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RUNTIME ERROR - file: dialog.c; line: 414
incorrect argument index
if (sIslandID != "")
{
for (i=0; i<MAX_SHIP_GROUPS; i++)
{
rGroup = Group_GetGroupByIndex(i);
if (!CheckAttribute(rGroup,"AlreadyLoaded")) DeleteAttribute(rGroup,"AlreadyLoaded"); // NK: HUH!?
if (!CheckAttribute(rGroup, "id")) { continue; }
if (!CheckAttribute(rGroup, "location")) { continue; }
if (rGroup.location != sIslandID) { continue; }
Sea_LoginGroup(rGroup.id);
}
}
What is a "runtime quest"? /QUOTE]
@Jason: Still need an answer on the above.
Froze temporarily or froze permanently so you had to close the game?I meant runtime error and the game did not crash it just froze.
Thanks. Issue renaming accordingly.I had to close the game. Ctrl-Alt-Del.
WHAT??? Your compile.log claims that the last thing that happened was something that occurs only while loading to 3D Sailing Mode.Not so far. But I wasn't in 3D sailing mode when it happened. I was walking around Port Royal.
HUH?! indeed. No, scratch that. HUH?! is an understatement.If the game did indeed crash, then it must have been due to something here:
Code:[...] if (!CheckAttribute(rGroup,"AlreadyLoaded")) DeleteAttribute(rGroup,"AlreadyLoaded"); // NK: HUH!? [...] } }
He did bother to add a comment. I think if he knew what's going on, the comment would be a bit more detailed.Main thing I wonder is if NK marked that line because he noticed it being there and didn't understand either.
Or if he had to add it as a crazy solution because the game did weird things otherwise.
Since it was NK, aka. @NathanKell, he probably added that in Build 13 at the latest, maybe before. So a LONG time ago.He did bother to add a comment. I think if he knew what's going on, the comment would be a bit more detailed.
// login quest group if island exist
ReloadProgressUpdate();
if (sIslandID != "")
{
for (i=0; i<MAX_SHIP_GROUPS; i++)
{
rGroup = Group_GetGroupByIndex(i);
if (!CheckAttribute(rGroup,"AlreadyLoaded")) { DeleteAttribute(rGroup,"AlreadyLoaded"); }
if (!CheckAttribute(rGroup, "id")) { continue; }
if (!CheckAttribute(rGroup, "location")) { continue; }
if (rGroup.location != sIslandID) { continue; }
Sea_LoginGroup(rGroup.id);
}
}