• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. O

    Some suggestions

    <!--quoteo(post=310355:date=Apr 2 2009, 11:22 AM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Apr 2 2009, 11:22 AM) <a href="index.php?act=findpost&pid=310355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=310340:date=Apr...
  2. O

    bugs

    <!--quoteo(post=309865:date=Mar 31 2009, 11:44 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 31 2009, 11:44 AM) <a href="index.php?act=findpost&pid=309865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing was changed in the food consumption code...
  3. O

    bugs

    <!--quoteo(post=310137:date=Apr 1 2009, 03:51 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 1 2009, 03:51 PM) <a href="index.php?act=findpost&pid=310137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><i>Aaaand</i> they'd be really useless to begin...
  4. O

    Jack Sparrow quest

    Hi all, is there a walkthrough for this somewhere? I decided to help the excise girl and came as far as trading info with C Eastwood on Nevis. But Miss Brinkley is not to be found in the strange house contrary to Mr Eastwoods claim. Another woman is. This a trap or what? Regards, Oldtimer
  5. O

    Some suggestions

    <!--quoteo(post=310004:date=Mar 31 2009, 10:37 PM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Mar 31 2009, 10:37 PM) <a href="index.php?act=findpost&pid=310004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Press F8<!--QuoteEnd--></div><!--QuoteEEnd--> Hi, so I...
  6. O

    bugs

    <!--quoteo(post=310132:date=Apr 1 2009, 03:38 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 1 2009, 03:38 PM) <a href="index.php?act=findpost&pid=310132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah; ok. It's like "Petty Officers" then, right...
  7. O

    bugs

    Hi Pieter, NCO:s are Non Commissioned Officers, like seargents on land. They have not attendend a war college and have no officers patent. Regards, Oldtimer
  8. O

    bugs

    Hi all, one more "bug"? I run an english cutter as Jack Sparrow, when I am on deck in harbour I have a nice deck with swivels, poop, tiller. Poop is accessible and I can stand at the tiller with excellent view of my deck and surroundings. When at sea I have a primitive deck with no accessible...
  9. O

    bugs

    Hi all, I quite like the ideas about individualized leveling crewmembers, their promotions, wound system and so on. Actually maybe they could be promoted not to officers, but NCO:s. I could imagine a provost could enforce discipline and so on. Perhaps we could reduce/change no of real officers...
  10. O

    bugs

    Hi all, more transport missions bugs: - I got missions where the goods are contraband at destination and cannot be offloaded, - also I got a mission to transport more goods than my cargo hold could take and had a deficit at arrival. THIS IS A MISTAKE OF MINE; I FORGOT THAT I HAD 2 SHIPS...
  11. O

    Some suggestions

    <!--quoteo(post=309991:date=Mar 31 2009, 08:02 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 31 2009, 08:02 PM) <a href="index.php?act=findpost&pid=309991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=309878:date=Mar 31 2009, 06:12...
  12. O

    Some suggestions

    Hi, I`m not very excited abt. speeding up deterioriation of weapons. It really is very slow for edged weapons and almost non-existent for firearms, provided they are properly cared for. I would rather add stamina/exhaustion as a new variable and keeping HP. It works in AoP. Regards, Oldtimer
  13. O

    Some suggestions

    Hi Pieter, I THINK that at least once I was requested to enter a hostile harbour. So if you could check both map AND relations before accepting, it aould be good. Regards, Oldtimer
  14. O

    Some suggestions

    Hi, many transport jobs generate 30000-50000 ducats for medium distance. I run a cutter with skeleton crew on articles, so you can imagine the net profit earned... However, if the game took into account the value of the cargo, then some short runs could be very well paid. I mean the jungle...
  15. O

    bugs

    <!--quoteo(post=309866:date=Mar 31 2009, 11:49 AM:name=Megla)--><div class='quotetop'>QUOTE (Megla @ Mar 31 2009, 11:49 AM) <a href="index.php?act=findpost&pid=309866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well since the talk is allready on the weapons and crewmen ^^...
  16. O

    bugs

    Hi all, after installing Patch 1, my crew have developed ravenous appetites. Food and rum is being gobbled up at incredible rates. I had to switch provisions usage off in options. And some escort missions need me to escort a merchant to the place I am currently visiting, easy money, especially...
  17. O

    Limited inventory

    <!--quoteo(post=302427:date=Feb 20 2009, 07:47 AM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 20 2009, 07:47 AM) <a href="index.php?act=findpost&pid=302427"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would turn it off too. Not every thing that makes a game...
  18. O

    Some suggestions

    Hi all, Re Build 14/9/1 I have the following suggestions and remarks: - still too easy to make money, even on hardest settings and articles I become stinking rich in a few voyages because of very well paid freight missions. And do not tell me to divide plunder, donate to church and so on...
  19. O

    Build 14 Alpha 9

    <!--quoteo(post=309083:date=Mar 27 2009, 11:59 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 27 2009, 11:59 PM) <a href="index.php?act=findpost&pid=309083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Manual loot is F3. I thought the Z key has been the "dodge" button...
  20. O

    Build 14 Alpha 9

    Hi all, what`s the manual loot button nowadays? I think it used to be "O" but this does not work for me now. Anyway I`m happy that you remembered to put in the "dodge" button in the controls option at long last... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
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