• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Questions regarding morale and white flag hoisting

    All the difficulty problems can be alleviated by making the difficulty setting a big factor and creating a setting so that everyone can tailor their experience to their tastes. Having said that, I think that we need to go back one step before changing anything and discuss what the skill numbers...
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    Questions regarding morale and white flag hoisting

    1. I was thinking of tying it to crew number relative to leadership somehow. Would it be bad if an inexperienced (leadership 1) captain would have to hire an experienced officer to manage 300 crew on a frigate? Thanks, I'll look them up. 2. I was thinking of a somewhat symmetric scenario...
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    Questions regarding morale and white flag hoisting

    Hi guys I have a couple of questions regarding your thoughts on a couple of issues. 1. What do you think about current morale system? It sems it is never an issue unless you regularly skip payments and/or sail without supplies - even for a newbie captain. I think it lacks a bit of randomness...
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    Rendering distance

    I'll try, but most probably I won't make it in time, so I will simply release it later instead of entering the contest ;).
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    Rendering distance

    First of all, let me say that my description may have been misleading. The islands suddenly become visible/disappear piece by piece. I thinks it's a far clipping plane being too close - in plain sight when the weather is clear. With the ships it's less of an issue - they are really small when...
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    Rendering distance

    Hello guys, long time no see. I recently fired up POTC again (with the build mod of course) and the game still feels amazing after all these years. The only thing that irks me to no end is that in the clear weather the islands and ships seem to just suddenly pop into existance. Is there some...
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    Economy and Iron Man stormy start

    Their IDs change, but their indexes stay the same. If I change their IDs before Land Ho they still get replaced. I tried to stop them from getting replaced by including a check in the function that generates new characters, but then the game crashes, presumably because groups end up with NULL...
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    Economy and Iron Man stormy start

    Hi guys, So after a fair bit of trying different approaches, I finally identified the problem. The characters and ships get replaced in the memory. Even if I save a ref to a character and aref to a ship, after Land Ho they will both be pointing at a new character and a new ship. Frankly I'm...
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    Economy and Iron Man stormy start

    Haha, emotional speech is chinese to me. Each has his own problems :) 1. I will post a fix, although Peter knows what to do with it :P 2. So you think those lightning hits are necessary? I believe the rigging damage is a more realistic and better approach (if you lose sails you can't get...
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    Economy and Iron Man stormy start

    I managed to correct the errors, but I get no ships created...;/ The code is in the file (search for FlayedOne tags) I believe it is because of character indices. For example - in my save, there are 2 ships right behind my ship. Before Land Ho, the characters on those ships have indices 2000...
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    Economy and Iron Man stormy start

    Soooo, I tested my changes and here's what happens: 1. Most of the time it doesn't work at all - I need to check for the ships before Sea_ReloadStartDirect() since it delete's the current sea, and I need to recreate the ships after the creation of the new sea, which is apparently asynchronous...
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    Economy and Iron Man stormy start

    Well, I only tried to teleport enemy ships within a certain radius (2 times the radius that was blocking 'land ho' events), but I didn't have much time to test it and I still don't know whether it works or crashes the game ;). I didn't change anything in the generation code, so all the ships in...
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    Economy and Iron Man stormy start

    Hey guys, sorry for the late reply - I went sailing ;) Have you tried the closest point fix? I think I managed to do the following: - I unblocked Sail Ho and Land Ho events even when other ships are in the vicinity - I teleport nearby ships to the new location along with the player, keeping...
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    Economy and Iron Man stormy start

    What can I say? I was sure it affects the speed as well. Since everyone thinks it does we could add the effect anyway - for instance 1.1 multiplier at skill level of 10? 1.2 seems a bit too much for me... or is it? It would make buying items with +sailing really worthwhile.
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    Economy and Iron Man stormy start

    I can see the skill affecting turning speed in the code, but I can't see where it would affect the max speed. That doesn't mean it doesn't - I may simply not be able to see it. Are you sure it does?
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    Economy and Iron Man stormy start

    Thanks for the code. I made an unrelated discovery that I believe should resolve (at least mostly) the wierdness associated with Closest Point! This function from AIShip seems to be the culprit: float RS_CalcSpeedScalar(float fClosestPoint, float fBestPoint, string rigtype, float fOffWind...
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    Economy and Iron Man stormy start

    I took a look at the code, but I still have no idea what it is supposed to do :p Perhaps I have to dig deeper;) I would leave it as is. If someone starts Swashbuckler / Iron Man / Stormy Start than I suspect he welcomes the challenge and it is not like it cannot be done even without reloading...
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    Economy and Iron Man stormy start

    Thanks, I restarted using 3.3 WIP. I dunno if the economy is better yet, but at least the prices in the colony tab seem correct. Let me ask again: is the economy overhaul someones mod, or can I help? I honestly don't know. I think the Evil Stormy Start is doable on lower difficulty levels...
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    Economy and Iron Man stormy start

    Hello guys, long time no see. First of all I wanted to say you did an amazing job with the mod! I especially love the Iron Man mode and the new map! Nonetheless economy desperately needs a rework: a) The colonies tab prices randomly fluctuate daily by such a huge factor, that it is totally...
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    Goods prices

    How about we make some steep morale loss associated with crew loss? Something like "10% loss == 10 morale points down" and possibly a reputation drop as well?
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