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This project is currently in brainstorming phase, we are currently assembling the team and our resources before any actual development takes place. So please bear with us on this, we are not daydreaming here nor we are about to undertake something bigger than us, we do not want to promise bringing something that we cannot build. So, if you wish to join the bandwagon, applications are up on different positions.
List of planned features
Features for the mod said:Main features
Mod project will strictly follow how the original game was set.
No bad quality models or textures. I want to acheive the highest quality possible within the engine's limits.
Large variation of ships (and here we'll need modelers), no more "Fearless' ", "Greyhounds" or "La Licorne's", for the sake of immersion breaking elements like these, we'll have ships respecting their countries of origin, for example, there will be no Fearless, since it does not meet our requirements in quality, there will be no Mermaid Grief and any other ships like those.
Lots of weapons and blackpowder weapons. (I'll handle them)
The whole game is being retextured by LordMalacath, everything from cities to flora. He plans aswell to add a more jungle like feel to the jungle scenes outside the towns.
No stability breaking features. The .ogg files are being slowly converted by me in .mp3 files. I'm currently researching a way to have the cannons execute different firing sounds randomly, so that there is more variation when blowing a broadside into your enemy. Something like this Link
Whole new soundtrack based on Bach, Haendel, Pisendel and Vivaldi.
The Aztec Quest will now be a treasure hunting Quest.
Relics to come around. (Aztec and Mayan relics that can fetch you a lot of gold)
No more Flying Dutchman. The Quest will be altered.
No more skeletons, you'll have the undead now in the caverns.
Military officers that you can enroll in your crew (only if you have a letter of marque)
Mercenary officers (will need proper dialog, and I don't know yet how to implement this)
Ranks given by your Governor-General.
More life in the towns. (more objects and the usual buzz of the 1600s)
Cannon caliber based on the nation who built that ship. (Need to check if I can restrict what types of cannons can be sold in each Shipwright) - Example: You capture a Dutch ship, but it has a different calibre compared to an English counterpart. So, if you lose your cannons in a battle, I see it rather difficult getting cannons on your ship.
Smugglers as in AOP:CT
Secondary featuresLarger towns, I plan to acheive this by merging different .gm files together.
More variation, I hope that .gm files like 'Redmond", 'Isla Muelle', ' Concecaio' and others are cross-compatible between POTC and COAS. Even if not, I'll do my best in acheiving this. One question though? How the hell is land collision based between walking NPCs and the like?
Unified decks on ships during boarding scenes. No transitions between the deck and the cargo hold. Only transition here will be for the Captain's cabin.
Harder game. I plan to set the difficulty of the game to something more difficult. The game is too easy I want to give the players a hard challenge here, within the limits of fun of course.
Ambient sounds for cities. (Instead of a random song playing in the background)
Rougher sea and weather. (Also, more Caribbean, since the sea in COAS looks like we're in Northern Europe)
The other list (AKA: Daydreaming here)
The Islands of Tobago, Grenada, St. Lucia, Montserrat, Nevis and St. Kitts, St. Eustatius. (I'm looking into the code and models of AoP:CT for this). I surely know that the islands will be a pain in the ass to insert.
Things that are being done currently
Ship List said:Example
Ships for the English
Lugger (COAS) - Coastal patrol
Brigantine (COAS) - Small ship for organizing patrols between islands, moderately armed
Brig (COAS) - A well balanced ship for the average trader or Post Captains of the Royal Navy.
Barque (COAS) - The perfect choice for a merchant who seeks fortune. Moderately armed.
Corvette (Surprise)
Military Corvette and Heavy Corvette (COAS) - A fast interceptor
Pinnace (COAS) - A big cargo hold and a sturdy hull. What can be better than this?
Heavy Pinnace (remodeled COAS Pinnace with more gun ports) - Will be used in military patrols
War Galleon - Will be remodeling the Heavy Galleon a bit to make it look like the Ark Royal.
Frigate (COAS) - Never liked the '800 century texture on this one.
Heavy Frigate (the old POTC model for the Arabella and the Salamander) Fast and well armed.
Light Warship (The carrack looking one from COAS) - Not enough to blow a Fort up, but enough to bring hell to an enemy convoy.
Battleship (Lineship from COAS and Dauntless from POTC) - Enough to blow towns up if you set them in squadrons.
Man-o-War (COAS) - Rare. All I say is rare. B
Heavy Man-o-War (overhauled POTC model)
LordMalcath did a terrific job on doing what I asked him (adding ranks). Now I'll see to make that coat a big longer on them.
One golden stripe (Ensign)
Two golden stripes (Lieutenant)
One golden and white stripe (Captain)
Two white stripes (Major)
Some links to some resources
We're 'a lot of people', trust me on that.
Current team size: 3
Me and LordMalacath, a delightful person that I work with and who occasionally writes reviews on mods for a magazine as a second job.
Vrijnek, a modeler and a texturer.
Haar3D, he ripped some models from POTC: At World's End (but I have yet to receive a reply from Disney on using their models on this 'no-profit' project.
We currently have HQ models of Jack Sparrow, Norrington, Will Turner, Cutler Beckett and others.
Some locations that we can use aswell, but require converting and locators to be placed.
We need: additional coders (I can't do it alone), modelers, texturers (the amount of work to do is..without an end as I see it), lore writers (people to re-write the conversations and the descriptions of the ships, items, relics and other stuff).
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