curqty = rCharacter.ship.Cannons.Borts.cannonl.qty;
     rCharacter.ship.Cannons.Borts.cannonr.curqty = rCharacter.ship.Cannons.Borts.cannonr.qty;
This may also tie in with the bug about cannons disappearing from ships during transfers.
 
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